R2D2: PART 6

r2_d2_3d

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Star_Wars_R2D2-Step-5-91Select the following edge.  If you double click on the edge, it should select the entire edge or select it manually.  Once selected open the bevel options menu.  Edit Mesh > Bevel

Choose the following settings:
Offset type: Fractional
Width: 1

When using offset to fractional, should produce a 100% bevel assuming the sides have equal distance.  In this case, my sides were not equal.

Segments: 6

I used 6 segments because it lined up for the extrusions in the next step. 


UNCHECK Automatic fit to bevel object.

Unchecking Automatic fit to bevel object will allow you to change roundness. 

Roundness: –0.5

This is very cool, by changing the roundness to a negative number, you can inverse the bevel direction. 

Hit Bevel.

Star_Wars_R2D2-Step-5-92-1 

Star_Wars_R2D2-Step-5-92 It should look something like this with some weird side faces. 

Star_Wars_R2D2-Step-5-93

Select the side faces and delete them. 
Star_Wars_R2D2-Step-5-107
Also select the extra top faces and delete them as well. 
Star_Wars_R2D2-Step-5-108

It should look like this. 

Star_Wars_R2D2-Step-5-110

Select the faces of the recent inverse bevel.

Star_Wars_R2D2-Step-5-111

Hit {Insert} on the keyboard which toggles the Move Manipulator Tool on. 
Star_Wars_R2D2-Step-5-112

Now use the Scale Tool and scale it in the x-direction only.  *I used the red handle?
Star_Wars_R2D2-Step-5-113

It took me a little bit to line it up; it help to look close-up in the perspective view.

 

Star_Wars_R2D2-Step-5-114

It should look like this. 
Star_Wars_R2D2-Step-5-115[1]

Using the Marque Selection Tool, draw a box around the vertices shown above.  Now Merge them.   Edit Mesh > Merge
Star_Wars_R2D2-Step-5-116

Select one edge in the area where we deleted the faces then Fill Hole
Mesh > Fill Hole
Star_Wars_R2D2-Step-5-117

It should look like this.  Looks like it made a n-gon or a polygon with more than 4 sides.  In the modeling world, you want to try to keep it to quads or tri’s.
Star_Wars_R2D2-Step-5-118

Using the Interactive Split Tool, make a split here.

Edit Mesh > Interactive Split Tool

Star_Wars_R2D2-Step-5-119

Now we need to make a second loop here using the Insert Edge Loop.   Mesh > Insert Edge Loop

*I try to line it up the best I could with the corresponding edge. 
Star_Wars_R2D2-Step-5-120

It should look like this . . .
Star_Wars_R2D2-Step-5-121

Using the Interactive Split Tool, make a split here.

Edit Mesh > Interactive Split Tool
Star_Wars_R2D2-Step-5-122

Select the TOP (only) edges as shown above and scale them out.  Notice that it is not centered.  I aligned them with the left side.  *I was off when I drew the blueprint.
Star_Wars_R2D2-Step-5-123

Select the TOP (only) edges as shown above and scale them in.  Notice that it is not centered.  I aligned them with the left side.  *I was off when I drew the blueprint..
Star_Wars_R2D2-Step-5-124

Select the faces shown above, we are going to extrude them in to make the intake.
Star_Wars_R2D2-Step-5-125

Edit Mesh > Extrude 
Star_Wars_R2D2-Step-5-126

In this case, we will just push the faces straight back using the manipulator tool. (Yellow Arrow) 

Using Thickness will in an angled direction.
Star_Wars_R2D2-Step-5-127

In this case, we will just push the faces straight back using the manipulator tool. (Yellow Arrow)
Star_Wars_R2D2-Step-5-129

It should look something like this . . .
Star_Wars_R2D2-Step-5-131

It should look something like this . . .
 

 

PART  1     PART  2     PART  3     PART  4     PART  5     PART  6     PART  7     PART  8