PART 1 PART 2 PART 3 PART 4 PART 5 PART 6 PART 7 PART 8
It should look like this. | Using the Marque Selection Tool, draw a box around the vertices shown above. Now Merge them. Edit Mesh > Merge |
Select one edge in the area where we deleted the faces then Fill Hole. Mesh > Fill Hole | It should look like this. Looks like it made a n-gon or a polygon with more than 4 sides. In the modeling world, you want to try to keep it to quads or tri’s. |
Using the Interactive Split Tool, make a split here. Edit Mesh > Interactive Split Tool | Now we need to make a second loop here using the Insert Edge Loop. Mesh > Insert Edge Loop *I try to line it up the best I could with the corresponding edge. |
It should look like this . . . | Using the Interactive Split Tool, make a split here. Edit Mesh > Interactive Split Tool |
Select the TOP (only) edges as shown above and scale them out. Notice that it is not centered. I aligned them with the left side. *I was off when I drew the blueprint. |
Select the TOP (only) edges as shown above and scale them in. Notice that it is not centered. I aligned them with the left side. *I was off when I drew the blueprint.. |
Select the faces shown above, we are going to extrude them in to make the intake. |
Edit Mesh > Extrude | In this case, we will just push the faces straight back using the manipulator tool. (Yellow Arrow) Using Thickness will in an angled direction. |
In this case, we will just push the faces straight back using the manipulator tool. (Yellow Arrow) | It should look something like this . . . |
It should look something like this . . . |