tag:blogger.com,1999:blog-48692236550986187492024-03-05T04:25:28.369-07:003DStudents.com - Resources for Learning 3D Design and AnimationThis site is a resource for anyone who is interested studying 3D animation & content creation – game design & art, Hollywood animation, industrial design, forensics, medical visualization, engineering visualization, architectural planning & visualization, military visualization, archeology, sculptural design, or any other possible 3D industry. And continuing the search, "What is the best animation school?"Unknownnoreply@blogger.comBlogger104125tag:blogger.com,1999:blog-4869223655098618749.post-25562146560146327012020-02-04T19:55:00.001-07:002020-02-04T19:58:31.853-07:00Character Posing with Silhouette<div dir="ltr" style="text-align: left;" trbidi="on">
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Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-85185895801093586682019-10-09T08:49:00.002-06:002019-10-25T13:56:47.103-06:00KIDROBOT - Simple UV layout<div dir="ltr" style="text-align: left;" trbidi="on">
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<b>UV >3D Cut And Sew UV Tool</b></div>
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Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-30697801678600997182019-09-30T12:05:00.001-06:002020-03-05T15:57:22.175-07:00‘Simple’ Bump Mapping<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9KeLu_mg_OzW5tp8Oywn9Wp3X5wpzLza7Wn0_InE_wMrugEIfqeXP3TMFW24XSFsihaLemQ418V3exVrKFqR3vLWySBn4KmDdIvTRhbTfWmcKXFeOdBBnYBT3Pv4sE2sBfWMmz86Pl0E/s1600/Bump+Map2-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="540" data-original-width="960" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9KeLu_mg_OzW5tp8Oywn9Wp3X5wpzLza7Wn0_InE_wMrugEIfqeXP3TMFW24XSFsihaLemQ418V3exVrKFqR3vLWySBn4KmDdIvTRhbTfWmcKXFeOdBBnYBT3Pv4sE2sBfWMmz86Pl0E/s640/Bump+Map2-1.jpg" width="640" /></a></div>
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<a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Bump%20Map2-1[6].jpg" style="margin-left: 1em; margin-right: 1em;"></a></div>
Make 3 Primitive Spheres.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdtMNNc2RXiYVEQ7KnwSYjfbo02QFns_zv2pMZHWFJ_S0qpFsXfdQq9yKAXgdmaiEbYkt8JCzpptwnesyWNFy8u2mO-cd6QTPUx-JqqepncB16XamXY3Yt8AnaDVa2onv8BCRsQrZzXXs/s1600/Capture1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="390" data-original-width="801" height="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdtMNNc2RXiYVEQ7KnwSYjfbo02QFns_zv2pMZHWFJ_S0qpFsXfdQq9yKAXgdmaiEbYkt8JCzpptwnesyWNFy8u2mO-cd6QTPUx-JqqepncB16XamXY3Yt8AnaDVa2onv8BCRsQrZzXXs/s640/Capture1.JPG" width="640" /></a></div>
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<a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture3[4].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"> </a>Create a Polygon Plane for the ground.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoLqnLpsDL3MNmCSgoBh_RHxYVDOAEZL47dwzsI0dLX-QC0k4SatP5wvPn2xPI99qS6_rMVsfgRPvpK4hT-56XrVZNPPeIWd5VXiEe0ZyWfs6OceIBwVUEPHSOiysFXj8wfDtA-L4veTk/s1600/Capture2.JPG" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="438" data-original-width="918" height="304" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoLqnLpsDL3MNmCSgoBh_RHxYVDOAEZL47dwzsI0dLX-QC0k4SatP5wvPn2xPI99qS6_rMVsfgRPvpK4hT-56XrVZNPPeIWd5VXiEe0ZyWfs6OceIBwVUEPHSOiysFXj8wfDtA-L4veTk/s640/Capture2.JPG" width="640" /></a><br />
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Add a Physical Sky Arnold Light.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoLqnLpsDL3MNmCSgoBh_RHxYVDOAEZL47dwzsI0dLX-QC0k4SatP5wvPn2xPI99qS6_rMVsfgRPvpK4hT-56XrVZNPPeIWd5VXiEe0ZyWfs6OceIBwVUEPHSOiysFXj8wfDtA-L4veTk/s1600/Capture2.JPG" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjzZq2HYhx1qEJYTBnnP3JynvUwodqDwYk7VCs1tL7s-Av4BFlpBiohixOIvpfJbQT5YyfDF-j8wRQyx3VHQTaEwHWWlNEuza94BXq48BFe7fjQejmWXryEu1dG2H90uIr_8gcFk32IwU/s1600/Capture3.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="542" data-original-width="888" height="390" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjzZq2HYhx1qEJYTBnnP3JynvUwodqDwYk7VCs1tL7s-Av4BFlpBiohixOIvpfJbQT5YyfDF-j8wRQyx3VHQTaEwHWWlNEuza94BXq48BFe7fjQejmWXryEu1dG2H90uIr_8gcFk32IwU/s640/Capture3.JPG" width="640" /></a> <br />
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Assign a unique Arnold Standard Surface Material to each object in the scene. Render a test scene.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCmgSEtYubApL9l__IqCvQRIzfJskZabltKQuAp3QKJkXZo0Sl47qjyn98yKn0LvlQZa1GMobpaQg4f7OAJdD5FRks23lcVW6fUHDTvlzLx2sj_FILyuAEefzlifiS2LuXTb-c4wsTBAA/s1600/Capture4.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="540" data-original-width="962" height="356" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCmgSEtYubApL9l__IqCvQRIzfJskZabltKQuAp3QKJkXZo0Sl47qjyn98yKn0LvlQZa1GMobpaQg4f7OAJdD5FRks23lcVW6fUHDTvlzLx2sj_FILyuAEefzlifiS2LuXTb-c4wsTBAA/s640/Capture4.JPG" width="640" /></a> <br />
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On the first sphere, assign a <b>Bulge Procedural Texture</b>. Select the checkerboard next to the color attribute. A new window will pop up and choose Bulge<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_RZc7B-sgeFPLGu2xpwljiAxFwrf-F1wC0K6N217ho5H-vm0-r3bOcbeIFmmjAcgUn4YobYqOj7ejUBkkInQAxYrVlquRpIBpQqBxdH6z7vrtNl6Ubr5fkvQOT8KyZhaYnxLnnS0m5WI/s1600/Capture11.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="790" data-original-width="852" height="592" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_RZc7B-sgeFPLGu2xpwljiAxFwrf-F1wC0K6N217ho5H-vm0-r3bOcbeIFmmjAcgUn4YobYqOj7ejUBkkInQAxYrVlquRpIBpQqBxdH6z7vrtNl6Ubr5fkvQOT8KyZhaYnxLnnS0m5WI/s640/Capture11.JPG" width="640" /></a> <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_sNK8AGuh7f0z2MHoO9mVVk4ya2fGZHCKp6UL60pJS_LkqDjrp-C7-9UGE0hzlXt-MpWLkJwTpKAkgMb4S7T2DJlB701IGmIqcX6xFK93ZygsRZXMWMNWvqAhKYW-TCwSfHRyyDX5q8A/s1600/Capture9.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="485" data-original-width="1313" height="235" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_sNK8AGuh7f0z2MHoO9mVVk4ya2fGZHCKp6UL60pJS_LkqDjrp-C7-9UGE0hzlXt-MpWLkJwTpKAkgMb4S7T2DJlB701IGmIqcX6xFK93ZygsRZXMWMNWvqAhKYW-TCwSfHRyyDX5q8A/s640/Capture9.JPG" width="640" /></a><br />
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Change the <b>Repeat UV</b> under the place2DTexture from<b> 4 to 16</b> in both the <b>U</b> an<b> V</b> directions.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz0UIhRi5czh8oZ1nGKGBXSe9P8Ms0tElWBAZjD7bpW-mJgmTHcNffsm8xm_BrYh_B8O66ilAYJbaVhD0cnDntu9S__If69svChh0NLSu52QWi-VwhxUiG9GHPQC1GEi8kW6fpGrmWeIs/s1600/Capture8-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="585" data-original-width="464" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz0UIhRi5czh8oZ1nGKGBXSe9P8Ms0tElWBAZjD7bpW-mJgmTHcNffsm8xm_BrYh_B8O66ilAYJbaVhD0cnDntu9S__If69svChh0NLSu52QWi-VwhxUiG9GHPQC1GEi8kW6fpGrmWeIs/s640/Capture8-1.jpg" width="506" /></a><br />
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It should look like this.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbYWg3KVuFpYY-WwiKUhnsTShZR0R9hwzg4TqTtGqvcpsth6stv3mFa3uYy5uUWLMXCu7zc7RGZchwRUu_gjZ_c1wv-r6gHSyeHZ9RY85C0PbtegSYbDox-YMnLcQIYzaiNptGhBW221c/s1600/Capture10.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="415" data-original-width="1272" height="208" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbYWg3KVuFpYY-WwiKUhnsTShZR0R9hwzg4TqTtGqvcpsth6stv3mFa3uYy5uUWLMXCu7zc7RGZchwRUu_gjZ_c1wv-r6gHSyeHZ9RY85C0PbtegSYbDox-YMnLcQIYzaiNptGhBW221c/s640/Capture10.JPG" width="640" /></a><br />
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On the second sphere, assign a <b>Bulge Procedural Texture</b> to the <b>Bump Map </b>this time. Select the checkerboard next to the<b> Bump Mapping</b> attribute. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe-Lsq6fhnuwzs2IsasW7nCAcgewdLO-EVx3aJNMnm174wl0t1XRxtt4ppave6xrQV_DX17zvM2Agu_W0PM7nQmbCcWdxjhFPDWp883tkUJrqqcVpV8haKzPzSwY1fuhyeujBYE7pFtes/s1600/cap6-2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="672" data-original-width="465" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe-Lsq6fhnuwzs2IsasW7nCAcgewdLO-EVx3aJNMnm174wl0t1XRxtt4ppave6xrQV_DX17zvM2Agu_W0PM7nQmbCcWdxjhFPDWp883tkUJrqqcVpV8haKzPzSwY1fuhyeujBYE7pFtes/s640/cap6-2.JPG" width="442" /></a><br />
