Star Wars Lightsaber << Part 5 >> Maya Modeling Tutorial

Lightsaber-3dstud
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PART 5: Control Box

Align Image Planes: To align correctly and efficiently, I first make a reference cube.  Create a cube and line it up with the control box as shown. *Note that I made it to fit the largest part.  We will use this to line up the rest of the image planes. 

 

In the Top View, duplicate the last cube and scale it to fit image as shown below.

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In the Top View on the last cube, insert 2 edge loops as shown below.  Edit Mesh > Insert Edge Loop.

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In the Top View, select the 2 top faces and extrude them out.

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In the Top View, select the 2 top side faces and extrude them out.

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In the Top View, scale to fit image as shown below.

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Create a cube and line it up with the first ridge in the Side View

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In the Top View, scale the cube to fit the image.  Then Bevel the edges of the cube.  We will do this before we duplicate it.  It is just easier that way.

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We will repeat what we did earlier with the handle.  Select the cube, duplicate it, move it to the second spot and then look in the Channel Box to find the distance it was displaced in the Y-Direction.  Mine moved down  –0.336, yours will be different, but close.  Zoom in really close to make sure it was completely aligned.   Then select the new piece and using the Duplicate Special  change the following settings:

Translate Y: {your displaced value here.}
Number of Copies: 9
They should all line up as shown below.
 
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In the Front View, make a cube and place it as shown below.  Select the 2 lower edges and collapse them.  Edit Mesh > Collapse  It should look something like this.  Now Bevel it appropriately.  For the second indicator, Duplicate and then move and rotate. 

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In my reference images there is a cover plate.  Create a cube, place it and then Bevel it. 

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The last part are the screws.  In the Front View,  create a cylinder, scale, rotate and line it up with the image.  Make sure you look in the Top View and line it up there as well.

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In the Front View, create a cube, scale and position it as shown below.

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In the Top View,  scale and position the cube as shown below.  Once that is done, apply a Boolean operation.   Select the Cylinder then the Cube and the apply a Boolean difference.  Mesh > Boolean > Difference   This will subtract the cube from the cylinder. 

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Bevel all appropriate edges as shown below.

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