Lofting Basics

In the Top View create a simple curve that almost closes. Then close the curve, Curves > Open / Close.

Loft1   Loft2

Change to the side view.   With the curve still selected duplicate the curve at least 5 more copies and move them up in the Y-direction 2 units.

loft3

It should be spaced like this.  Now select the all the curves in order from top to bottom. 

loft4

Now loft the selected curves.  Surfaces > Loft 

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It should look something like this . . .

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Reverse Normals: Mesh Display > Reverse

Loft8

Activate Smooth Preview {3}  It should look like this.

Loft9

Adjust the curves to create to create a desired shape.

Loft10

Select all the vertices and then merge them. Edit Mesh > Merge

Loft11

Select an edge on the top hole.

Loft12

Now fill the hole.  With the edge still selected, choose Mesh > Fill Hole.

Loft13

Switch to the rough quality display {1}

Loft14

Using the Multi-cut tool, divide up the face into appropriate sections.  Mesh Tools > Multi-Cut

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This is how I divided up my face.

Loft17

It should look like this with smooth preview {3}

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Select the perimeter edge and bevel it with default settings.   Edit > Bevel

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It should look like this with smooth preview {3}

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Repeat for other end of the shape.

Loft22

It should look like this with smooth preview when both side are finished.

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Smooth the object.  Mesh > Smooth

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Your final model should look like this . . .

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