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A new window will pop up and choose <b>Bulge.</b><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj56X8wsXMO5Xpu7LwkMimi55cGKILYQo0ZH4ylcV9UFMk1gc_7AkS9QpMUoyr4CGBIjxg15xa_hFBDZwpq2dYvwUeKp12wYsiLHWqiyKNreaE73kubJ6BN-3KjavaP_xEpSiRyEzDJAwQ/s1600/Capture11-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="767" data-original-width="385" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj56X8wsXMO5Xpu7LwkMimi55cGKILYQo0ZH4ylcV9UFMk1gc_7AkS9QpMUoyr4CGBIjxg15xa_hFBDZwpq2dYvwUeKp12wYsiLHWqiyKNreaE73kubJ6BN-3KjavaP_xEpSiRyEzDJAwQ/s640/Capture11-1.jpg" width="320" /></a><br />
<b><br /></b>
<b><br /></b>
<br />
<br />
The bump map should look like this.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDGRNW5i1wuzgQGAUDe1ea9PqmYIRLNLuHsFZ4MehAgSTqHvtTGQ2iM5kkXxl5czub0GccSV8REorCANCwZIPu1Fx7mCiorDp_dDmFHGAyWW4_xioQmyhtKhx9kor2iKH6ujvRnad26Rc/s1600/Capture14.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="456" data-original-width="1318" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDGRNW5i1wuzgQGAUDe1ea9PqmYIRLNLuHsFZ4MehAgSTqHvtTGQ2iM5kkXxl5czub0GccSV8REorCANCwZIPu1Fx7mCiorDp_dDmFHGAyWW4_xioQmyhtKhx9kor2iKH6ujvRnad26Rc/s640/Capture14.JPG" width="640" /></a><br />
<br />
<a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture12-1[6].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture14[7].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture11[13].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/cap6-2[4].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="https://www.blogger.com/blogger.g?blogID=4869223655098618749" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture10[7].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a>The bump attribute will show in the <b>Attribute Editor. </b> Select the input arrow next to the <b>Bump Value </b>and the <b> place2DTexture</b> attributes will show.<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYXnS5t_ZqAMOIVj-M1yy-14GdFJAiRxD7-HJUnpP_4b-8WmSZVoftLGdTWSbqwf2Ucr_gGx4y34mj9_mVeUVI43C6Dp-o-B8zQC9J3rjNEPZ1LWUCW_MIJsq4IXhAAYzUbuudNZJy5EU/s1600/Capture12-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="436" data-original-width="480" height="580" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYXnS5t_ZqAMOIVj-M1yy-14GdFJAiRxD7-HJUnpP_4b-8WmSZVoftLGdTWSbqwf2Ucr_gGx4y34mj9_mVeUVI43C6Dp-o-B8zQC9J3rjNEPZ1LWUCW_MIJsq4IXhAAYzUbuudNZJy5EU/s640/Capture12-1.jpg" width="640" /></a><br />
<br />
<br />
Now change the <b>Repeat UV</b> under the<b> place2DTexture</b> from<b> 4 to 16</b> in both the <b>U</b> an<b> V</b> directions.<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe-Lsq6fhnuwzs2IsasW7nCAcgewdLO-EVx3aJNMnm174wl0t1XRxtt4ppave6xrQV_DX17zvM2Agu_W0PM7nQmbCcWdxjhFPDWp883tkUJrqqcVpV8haKzPzSwY1fuhyeujBYE7pFtes/s1600/cap6-2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="672" data-original-width="465" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe-Lsq6fhnuwzs2IsasW7nCAcgewdLO-EVx3aJNMnm174wl0t1XRxtt4ppave6xrQV_DX17zvM2Agu_W0PM7nQmbCcWdxjhFPDWp883tkUJrqqcVpV8haKzPzSwY1fuhyeujBYE7pFtes/s640/cap6-2.JPG" width="442" /></a><br />
<br />
And bump map should look like this now.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPwVd0Ja4_SnfqRttr_qMWVhLxlM_Xe4t5lEzRAWk4O6VCPC-_PyR4BK3tjeDZLp9ZlEnYrgcVF6wcCaOUDBf0jhK4-emivkdZzBZxrkOY-VsONa6SyMegQ5bxHRLSewVSc9cHNiv2ll8/s1600/Capture15.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="386" data-original-width="1289" height="190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPwVd0Ja4_SnfqRttr_qMWVhLxlM_Xe4t5lEzRAWk4O6VCPC-_PyR4BK3tjeDZLp9ZlEnYrgcVF6wcCaOUDBf0jhK4-emivkdZzBZxrkOY-VsONa6SyMegQ5bxHRLSewVSc9cHNiv2ll8/s640/Capture15.JPG" width="640" /></a><br />
<br />
<br />
If you want to change the <b>Bump Depth</b>, <b>{Right Click}</b> on the words <b>“Bump Mapping”</b> a sub menu will show up and choose <b>‘bump2d.outNormal’ </b>and the bump attributes will show.<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7_Sm0TPyXoHPS010VG1MH64COl96tt4XTSMBPUPLoBtJlKAjRJd61ZARTgQvcixsn03zi4y4Q6NdnhbJ2AU-eJ8bPVe0dIQ7DlB2yHbol0BcJkZ75IgAL6kjMdXne1k6ysSuQ_BNKCuw/s1600/Capture16.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="714" data-original-width="483" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7_Sm0TPyXoHPS010VG1MH64COl96tt4XTSMBPUPLoBtJlKAjRJd61ZARTgQvcixsn03zi4y4Q6NdnhbJ2AU-eJ8bPVe0dIQ7DlB2yHbol0BcJkZ75IgAL6kjMdXne1k6ysSuQ_BNKCuw/s640/Capture16.JPG" width="432" /></a><br />
<br />
<a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture16[6].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture15[4].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture8-1[9].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture12-1[6].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture14[7].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture11[13].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/cap6-2[4].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="https://www.blogger.com/blogger.g?blogID=4869223655098618749" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture10[7].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a>If you want to change the depth of the <b>Bump Map</b>, change the <b>Bump Depth, – “1” </b>is default, larger is more<b> Bump Depth </b>and smaller is less<b> Bump Depth </b>such as <b>0.25</b><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgf6EfFTbglPtE9ExllfhNqzNlTq_iF_dEoFDH7-9oEH3INcC-cakHLusshsnJCkV3POH6igg1hjR3TEP-GydXdqXorJiszR6lyJujy8T8N3EGipeAFMOl65SBOLR80XBXjc9p4X1jJEr4/s1600/Capture12-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="442" data-original-width="470" height="600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgf6EfFTbglPtE9ExllfhNqzNlTq_iF_dEoFDH7-9oEH3INcC-cakHLusshsnJCkV3POH6igg1hjR3TEP-GydXdqXorJiszR6lyJujy8T8N3EGipeAFMOl65SBOLR80XBXjc9p4X1jJEr4/s640/Capture12-2.jpg" width="640" /></a><br />
<a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture8[4].jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture12-2[5].jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture16[6].jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture15[4].jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture8-1[9].jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture12-1[6].jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture14[7].jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture11[13].jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/cap6-2[4].jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="https://www.blogger.com/blogger.g?blogID=4869223655098618749" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture10[7].jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture8[4].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture12-2[5].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture16[6].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture15[4].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture8-1[9].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture12-1[6].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture14[7].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture11[13].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/cap6-2[4].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="https://www.blogger.com/blogger.g?blogID=4869223655098618749" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="file:///C:/Users/Cornell/AppData/Local/Temp/OpenLiveWriter-2071996348/supfiles13FD0D45/Capture10[7].jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><b><br /></b>
<br />
<b>Now for the last sphere, assign both the bump and the texture.</b><br />
<br />
<br />
<div class="" style="clear: both; text-align: center;">
