PART 1 PART 2 PART 3 PART 4 PART 5 PART 6 PART 7 PART 8
PART 4: CREATING R2D2’s THE LEG
Create a cylinder with 26 (yours might be different) sections, scale and rotate it to fit the inner circle – not the smallest one.
| Scale it to fit the front extrusion’s thickness. We are going to use this cylinder to create the arc on the lower piece. *I overlapped mine just a bit. |
<< SIDE VIEW >> Select the bottom faces of the cylinder and extrude them down, aligning them with the drawing. I selected 6 faces.
| << SIDE VIEW >> Extrude the faces again, aligning them with the drawing. |
<< SIDE VIEW >> With the extrude tool still active, scale the faces out until it aligns with the corners on the blueprint.
| << SIDE VIEW >> Using the Insert Loop Tool add two Edge Loops as shown in the image above. |
<< SIDE VIEW >> Using the Insert Loop Tool add two Edge Loops as shown in the image above.
| << SIDE VIEW >> Select the faces of the original cylinder that you made. And press {Delete} |
| << PERSPECTIVE VIEW >>
Using the Bridge Tool, connect opposite edges. Change Divisions to 0. |
<< SIDE VIEW >>
Extrude the faces again and move down to align them with the blueprint. | << SIDE VIEW >>
Extrude the faces again and move down to align them with the blueprint. |
<< SIDE VIEW >>
Extrude the faces again and move down to align them with the blueprint.
| << SIDE VIEW >>
Extrude the faces again and move down to align them with the blueprint. |
It should look something like this.
| << SIDE VIEW >> Move the faces by snapping them to the edge of the other object. Which is aligned with the groove. Snapping Review: Snap to Grid: Hold down the {x} key while pressing the MMB (Middle Mouse Button) in the area where you want the object to snap. << SIDE VIEW >> Repeat again. Move the faces by snapping them to the lower edge of the other object. Which is aligned with the groove. |
<< SIDE VIEW >>
Repeat again. Move the faces by snapping them to the bottom edge of the other object. | |
PART 1 PART 2 PART 3 PART 4 PART 5 PART 6 PART 7 PART 8