Star Wars Lightsaber << Part 4 >> Maya Modeling Tutorial

Lightsaber-3dstud
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PART 4: The Nubs









The nubs can be a bit tricky so read them carefully.
In the side view select six center most faces and then extract them.  Edit Mesh > Extract  .

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Select the lower handgrip minus the newly extracted piece and switch to Face Mode.  Delete them.

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Select the center 4 faces and then Extrude them out.  C

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Switch the Front View and pull the manipulator out to fit the image below.

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Scale them in the Y-Direction to fit the image below.

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Select the top 4 faces and switch to the Scale Tool.  Scale the faces only in the Z-Direction until it creates a tapered nub, making it a bit more narrow.  And slightly in the X direction to soften the curve.  Essentially, you are flattening the nub a bit, but not completely.

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Now we are going to Duplicate the nub a few times.  In Object mode, select the nub.  Choose Duplicate Special  and change the following.

Rotate Y: 60
Number of copies: 5


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Select all the parts in the Lower Hand Grip and combined them.  Mesh > Combined

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Switch to Vertex Mode and Merge.

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For the nub, we have to bevel all the main edges at the same time.  First we have to select the two main perimeter edges.  Since the main the edge is not an obvious loop, you can’t select it by double clicking on it.  But if you select 1 edge you can select the edge  loop by choosing Select > Select Contiguous Edges.   Then while depressing the <shift> key repeat for the lower edge.  And then while still depressing the <shift> key, select all the main corner edges for all the nubs.

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Bevel all the rest of the Horizontal edges.
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It should look something like this . . .
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