<b>Simple "Displacement Mapping"</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlA-NHn4kVOnXxiX_bBaw6RAtYiw32ZaukXcKAqFiogJBipVT9b2hCKzAMYyu-G43Wpj6R_kK16rFWa3yjh7K8zIQfIM6IXXZeSj9zYQiVVkDNtjYwkXOyMBrNUlj0rZgZaitKoE-OSu4/s1600/unnamed.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="363" data-original-width="944" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlA-NHn4kVOnXxiX_bBaw6RAtYiw32ZaukXcKAqFiogJBipVT9b2hCKzAMYyu-G43Wpj6R_kK16rFWa3yjh7K8zIQfIM6IXXZeSj9zYQiVVkDNtjYwkXOyMBrNUlj0rZgZaitKoE-OSu4/s640/unnamed.jpg" width="640" /></a></div>
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<a href="https://www.blogger.com/blogger.g?blogID=4869223655098618749" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><b> </b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBGhgVAaj_H8Wf0SZs5EtQK2GhwBb07oAjsfLexv8SBamg3CUHbHLEyqHkSqPuHOAVOCkMeivzY2rIF29kZ0LYKGSzfIfnofdZx8h6sk59Sl0rEk6JJWJEMRFoOmJDtkiNULWyo4-NsfA/s1600/Untitled-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="792" data-original-width="488" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBGhgVAaj_H8Wf0SZs5EtQK2GhwBb07oAjsfLexv8SBamg3CUHbHLEyqHkSqPuHOAVOCkMeivzY2rIF29kZ0LYKGSzfIfnofdZx8h6sk59Sl0rEk6JJWJEMRFoOmJDtkiNULWyo4-NsfA/s1600/Untitled-1.jpg" /></a></div>
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</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXb3zdVND7aMAVuDvq8LBC1TFszn_7cwwJw0qMS6FogWjHGDaX2p64B0klAFneMyjTnO2pdIT-nCnFYjopisH6zT9f1ZSorJDVIEj9zgOlgpyfHmibVcUawRZ2oFvKLazxon9FAsSN7OY/s1600/Untitled-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="624" data-original-width="484" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXb3zdVND7aMAVuDvq8LBC1TFszn_7cwwJw0qMS6FogWjHGDaX2p64B0klAFneMyjTnO2pdIT-nCnFYjopisH6zT9f1ZSorJDVIEj9zgOlgpyfHmibVcUawRZ2oFvKLazxon9FAsSN7OY/s640/Untitled-2.jpg" width="496" /></a></div>
<br />
A new window will pop up and choose <b>Bulge.</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEje9belSqP45t4A0dyOKgG-ho-nFmuWLXKY6Msb9XkYeU6yJSZQujKZ71OGAgd79b5X1ZSfo0TQtC5VIHHgkr03u1DGA8GlK5OnQjbLQ2HwCcE3LDbfQlX6nsk6K18UTlUe5dBEdrFwLmQ/s1600/Untitled-3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="948" data-original-width="832" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEje9belSqP45t4A0dyOKgG-ho-nFmuWLXKY6Msb9XkYeU6yJSZQujKZ71OGAgd79b5X1ZSfo0TQtC5VIHHgkr03u1DGA8GlK5OnQjbLQ2HwCcE3LDbfQlX6nsk6K18UTlUe5dBEdrFwLmQ/s640/Untitled-3.jpg" width="560" /> </a></div>
<br />
Change "Scale" to <b>0.25.</b><br />
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Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-49327205751534469502019-08-30T08:56:00.001-06:002019-08-30T08:57:06.715-06:00TEXT <p>Create type</p> <p>Choose font</p> <p>Mesh Display - Harden Edges</p> <p>Increase Curve Resolution –8?</p> <p>Enable Bevel</p> <p>adjust bevel</p> <p>     Bevel Distance?</p> <p>Increase Extrude divisions -  8?</p> <blockquote> <p>Extrude Distance 10?</p> </blockquote> <p>Make Deformable </p> <p>Separate Text</p> <p>Center Pivot Each Letter</p> <p>Move around</p> <p>Combine text</p> <p>Make Cube to subtract backside</p> <p>8cm X 2.5cm X 1cm</p>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-41445376499847094612018-11-09T11:56:00.001-07:002019-03-28T14:52:49.405-06:00Playing with nCloth<div dir="ltr" style="text-align: left;" trbidi="on">
<h3>
</h3>
<h3>
<a href="https://vimeo.com/47074284">Dynamics Reel 1</a></h3>
<h3>
<a href="https://vimeo.com/217795481">Dynamics Reel 2 </a></h3>
<h3>
<a href="https://www.youtube.com/watch?v=xSs77AUlSKM" target="_blank">Cloth Dance Simulation</a></h3>
<h3>
<a href="https://www.youtube.com/watch?v=tZaeWfg8ZhQ" target="_blank">Cloth Fx Reel</a></h3>
<h3>
</h3>
<h3>
</h3>
Create a Cube for a table top. Then create 3 objects to sit on the table. Bevel all appropriate edges.<br />
<a href="https://lh3.googleusercontent.com/-t-RXePPJDyw/W-XYN_47ENI/AAAAAAAAPPA/1SoKne2dqZIHashQNvUccCnK59qSqsAkACHMYCw/s1600-h/Step-1%255B5%255D"><img alt="Step-1" border="0" height="298" src="https://lh3.googleusercontent.com/-S9Pe3ry2YnI/W-XYOToQ0OI/AAAAAAAAPPE/hHKqFbzchXwuIjNUYJDoQK60rz2KkuypgCHMYCw/Step-1_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-1" width="600" /></a><br />
Create a Polygon Plane with a dense level of Divisions. Position it slightly over the top of the highest object.<br />
<b>Create > Polygon > Plane</b><br />
With the <b>Polygon</b> P<b>lane</b> still selected change the subdivision Width & Height to something like <b>60 X 60</b>. <br />
<a href="https://lh3.googleusercontent.com/-Z2Qw1Fr2vDs/W-nXU6uya9I/AAAAAAAAPUU/fQ0ZRH7gqjMUf4jJLuX7H9lbQuQerrbKwCHMYCw/s1600-h/Control%255B7%255D"><img alt="Control" border="0" height="550" src="https://lh3.googleusercontent.com/-cwt4MavHwek/W-nXVewlVxI/AAAAAAAAPUY/-aAwkvIy094Rn5antyBLJZ0qgFFZg51uwCHMYCw/Control_thumb%255B4%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Control" width="300" /></a><br />
<a href="https://lh3.googleusercontent.com/-CscPTfK6xXI/W-XYOktp8FI/AAAAAAAAPPI/D8gUqdMvnmohY6zAL3EphlAm02bi_lzcACHMYCw/s1600-h/Step-2%255B5%255D"><img alt="Step-2" border="0" height="603" src="https://lh3.googleusercontent.com/-7sJMn4HRev8/W-XYO8_felI/AAAAAAAAPPM/a3S6l8Q0FEcUqIU7aE6fkEVwg-uqPzT8gCHMYCw/Step-2_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-2" width="600" /></a><br />
Assign a new <b>aiStandardSurface</b> material. <b>Right-Click </b>& <b>Assign New Material</b> <br />
<a href="https://lh3.googleusercontent.com/-PNe7G67elLE/W-XYPXd45bI/AAAAAAAAPPQ/ZmnfD3v_Ct8wc74YOJrCvGAPTAvSIOb2wCHMYCw/s1600-h/Step-3%255B5%255D"><img alt="Step-3" border="0" height="525" src="https://lh3.googleusercontent.com/-EDLqlrJB2yI/W-XYPvRZ-CI/AAAAAAAAPPU/5sheW7-ViM8ChD_Ifky00rcdzkH2RJC0ACHMYCw/Step-3_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-3" width="600" /></a><br />
Choose <b>aiStandardSurface.</b><br />
<a href="https://lh3.googleusercontent.com/-CTgGfqpwiEM/W-XYP7vrr6I/AAAAAAAAPPY/pwDWFLUNudEIzIM9x4zCgwjaXhhhLAVxACHMYCw/s1600-h/Step-4%255B5%255D"><img alt="Step-4" border="0" height="525" src="https://lh3.googleusercontent.com/-KXB9yZoC7Tg/W-XYQH0HNjI/AAAAAAAAPPc/Zkaz2aGng6kC11XLmCmOlWN0VsagYMVtACHMYCw/Step-4_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-4" width="600" /></a><br />
Find a tillable, table cloth image. It should be square in resolution and at least a medium resolution. Save it to your computer.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9WAkbhmIRcRqXENxSOHPKMrHdTqnCBiLEjN-wedjQ4N6CH3XIAYI-_eI0ivUYFirzzTYQ0fXZgwMTG6DE4tcWFLKpzSDYQZGhRTh_LM3Bi3hVKj8LJDYLAmE4wicIr9HqH8w_XmGes-w/s1600-h/Tiles%255B5%255D"><img alt="Tiles" border="0" height="448" src="https://lh3.googleusercontent.com/-agoLfC_S6o8/W-XpdZoCUUI/AAAAAAAAPSs/v_aEcTflVQweYqXZW1eL4sBJyKE4ufJ_wCHMYCw/Tiles_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Tiles" width="600" /></a><br />
Next to the <b>color attribute</b>, select the <b>checkerboard icon</b>.<br />
<a href="https://lh3.googleusercontent.com/-d3Wh7q1JN8M/W-XYQpjlpqI/AAAAAAAAPPg/I-baLnY_K2oUiP0LpToEhKSbcV6CQqqtwCHMYCw/s1600-h/Step-5%255B5%255D"><img alt="Step-5" border="0" height="702" src="https://lh3.googleusercontent.com/-RAYJ2ryno78/W-XYQ0t2cJI/AAAAAAAAPPk/aeWr56LpHi8G_kIjqGqnQrTjnUDvb-vFwCHMYCw/Step-5_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-5" width="600" /></a><br />
A new Create Render Node window opens up, choose <b>file</b>.<br />
<a href="https://lh3.googleusercontent.com/-XKijgAtk51g/W-XYRCToFbI/AAAAAAAAPPo/qstEc2oA9XQZX77BL5t3CERqYonPrdJVACHMYCw/s1600-h/Step-6%255B6%255D"><img alt="Step-6" border="0" height="552" src="https://lh3.googleusercontent.com/-MrV522rpdcE/W-XYRq1UliI/AAAAAAAAPPs/c1V3TOvzTqgLoAz7fYer0l9HdIxzvKDPQCHMYCw/Step-6_thumb%255B3%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-6" width="600" /></a><br />
The attribute window changes. Select the <b>File Folder</b> next to <b>Image Name</b>.<br />
<a href="https://lh3.googleusercontent.com/--njQDSava9k/W-XYR41GoBI/AAAAAAAAPPw/i72BitrtsEYyu0BcjMbLJc0kI5RrwrGnwCHMYCw/s1600-h/Step-7%255B5%255D"><img alt="Step-7" border="0" height="488" src="https://lh3.googleusercontent.com/-tMWhZOi52_M/W-XYSbXW5DI/AAAAAAAAPP0/ZlzgirzjuOkx0QtD9uZCSIfvRueE7fQjQCHMYCw/Step-7_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-7" width="600" /></a><br />
Choose your table cloth image and <b>Open</b>.<br />
<a href="https://lh3.googleusercontent.com/-Qjllc4IGuVg/W-XYSoOypfI/AAAAAAAAPP4/bgunmfjfCEoWCwm2P2w318Xb-gyU8XknACHMYCw/s1600-h/Step-8%255B5%255D"><img alt="Step-8" border="0" height="330" src="https://lh3.googleusercontent.com/-lWOSU0S1Heg/W-XYTN-TPsI/AAAAAAAAPP8/THZzUbl_xOUHmqYNCGu1dJMOZkbhpNs7wCHMYCw/Step-8_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-8" width="600" /></a><br />
Your plane should change color to the image you just selected. If it does not, press<b> < 6 ></b> on the keyboard.<br />
<a href="https://lh3.googleusercontent.com/-RWlZg70o0Po/W-XYTf66aVI/AAAAAAAAPQA/V763A9JH9KcrDo-zvpaaq_U0zUuhqr9CgCHMYCw/s1600-h/Step-9%255B5%255D"><img alt="Step-9" border="0" height="318" src="https://lh3.googleusercontent.com/-ebZ1ac4hC3o/W-XYTwDVrOI/AAAAAAAAPQE/SeAWLrsJ_rsrdktkcxI8YVkDmrLGUoPhwCHMYCw/Step-9_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-9" width="600" /></a><br />
Change the <b>Maya Menu Set</b>, choose <b>FX</b>.<br />
<a href="https://lh3.googleusercontent.com/-T56RlFSVrRo/W-XYUDyDyDI/AAAAAAAAPQI/fEadp_kNLnU8z-qFPYjDSpVBtRUTZ9nnwCHMYCw/s1600-h/Step-10%255B5%255D"><img alt="Step-10" border="0" height="770" src="https://lh3.googleusercontent.com/--BoVF22_hXE/W-XYUaJz5RI/AAAAAAAAPQM/UUEx6Two5gs3aiKGNBOoDIPHdmTWbarVQCHMYCw/Step-10_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-10" width="600" /></a><br />
Select the <b>table cloth</b> object and then choose <b>nCloth ></b> <b>Create nCloth</b>.<br />
<a href="https://lh3.googleusercontent.com/-1XUasG_UA-k/W-XYUmp236I/AAAAAAAAPQQ/ee4t39sRgRsaq0Lez_1auWYJBBP9jVijgCHMYCw/s1600-h/Step-11%255B5%255D"><img alt="Step-11" border="0" height="442" src="https://lh3.googleusercontent.com/-l99k30LZmB4/W-XYVKug7TI/AAAAAAAAPQU/LaVR-t_W2ZonkQEtdX8NDKwYOM3bhk8GACHMYCw/Step-11_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-11" width="600" /></a><br />
<br />
Select the table and the objects and now choose <b>nCloth ></b> <b>Create Passive Collider</b>.<br />
<a href="https://lh3.googleusercontent.com/-XqIqAdUMlfQ/W-XYVdvxVaI/AAAAAAAAPQY/b7heMKyrFAktGpW1Aw8OKzV7wArc3g8iACHMYCw/s1600-h/Step-12%255B5%255D"><img alt="Step-12" border="0" height="325" src="https://lh3.googleusercontent.com/-bPrefZ6US9g/W-XYVh0HQYI/AAAAAAAAPQc/MUNiuq4BISAnf9cWVEXWfAZTy1jN8JwLgCHMYCw/Step-12_thumb%255B2%255D?imgmax=800" style="background-image: none; display: inline;" title="Step-12" width="600" /></a><br />
<a href="https://lh3.googleusercontent.com/-MVbn-57EAmo/W-XYWBKghuI/AAAAAAAAPQg/qeDeFjzI-6Uc_7LwK8g7aH6NLvDztoCGwCHMYCw/s1600-h/Step-13%255B5%255D"><img alt="Step-13" border="0" height="661" src="https://lh3.googleusercontent.com/-W3PoF-Jlz0M/W-XYWQjMu0I/AAAAAAAAPQk/bCgsWk08I3QgPiCuDll_tlq6gPHoWvSnQCHMYCw/Step-13_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-13" width="600" /></a><br />
In the timeline, set the end range time of the playback range to <b>5000</b>.<br />
<a href="https://lh3.googleusercontent.com/-4phhnVvDWLA/W-XYWkdugYI/AAAAAAAAPQo/dU_zeD4KFtIzsve3-WTyA1GGsOaI8Q61QCHMYCw/s1600-h/Step-14%255B5%255D"><img alt="Step-14" border="0" height="170" src="https://lh3.googleusercontent.com/-XzcZSLVSFWY/W-XYXPGMr6I/AAAAAAAAPQs/EPBpU2DaZnES1TOnCW2467CeMmRBo_SEACHMYCw/Step-14_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-14" width="600" /></a><br />
Press P<b>lay</b> in the in the playback controls.<br />
<a href="https://lh3.googleusercontent.com/-77MVtYlQKHI/W-XYXZ7zDHI/AAAAAAAAPQw/QWZjfXa-ZmYvhPq_7_o2x623dGLxrsUJwCHMYCw/s1600-h/Step-15%255B5%255D"><img alt="Step-15" border="0" height="358" src="https://lh3.googleusercontent.com/-R8wb_HCC8VE/W-XYXu7_VAI/AAAAAAAAPQ0/LaV1xOVdthEuEz-FLzU0Bi5ctdMAw_CtACHMYCw/Step-15_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-15" width="600" /></a><br />
Add a Image Based light. Choose <b>Arnold > Lights > Skydome Light</b>.<br />
<a href="https://lh3.googleusercontent.com/-MBbaeKPzD5w/W-XYX1NUHsI/AAAAAAAAPQ4/8rcbmJIoYuoFGMhHLiK3a9pIrDzp1Z7BwCHMYCw/s1600-h/Step-16%255B5%255D"><img alt="Step-16" border="0" height="462" src="https://lh3.googleusercontent.com/-a-twyKlGPK8/W-XYYAcrFpI/AAAAAAAAPQ8/adyu1H95d2IqmdEv_miacftFFR4C95WjACHMYCw/Step-16_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-16" width="600" /></a><br />
Next to the color attribute, select the checkerboard icon.<br />
<a href="https://lh3.googleusercontent.com/-Wx5Rob-ZZyE/W-XYYcLwzsI/AAAAAAAAPRA/Gol2PHZGulcI7H_1xQUHHuUhcp1oKfHogCHMYCw/s1600-h/Step-17%255B5%255D"><img alt="Step-17" border="0" height="472" src="https://lh3.googleusercontent.com/-lqhsM16yUC8/W-XYY6yLbMI/AAAAAAAAPRE/zWHXXOQU824apCDgjHXws0sojPAj7WluwCHMYCw/Step-17_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-17" width="600" /></a><br />
A new Create Render Node window opens up, choose file.<br />
<a href="https://lh3.googleusercontent.com/--l7hj-jnx9Q/W-XYZDJENcI/AAAAAAAAPRI/Qs8gW4j_Mu8eHSF5QAdLInQ5Vc5_zLMkACHMYCw/s1600-h/Step-18%255B5%255D"><img alt="Step-18" border="0" height="595" src="https://lh3.googleusercontent.com/-uiDR2vp5ypQ/W-XYZt5WAII/AAAAAAAAPRM/1fSUx_jNgRMLJQgA--RI783s5p3RrcE_QCHMYCw/Step-18_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-18" width="600" /></a><br />
Choose your HDR image to light the scene and Open.<br />
<a href="https://lh3.googleusercontent.com/-hrUoTzzbm44/W-XYZ6KAD9I/AAAAAAAAPRQ/59Nq4CYlhKwRti_cZC6XWib-r8rOplDiACHMYCw/s1600-h/Step-19%255B5%255D"><img alt="Step-19" border="0" height="315" src="https://lh3.googleusercontent.com/-n1nZ2G_IcLE/W-XYaGfTRmI/AAAAAAAAPRU/OoK53-lVMtwKqYstVxCwtNP8thTBbU3rQCHMYCw/Step-19_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-19" width="600" /></a><br />
Select the <b>aiSkyDome</b> and change the format to <b>Angular</b>.<br />
<a href="https://lh3.googleusercontent.com/-nbjOqEimZ9A/W-XYaUNj1sI/AAAAAAAAPRY/Vb_lpqGAfuAsSwS_U_NWQel1RuuIOBcPwCHMYCw/s1600-h/Step-20%255B5%255D"><img alt="Step-20" border="0" height="450" src="https://lh3.googleusercontent.com/-fzyV82eLBRk/W-XYas_obRI/AAAAAAAAPRc/62NRqFVxfAsxa35Pty2wtvGwqZVC9fS7gCHMYCw/Step-20_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-20" width="600" /></a><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIeHu0Jy9OoTh-CEoUAk2otplGn7Y-pMy2MMNHc0b7UHd-6Av2EmFCeLbJy7vPpcK2Qn5WhyqAeEJ0wO7VwxURSjkU6LRXlq4d5YGILp8KZu4xBecO3rF7FB52bczA-c4aI7PA8_66nhE/s1600-h/Step-21%255B5%255D"><img alt="Step-21" border="0" height="450" src="https://lh3.googleusercontent.com/-tQAfNyXHsf4/W-XYbD-owCI/AAAAAAAAPRk/iOcI0CaWio0M3Sk3WQdgQM8XGdJrIcpLACHMYCw/Step-21_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-21" width="600" /></a><br />
Now render the scene. <b>Arnold > Render</b><br />
<a href="https://lh3.googleusercontent.com/-_qW03SXoEh0/W-XYcPMM5vI/AAAAAAAAPRw/eTy_eyJl6vkcZrbl4rLyI5y3A_XHmF7GACHMYCw/s1600-h/Step-23%255B5%255D"><img alt="Step-23" border="0" height="428" src="https://lh3.googleusercontent.com/-9Nog0c1PvsY/W-XYcf8dIKI/AAAAAAAAPR0/Iqcuet-ud9IfDvrPTxKSyjhk6CSkXSf5wCHMYCw/Step-23_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-23" width="600" /></a><br />
This image looks a little blown out. Change the <b>aiStandardSurface Intensity</b>. <br />
<a href="https://lh3.googleusercontent.com/-nhoY2-OgrFU/W-XYdVtvssI/AAAAAAAAPSA/MlzcSPuHNKIEpHpPyXl6hGJ5-9MRxNOVACHMYCw/s1600-h/Step-25.%255B5%255D"><img alt="Step-25." border="0" height="1007" src="https://lh3.googleusercontent.com/-UBlanzXnvfE/W-XYd1o9LhI/AAAAAAAAPSE/WoFfHSxyLoQtyyFkFwyD5Oqq_jcZXZQRwCHMYCw/Step-25._thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Step-25." width="600" /></a><br />
<a href="https://lh3.googleusercontent.com/-96asLNAbsbQ/W-XYcxI-AiI/AAAAAAAAPR4/LAbQPyY4q2IrV4aa6gXYpOADZmOZjm5xQCHMYCw/s1600-h/Step-24%255B5%255D"><img alt="Step-24" border="0" height="422" src="https://lh3.googleusercontent.com/-VhHGwDYtDfY/W-XYdIMebBI/AAAAAAAAPR8/eurUpuSsEZEsaPgeT5IDjXkEMsx04v5gwCHMYCw/Step-24_thumb%255B2%255D?imgmax=800" style="background-image: none; display: inline;" title="Step-24" width="600" /></a><br />
We are Done!!!</div>
Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-77501489919469717822018-10-04T13:54:00.001-06:002018-10-04T13:54:04.808-06:00Simple Character Model Mudbox Workflow – Part 2<p><a href="https://lh3.googleusercontent.com/-6PYraAYA2d4/W7Zv1aop99I/AAAAAAAAPLk/FVJcLUuusI0_taVlIvDWsHJ22V1N2CdSQCHMYCw/s1600-h/Headman24"><img title="Headman2" style="border-image: none; display: inline; background-image: none;" border="0" alt="Headman2" src="https://lh3.googleusercontent.com/-7YVdrt39oyk/W7Zv1lf8wiI/AAAAAAAAPLo/2Yh62vikLWMEQmZBOMH_fjvfjdimJa2bwCHMYCw/Headman2_thumb2?imgmax=800" width="600" height="375" /></a></p> <p><a href="https://lh3.googleusercontent.com/-JJ8hGL2hKZo/W7Zv2HsfUfI/AAAAAAAAPLs/q4Y4fFPZJhoijmg3wCK4BpDLtIRH5VDbwCHMYCw/s1600-h/Headman14"><img title="Headman1" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Headman1" src="https://lh3.googleusercontent.com/-JJpLTbVhQ_0/W7Zv2aZ1QzI/AAAAAAAAPLw/mV88EXJIG14dXX5svB0E_YTm8TX5xHi_ACHMYCw/Headman1_thumb2?imgmax=800" width="600" height="438" /></a></p> <p><a href="https://lh3.googleusercontent.com/-6PYraAYA2d4/W7Zv1aop99I/AAAAAAAAPLk/FVJcLUuusI0_taVlIvDWsHJ22V1N2CdSQCHMYCw/s1600-h/Headman24"> <br /></a></p> <p><a href="https://lh3.googleusercontent.com/-Hgr_lTcw0HI/W7Zv2gmHmlI/AAAAAAAAPL0/omYgYUxGpnYQL7LYMElUZo3Hzr101EH8wCHMYCw/s1600-h/UV4"><img title="UV" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="UV" src="https://lh3.googleusercontent.com/-I1b3q2gOJdc/W7Zv23i4ZdI/AAAAAAAAPL4/nwzZ0olj5nUkfNy8_hA1sZLWiJ0WSGGsACHMYCw/UV_thumb2?imgmax=800" width="600" height="355" /></a></p> <p>Make a simple character with legs and arms.</p> <p>Make a Cube and smooth it twice.</p> <p><strong>File > Send to Mudbox</strong></p> <p><strong>UVs </strong></p> <p><a title="https://www.youtube.com/watch?v=Yp9rMMF9lBg" href="https://www.youtube.com/watch?v=Yp9rMMF9lBg">https://www.youtube.com/watch?v=Yp9rMMF9lBg</a></p> <p>After Cutting all the UVs,  Normalize,  them and then select all the UVs in the UV editor, and layout</p>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-62453718078304078032018-10-04T13:13:00.001-06:002019-03-25T13:21:08.954-06:00Simple Character Model Mudbox Workflow – Part 1 <p>Make a cube.</p> <p><a href="https://lh3.googleusercontent.com/-tXLh8CrIK2k/W7ZmQ7VbLEI/AAAAAAAAPJU/Xg-PAWzmMskLJ-5o-J1kEnUy_LuJnqKnwCHMYCw/s1600-h/Headman-steps1%255B12%255D"><img title="Headman-steps1" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Headman-steps1" src="https://lh3.googleusercontent.com/-qnazfAQO4LM/W7ZmRWUi2cI/AAAAAAAAPJY/WnkIQZeKdfgTaSlESn7K1tefDQ32OeMVwCHMYCw/Headman-steps1_thumb%255B6%255D?imgmax=800" width="600" height="575" /></a></p> <p>Smooth it twice.</p> <p><a href="https://lh3.googleusercontent.com/-WmQr_6dZbr8/W7ZmR6Xdo0I/AAAAAAAAPJc/3GSuvbL7-CMorxlXCRPsm0swEKjuc69wQCHMYCw/s1600-h/Headman-steps2%255B6%255D"><img title="Headman-steps2" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Headman-steps2" src="https://lh3.googleusercontent.com/-hj2cs91P85w/W7ZmSBQt93I/AAAAAAAAPJg/G0lOMtv_Sr8_r07d7evK0T4hDc6p08aZwCHMYCw/Headman-steps2_thumb%255B3%255D?imgmax=800" width="600" height="478" /></a></p> <p>Using the Lattice Tool, adjust to desired shape for the head/torso.</p> <p><a href="https://lh3.googleusercontent.com/-sA9jHIcqJ8Y/W7ZmSULmkMI/AAAAAAAAPJk/KOF8JnYpI9A8HT_mkvzJAcpsVkseccKPQCHMYCw/s1600-h/Headman-steps3%255B5%255D"><img title="Headman-steps3" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Headman-steps3" src="https://lh3.googleusercontent.com/-ZYFJm-H4noc/W7ZmSgWN69I/AAAAAAAAPJo/GhL_fP6WgZMO9AbAqZvBRVRfgB0U_V2DACHMYCw/Headman-steps3_thumb%255B2%255D?imgmax=800" width="600" height="667" /></a></p> <p>Here is my side view.</p> <p><a href="https://lh3.googleusercontent.com/-sAil5XZAr-I/W7ZmS910JgI/AAAAAAAAPJs/-p_UkYRoLJ4oYuu-wMSF2_NYFgqiIL-4wCHMYCw/s1600-h/Headman-steps4%255B5%255D"><img title="Headman-steps4" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Headman-steps4" src="https://lh3.googleusercontent.com/-KqhPQA_qzKY/W7ZmTMfxNLI/AAAAAAAAPJw/p_90qZJk9HsgCMjSjljQwRdA4wC1sQ1zACHMYCw/Headman-steps4_thumb%255B2%255D?imgmax=800" width="600" height="837" /></a></p> <p>Perspective View</p> <p><a href="https://lh3.googleusercontent.com/-yxNysafLWGw/W7ZmToWOeiI/AAAAAAAAPJ0/fiUPCM6CgdMGb-RphGzqIkAN4IQfzca5QCHMYCw/s1600-h/Headman-steps5%255B5%255D"><img title="Headman-steps5" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Headman-steps5" src="https://lh3.googleusercontent.com/-8M5jNvDKmRU/W7ZmTxxOMdI/AAAAAAAAPJ4/033WxOP6Du41ne7KsUgYXpKTI5vdZdwmwCHMYCw/Headman-steps5_thumb%255B2%255D?imgmax=800" width="600" height="632" /></a></p> <p>Select the faces where you will extrude the arms.</p> <p><a href="https://lh3.googleusercontent.com/-mRoV7HrBEhQ/W7ZmUKNIZLI/AAAAAAAAPJ8/fA6RE48Vx_QAZvrWCfXqPLZkf-prSL8dQCHMYCw/s1600-h/Headman-steps6%255B5%255D"><img title="Headman-steps6" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Headman-steps6" src="https://lh3.googleusercontent.com/--45nvs25JOI/W7ZmUezhpgI/AAAAAAAAPKA/kC1iZEJchmMM2eMrqIT_-HInrHBetlcrACHMYCw/Headman-steps6_thumb%255B2%255D?imgmax=800" width="600" height="823" /></a></p> <p>Extrude it to wrist length.</p> <p><a href="https://lh3.googleusercontent.com/-e3M_H5Kg8dU/W7ZmU2gw_WI/AAAAAAAAPKE/i-5NJIAP0d0sau8UAHzNeKv2y2hnulQ-QCHMYCw/s1600-h/Headman-steps7%255B5%255D"><img title="Headman-steps7" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Headman-steps7" src="https://lh3.googleusercontent.com/-JcKpOHf8_Xc/W7ZmVMoWbxI/AAAAAAAAPKI/ynX8WBdvxlEMrXa381smpNEr7bEw9NjHQCHMYCw/Headman-steps7_thumb%255B2%255D?imgmax=800" width="600" height="372" /></a></p> <p>Shape the arm.</p> <p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkEdZzbFRkH3zhGDcFfT8OflYzzADe3KiA1EOahbDrwadz5zDbUBja7kflfcojDAHyF-iR8nv8TTGLtV6DpHUYzhInS6cSo7SWCY1ao7IfOGsn0nM2a7R-spfNFv3rMCC72Vnt8zQXriU/s1600-h/Headman-steps8%255B5%255D"><img title="Headman-steps8" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Headman-steps8" src="https://lh3.googleusercontent.com/-SVvMvs1TJ78/W7ZmVitLf_I/AAAAAAAAPKQ/d4RdJAPrThM9yqjlTAugN2QbJTpc2sDpgCHMYCw/Headman-steps8_thumb%255B2%255D?imgmax=800" width="600" height="440" /></a></p> <p>Extrude 3 more sections for the hand.</p> <p><a href="https://lh3.googleusercontent.com/-JtOhkovf-24/W7ZmV2e8BfI/AAAAAAAAPKU/ytj7t-oPDjEqaeH_DKhOUL-UsFt1FwnKACHMYCw/s1600-h/Headman-steps9%255B5%255D"><img title="Headman-steps9" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Headman-steps9" src="https://lh3.googleusercontent.com/-IPspaqbUpUo/W7ZmWEq2NcI/AAAAAAAAPKY/uI3zetses-k7p4o-pUbrnWVY1IbvTu_5QCHMYCw/Headman-steps9_thumb%255B2%255D?imgmax=800" width="600" height="208" /></a></p> <p>Shape the thickness of the hand.</p> <p><a href="https://lh3.googleusercontent.com/-IM6v75mAcCM/W7ZmWtCXezI/AAAAAAAAPKc/JJVoPfaJA2gEN2-tZCxsbkkcXJmIHvK0QCHMYCw/s1600-h/Headman-steps10%255B5%255D"><img title="Headman-steps10" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Headman-steps10" src="https://lh3.googleusercontent.com/-EE3sb2FYygI/W7ZmW5EXjPI/AAAAAAAAPKg/LGTkDoMzWBYs2_lMCTc3SEyoWSKTqXD9wCHMYCw/Headman-steps10_thumb%255B2%255D?imgmax=800" width="600" height="372" /></a></p> <p>Select the</p> <p><a href="https://lh3.googleusercontent.com/-U5PghlWR5x0/W7ZmXJV5z1I/AAAAAAAAPKk/m4-YBziQIh49tVpuT1HzrZu87Ez9BH29ACHMYCw/s1600-h/Headman-steps11%255B5%255D"><img title="Headman-steps11" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Headman-steps11" src="https://lh3.googleusercontent.com/-4p1cAd7Y494/W7ZmXmMRLSI/AAAAAAAAPKo/rfLjBGO4hRUq42aR3oBXsb1DLrQRKMFtQCHMYCw/Headman-steps11_thumb%255B2%255D?imgmax=800" width="600" height="372" /></a></p> <p><a href="https://lh3.googleusercontent.com/-1L6fnv3a6zk/W7ZmYcwZ84I/AAAAAAAAPK0/iISFCAbrZXggx8havxszZpygSFJwxmtiQCHMYCw/s1600-h/Headman-steps13%255B5%255D"><img title="Headman-steps13" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Headman-steps13" src="https://lh3.googleusercontent.com/-EZLqWbUycWA/W7ZmYpL25cI/AAAAAAAAPK4/t18NFdoYHFIDyrJ9LEqGBrVgOhdeHQMlwCHMYCw/Headman-steps13_thumb%255B2%255D?imgmax=800" width="600" height="270" /></a></p> <p><a href="https://lh3.googleusercontent.com/-5-1KeHcAfPw/W7ZmY2BTlOI/AAAAAAAAPK8/KRBYQ9oqNBkBYXpytnAHQh1wwgr48od5gCHMYCw/s1600-h/Headman-steps14%255B5%255D"><img title="Headman-steps14" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Headman-steps14" src="https://lh3.googleusercontent.com/-MOxlo6TLx-s/W7ZmZXITWQI/AAAAAAAAPLA/7k5_G5jYTdEKq_f2amEQsVx7UVNI9esRgCHMYCw/Headman-steps14_thumb%255B2%255D?imgmax=800" width="600" height="270" /></a></p>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-82553942040500188022018-08-20T16:38:00.001-06:002018-08-20T16:38:11.387-06:00Setting up Your Journal<p><a href="https://lh3.googleusercontent.com/-bVnYTz4yLCw/W3tCupFJUBI/AAAAAAAAOsY/s6ojuIlBv2kA7XU-1DGKs-ud-d9D94a3wCHMYCw/s1600-h/Temple3%255B5%255D"><img title="Temple3" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Temple3" src="https://lh3.googleusercontent.com/-DCuZJDJ6h00/W3tCvM3PRFI/AAAAAAAAOsc/W1mxw36zL6UhP2jlXJD037sGSzr0JuHRgCHMYCw/Temple3_thumb%255B2%255D?imgmax=800" width="700" height="487" /></a></p> <p><a href="https://lh3.googleusercontent.com/-35J-wFQM__M/W3tCvWYaPwI/AAAAAAAAOsg/gFsDRItUlmkuT_JtP8HOxKC9i85LauMlgCHMYCw/s1600-h/Temple4%255B5%255D"><img title="Temple4" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Temple4" src="https://lh3.googleusercontent.com/-69vCsLcI6Do/W3tCv2IGbpI/AAAAAAAAOsk/X-nqqOeFoisbalkqF7Of8GTIac75IdLJgCHMYCw/Temple4_thumb%255B2%255D?imgmax=800" width="700" height="487" /></a></p> <p><a href="https://lh3.googleusercontent.com/-ZGwYZUZyhhc/W3tCwDr7RbI/AAAAAAAAOso/L_X8yOBFdLIfC3PI1YR1uV7l8Uhl8tExgCHMYCw/s1600-h/Temple5%255B5%255D"><img title="Temple5" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Temple5" src="https://lh3.googleusercontent.com/-au2ZROHy66c/W3tCwTUPF7I/AAAAAAAAOss/aniN_JVGwys7ukENnBKxlCeSrLFjpebzgCHMYCw/Temple5_thumb%255B2%255D?imgmax=800" width="700" height="487" /></a></p> <p><a href="https://lh3.googleusercontent.com/-PsMRgimUuUM/W3tCw3pjWXI/AAAAAAAAOsw/TkaA0dbVc3UQ3GvJ9tWGQ8mpdNpIPiwNACHMYCw/s1600-h/Temple6%255B5%255D"><img title="Temple6" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Temple6" src="https://lh3.googleusercontent.com/-Wo2DLQwNPCQ/W3tCxLX2upI/AAAAAAAAOs0/kPnZNnBlQbABwbu9sJWIO_42xq4sA51WQCHMYCw/Temple6_thumb%255B2%255D?imgmax=800" width="700" height="487" /></a></p> <p><a href="https://lh3.googleusercontent.com/-KMw6LTn8vjE/W3tCxpah9cI/AAAAAAAAOs4/bdpB8jy0gg8ryqlSt7DIwS6CC46Sf6e1ACHMYCw/s1600-h/Temple7%255B5%255D"><img title="Temple7" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Temple7" src="https://lh3.googleusercontent.com/-slc3mrETzWI/W3tCx9DpCFI/AAAAAAAAOs8/CJqk4RBvtEMqMbUxy9YC0ZaMhQ7itw9JgCHMYCw/Temple7_thumb%255B2%255D?imgmax=800" width="700" height="487" /></a></p> <p><a href="https://lh3.googleusercontent.com/-wDyTkp-vxpA/W3tCyG2O8yI/AAAAAAAAOtA/oPmraK-ITlIXEq53X010NMdZ4lU_DQn5ACHMYCw/s1600-h/Temple8%255B5%255D"><img title="Temple8" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Temple8" src="https://lh3.googleusercontent.com/-1KLNLyI2S7c/W3tCymNV_EI/AAAAAAAAOtE/gkMCb7_EcNMIBZUVZv9u318wehOZ7XeYQCHMYCw/Temple8_thumb%255B2%255D?imgmax=800" width="700" height="487" /></a></p> <p><a href="https://lh3.googleusercontent.com/-25GjcSTGn3I/W3tCzO8vKKI/AAAAAAAAOtI/e4hwp-E-LosBI919ymUvoD3Hc2dzMImUACHMYCw/s1600-h/Temple9%255B5%255D"><img title="Temple9" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Temple9" src="https://lh3.googleusercontent.com/-N-4C2NyuSvI/W3tCzzcn63I/AAAAAAAAOtM/FelvFnsMvgo0GlqhFC-w_HafftmMbu1ywCHMYCw/Temple9_thumb%255B2%255D?imgmax=800" width="700" height="487" /></a></p> <p><a href="https://lh3.googleusercontent.com/-1q2ObXtuFXQ/W3tC0UexcII/AAAAAAAAOtQ/v_Hy2XR7E4saniPX9qLoUDiM_Q1OC8VYgCHMYCw/s1600-h/Temple10%255B5%255D"><img title="Temple10" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Temple10" src="https://lh3.googleusercontent.com/-WeFSqVwBFUs/W3tC0gHoMyI/AAAAAAAAOtU/iQwHtGTigJgC7m8DsjasSnnGuiToyV8PgCHMYCw/Temple10_thumb%255B2%255D?imgmax=800" width="700" height="487" /></a></p>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-30496820088800524142018-08-13T18:08:00.020-06:002019-01-09T13:16:38.509-07:00Maya Basics: Temple<p>Critical to learning any software application is some initial understanding of the basic concepts: how that software’s world works and the fundamental skills you need to work in that world. If you have never used a three dimensional (3D) software application before, you may initially find Maya different compared to 2D applications. <br /> <br /></p> <p><font size="4"><strong>Let’s make a temple . . .</strong></font></p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631557F"><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_temple_image.png" /></a></p> <p><iframe height="315" allowfullscreen="allowfullscreen" src="https://www.youtube.com/embed/lw8JzEoaTCk" frameborder="0" width="560" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture"></iframe> </p> <p>*I just recording of the tutorial so that you have a working visual as well.</p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631557F"></a></p> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/GUID-BBE2DCDB-32A6-4176-B08C-68B6DE053197-low.png" /></p> <p><font size="5">Undo <br /></font></p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631564C"></a>Using primitive objects to model 3D forms is a great place to continue learning about Maya. You can create many types of 3D objects using Maya and then move, scale, and rotate them to create more complex forms in your scene. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631564E"></a>In this lesson, you begin to construct a classic temple using the primitive object creation tools in Maya. The project is not very complex and provides you with experience in using some of the important object manipulation and viewing tools. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631564F"></a>As you continue to work with Maya, you’ll learn how to visualize more complex forms using these basic objects. Maya has many advanced tools and options for modeling complex forms, as you will learn in later chapters. </p> <p>  </p> <p><font size="5"><strong>Primitive Objects</strong></font></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315667"></a>Maya provides many types of primitive types and shapes such as cubes, spheres, cylinders, and planes. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315669"></a></p> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/GUID-92A15061-8761-46DB-8363-FBAC84E65678-low.png" /></p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631566A"></a>Primitive objects can be used as a starting point for a wide variety of shapes and forms. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315670"></a>In this section, you construct the base for the temple using a polygonal cylinder primitive. The octagonal shape is created by modifying the creation options for the cylinder tool before you create the object. If you did not modify the cylinder options you would create a <strong>default</strong> round cylinder. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315671"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315672"></a>To create a polygonal cylinder for the base </p> <ol> <li>Select the <strong>Modeling</strong> menu set.  *This is the default setting. <br /> <br /><a href="https://lh3.googleusercontent.com/-54FRC89-72c/W3RrOJjJM0I/AAAAAAAAOeI/NtFdRbyUplcb9SLaPO7TFOkWLIEZCr_JACHMYCw/s1600-h/Menu6"><img title="Menu" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu" src="https://lh3.googleusercontent.com/-JrD8DmdkQeM/W3RrOhlEIxI/AAAAAAAAOeM/ziEOoB5rNR8vreA2_lwNCH4KLzqXEShfACHMYCw/Menu_thumb3?imgmax=800" width="400" height="320" /></a> <br /></li> <li>From the main menu, select <strong>Create > Polygon Primitives > Cylinder ><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/GUID-96432FB8-EBE9-4D1A-8DED-5173E032EBC0-low.png" /></strong>.  <br /> <br /><a href="https://lh3.googleusercontent.com/-VkDHUHvFgSk/W3RrOzcHvCI/AAAAAAAAOeQ/WmOm_45--EUpxZGy3hYhp5HWDXfznG4mACHMYCw/s1600-h/Menu26"><img title="Menu2" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu2" src="https://lh3.googleusercontent.com/-f8TUiWmA0bk/W3RrPPVQgCI/AAAAAAAAOeU/JudG20tseSsw44dz1iQSqfAYC5hXN6uXACHMYCw/Menu2_thumb3?imgmax=800" width="400" height="414" /></a> <br /></li> <li>An option window appears.  In the Polygon Cylinder Options window, select <strong>Edit > Reset Settings</strong> and then set the following options: </li> <ol> <li>Radius: 10 </li> <li>Height: 1</li> <li>Axis divisions: 8 <br /> <br /><a href="https://lh3.googleusercontent.com/-ejYFE3Vq2x0/W3RrPcSpBSI/AAAAAAAAOeY/oFpPBiS4xroC99iOC9v0yBVmuwlUatwHQCHMYCw/s1600-h/Menu45"><img title="Menu4" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu4" src="https://lh3.googleusercontent.com/-4idzMeuql34/W3RrP4FwgSI/AAAAAAAAOec/IiyXe1hg6vYFXwlwnj_s3vWo6xtPQwqEACHMYCw/Menu4_thumb2?imgmax=800" width="400" height="285" /></a> <br /></li> </ol> <li>In the<strong> Polygon Cylinder Options</strong> window, click <strong>Create</strong>. <p><a name="WS1A9193826455F5FF6026605B11840DF46315683"></a>Maya creates a cylinder primitive object that is octagonal in shape and positioned at the center of the Maya workspace. This cylinder is 20 units wide by one unit high, and has eight faceted sides. </p> </li> </ol> <p><a href="https://lh3.googleusercontent.com/-dtl2-ObqaGI/W3RrQKFAA0I/AAAAAAAAOeg/_hvciGpnihsixv23dgkwCnbuVQ49jBtEQCHMYCw/s1600-h/Menu54"><img title="Menu5" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu5" src="https://lh3.googleusercontent.com/-RCYT9dC683E/W3RrQZI5q6I/AAAAAAAAOek/njDBiD07Z2AzwuRfP-vkyKg2jsCH9Ok-wCHMYCw/Menu5_thumb2?imgmax=800" width="400" height="262" /></a></p> <p><strong>*NOTE: You can toggle between wireframe and solid by press <4> on the keyboard for wireframe and <5> on the keyboard for solid.</strong></p> <p><a href="https://lh3.googleusercontent.com/-t_XdjGZalqE/W3RrQlIyujI/AAAAAAAAOeo/IC40A8fwWtwHLIL6FwzeAIpIQeP5lNbXQCHMYCw/s1600-h/Menu64"><img title="Menu6" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu6" src="https://lh3.googleusercontent.com/-1O2PMiLGPmw/W3RrQ9JaRPI/AAAAAAAAOes/pKmVGzDS3dELtFxNReFzX2DY1wCjcYuygCHMYCw/Menu6_thumb2?imgmax=800" width="400" height="230" /></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315685"></a></p> <p><strong>*NOTE: You were instructed to reset the option settings as a precaution in case they had been set differently. This is a good habit to practice when working with tool options to avoid getting a result that was different from what you expected.</strong> </p> <ol></ol> <h3></h3> <h3></h3> <h3></h3> <p><font size="5"><strong>The Toolbox</strong></font></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315686"></a>The Toolbox is located on the left hand side of the Maya user interface. It contains icons that open tools for transforming your objects within Maya (selection, move, rotate, scale) as well as layout shortcuts for changing the views and panel layouts. </p> <p><a href="https://lh3.googleusercontent.com/-YVFozWEFBv8/W3RrRS5XhDI/AAAAAAAAOew/S2WYD92SN1s7PTXtSF7mlbmzq2ALNUEjACHMYCw/s1600-h/Menu744"><img title="Menu74" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu74" src="https://lh3.googleusercontent.com/-5B3uXsyYYsY/W3RrRe6NCKI/AAAAAAAAOe0/fCyZoS7PeaIxX0s_yqZ45ty-BVzYP0BZwCHMYCw/Menu74_thumb2?imgmax=800" width="40" height="369" /></a></p> <p><font size="5">Layout shortcuts</font></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315688"></a>The Quick Layout buttons shortcuts allow you to select a different panel or switch to another layout. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315689"></a>You need to finish positioning the cylinder. To do this you need to see the object from a side view to make sure it is sitting exactly on the ground plane. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631568A"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631568B"></a>To change the panel layout to view the base from a side view </p> <ol> <li>From the Toolbox, click the Four View layout shortcut.<a name="WS1A9193826455F5FF6026605B11840DF4631568E"></a> <p><a href="https://lh3.googleusercontent.com/-BheiA58mDbo/W3RrRwkaIJI/AAAAAAAAOe4/gUGwgMYlbh0CcCAcRGJW7etCTtbg4HuRwCHMYCw/s1600-h/Menu85"><img title="Menu8" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu8" src="https://lh3.googleusercontent.com/-_Ht6n2tdXeQ/W3RrSB1zUII/AAAAAAAAOe8/uL_Yha6y1jY8koLJ29t8GUs5K4c7rYslQCHMYCw/Menu8_thumb2?imgmax=800" width="400" height="153" /></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631568F"></a>The workspace changes to a four-view layout. The perspective view is located in the top right corner and the other views show the object from the top, front and side.  It’s now possible to see the base from the side view, but it would be easier to determine the position of the base if the side view were enlarged to a full view.  The easiest way is to just hit <Space Bar> to toggle between orthographic views.  If you are in the <em><strong>Four View </strong></em> and want to enlarge any other view, position the mouse cursor in that view, and tap the <strong><Spacebar></strong> of your keyboard. to the view that you want to be in and hit the<strong><em> </em><Spacebar> </strong>again, this will open only that window.</p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315690"></a></p> <p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5OpGIRs_37bPbk_SKSR20nTspyJ-7BkCEI4Z0tCFvwP5VtlcJQ2vNITP9uefTcM7Pu3BQprtaetEJQuzWlh0hiIwzraLfT7Z_zsTJMYut4LCWHEebsEmKBFGizUtiwkaNAaAuAiXNsto/s1600-h/Menu97"><img title="Menu9" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu9" src="https://lh3.googleusercontent.com/-PtwcQdvJXuY/W3RrSkCy83I/AAAAAAAAOfE/CgiTxAwYIv8VU7WOX-Bo04jzBKf9OvXRACHMYCw/Menu9_thumb4?imgmax=800" width="800" height="477" /></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315691"></a> <br /> </p> </li> </ol> <ol></ol> <p><font size="5"><strong>The Toolbox: Transformation tools</strong></font></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315697"></a>You need to move the base slightly upwards in the Y direction so it is positioned on the X, Z plane. To do this you use the Move transformation tool located in the Toolbox. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315699"></a>The upper half of the Toolbox contains the tools for transforming objects (selection, move, rotate, scale) within Maya. When you move your mouse cursor over any transformation tool icon you see the name of the tool appear next to the mouse cursor. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631569A"></a></p> <p><a href="https://lh3.googleusercontent.com/-wPpEPSTQe0k/W3RrS0HpjdI/AAAAAAAAOfI/a1J3HLnPJeYXCl6E1ldNfjHP3WKoyDjMwCHMYCw/s1600-h/Menu105"><img title="Menu10" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu10" src="https://lh3.googleusercontent.com/-AaLxSekuijM/W3RrTZQwuwI/AAAAAAAAOfM/OuUWut9LJwslhK6DZvIpNVZk85BRQ5TrwCHMYCw/Menu10_thumb2?imgmax=800" width="400" height="390" /></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631569B"></a></p> <a name="WS1A9193826455F5FF6026605B11840DF463156A8"></a> <p><font size="5"><font style="font-weight: bold;">Use the Move Tool to adjust the position of the base</font></font><font style="font-weight: bold;"> </font></p> <ol> <li>Select the cylinder base and press <strong><4></strong> on the keyboard to switch to wireframe.</li> <li>Select the <strong>Move Tool</strong> from the <strong>Toolbox</strong>. <p><a name="WS1A9193826455F5FF6026605B11840DF463156AC"></a>A move manipulator icon appears over the primitive cylinder in the scene view.  The Move Tool Manipulator has handles that point in the direction of the three fundamental axis directions of 3D space: X, Y, Z. The handles are colored red, green, and blue based on their function related to the X, Y, Z axes and control the direction of the movement along an axis.  When you click a specific handle, it indicates that the move is constrained to that particular axis direction. </p> </li> <li>In the <strong>side view</strong>, drag the <strong>green Y manipulator handle</strong> to move the <strong>primitive cylinder</strong> upwards in the <strong>Y direction</strong>.  Move it upwards enough so that the bottom of the base cylinder is aligned with the X axis (the thick dark line of the grid) <a name="WS1A9193826455F5FF6026605B11840DF463156B1"></a> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_MoveBaseFront1.png" /> <br /></p> </li> </ol> <p><strong><font size="5">Rotate Base</font></strong></p> <ol></ol> <p><a name="WS1A9193826455F5FF6026605B11840DF463156B2"></a></p> <p>The base cylinder now needs to be rotated slightly so the front of the base is parallel to a grid line. Since each facet of the octagon represents 45 degrees of a circle, you need to rotate the object approximately half of that amount or <strong>22.5 degrees</strong>. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463156B3"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463156B4"></a>To use the <strong>Rotate Tool</strong> to adjust the position of the base </p> <ol> <li>Display all four views by positioning the mouse cursor in the view and tapping the <strong><Spacebar></strong> of your keyboard. <p><a name="WS1A9193826455F5FF6026605B11840DF463156B7"></a>The four view panel appears. </p> </li> <li>Position the mouse cursor in the<strong> top view</strong> and tap the <strong><Spacebar> </strong>once. <p><a name="WS1A9193826455F5FF6026605B11840DF463156B9"></a>The <strong>top view</strong> appears in the workspace. </p> </li> <li>With the base cylinder selected, choose the<strong> Rotate tool</strong> from the <strong>Toolbox</strong>. <p><a name="WS1A9193826455F5FF6026605B11840DF463156BB"></a>A rotate manipulator icon appears over the primitive cylinder in the scene view. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463156BC"></a></p> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_RotateManip.png" /></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463156BD"></a>The<strong> Rotate Tool manipulator</strong> consists of three rings (handles), plus a virtual sphere enclosed by the rings. The colors of the handles correspond to the X, Y, and Z axes. The handles are colored red, green, and blue based on their function related to the X, Y, Z axes and control the direction of the rotation around an axis. </p> </li> <li>In the <strong>top view</strong>, drag the <strong>green Y manipulator ring</strong> to rotate the primitive cylinder so that one of the facets of the base cylinder is aligned with the grid as shown in the image below. <p><a name="WS1A9193826455F5FF6026605B11840DF463156C0"></a>You are rotating the cylinder around its Y axis. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463156C1"></a></p> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_RotateBaseTop1.png" /></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463156C2"></a><strong>*You may be asking yourself the question “How do I know if I’ve rotated the base exactly 22.5 degrees?”</strong>  You can check the accuracy of the rotation by viewing the <strong>Channel Box</strong>. <strong>Rotate Y</strong> should be close to <strong>22.5 degrees</strong>. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463156C3"></a></p>               <p>To undo an action select, Edit > Undo or press <strong>< Ctrl > + < Z >.</strong>  Maya allows you to perform multiple undos. </p> </li> </ol> <ol></ol> <p><font size="5"><strong>The Channel Box</strong></font></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463156C6"></a>The <strong>Channel Box</strong> is an editing panel that provides you access to an object’s transformation information and much more. It provides information on three distinct areas for any type of object: The transform node, shape node, and input node. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463156C8"></a><em>Nodes</em> are where information about object types are kept track of within Maya. Nodes are comprised of attributes. <em>Attributes</em> refer to information related to what the node is designed to accomplish. In this case, information about the primitive cylinder’s Y axis rotation is referred to as the <strong>Rotate Y <em>attribute</em></strong>. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463156CB"></a>When you moved and rotated the cylinder primitive using the <strong>Move Tool</strong>, you were doing this by your own visual judgement. This will usually be sufficient for many of your creative applications. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463156CC"></a>If you need to control the attribute of an object with more accuracy you can do this by entering the precise values into the appropriate attribute field of the <strong>Channel Box</strong>. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463156CD"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463156CE"></a>To move and rotate the base using the <strong>Channel Box</strong></p> <ol> <li>With the <strong>base cylinder</strong> selected, view the <strong>Transformation attributes</strong> in the <strong>Channel Box</strong>. Specifically, view the values for <strong>Translate Y</strong>, and <strong>Rotate Y</strong>.<a name="WS1A9193826455F5FF6026605B11840DF463156D1"></a> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_ChannelBox3.png" /></p> </li> <li>In the<strong> Channel Box</strong>, adjust the attribute values so they match the above image by clicking in the field and entering the correct numerical values.  This accurately positions the base in your Maya scene. </li> <li> <p><a name="WS1A9193826455F5FF6026605B11840DF463156D4"></a>Maya named the cylinder primitive when it was first created. Rename the cylinder to something more meaningful to your project.  To rename the cylinder primitive using the <strong>Channel Box</strong></p> </li> </ol> <ol> <ol> <li>In the <strong>Channel Box</strong>, click in the field with the name<strong> <em>pCylinder1</em></strong>. </li> <li>Rename the primitive object by typing the new name: <strong>templeBase1</strong> and then pressing <strong>< Enter >.</strong><a name="WS1A9193826455F5FF6026605B11840DF463156DA"></a>    </li> </ol> </ol> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_ChannelBox4.png" /></p> <ol></ol> <h3></h3> <p><font size="5"> <br /><strong>Duplicating objects</strong></font></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463156DC"></a>Duplicating an existing object is a useful way to make an exact copy of it without having to start over. When you duplicate an item the copy takes on the characteristics of the original. Using the <strong>Duplicate Tool</strong> you can additionally apply transformations to the copy (move, rotate, scale). </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463156DE"></a>Return to a <strong>four view</strong> layout to view what you’ve accomplished to this point.  Press <strong>< Spacebar > </strong></p> <ol> <li> <p><a name="WS1A9193826455F5FF6026605B11840DF463156E4"></a>The base for the temple is constructed of two levels and appears stepped. You  will need to duplicate and scale the <strong>templeBase</strong> object using the duplicate tool. </p> </li> </ol> <a name="WS1A9193826455F5FF6026605B11840DF463156E5"></a> <p><a name="WS1A9193826455F5FF6026605B11840DF463156E6"></a>To duplicate the temple base </p> <ol> <li>In the four view layout, click in the<strong> perspective view</strong> and tap the <strong>< spacebar ></strong> to display the base in this view. </li> <li>With <strong>templeBase</strong> selected, choose <strong>Edit > Duplicate Special ><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/GUID-96432FB8-EBE9-4D1A-8DED-5173E032EBC0-low.png" /></strong> from the main menu. <p><a name="WS1A9193826455F5FF6026605B11840DF463156E9"></a>The Duplicate Special Options window appears. </p> </li> <li>In the <strong>Duplicate Special Options window</strong>, select<strong> Edit > Reset Settings</strong> and then change the following options:  Translate & Scale <a name="WS1A9193826455F5FF6026605B11840DF463156EC"></a>  <ul></ul> </li> <li>In the <strong>Duplicate Special Options</strong> window, click <strong>Duplicate Special</strong>.   <br /> <br /><a href="https://lh3.googleusercontent.com/-rMU_2Ierv7M/W3r3_LFTClI/AAAAAAAAOq8/rRT5DvCIgGQ_Y1k7GZfX4xt83k0UG48EACHMYCw/s1600-h/Menu11%255B3%255D"><img title="Menu11" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu11" src="https://lh3.googleusercontent.com/-AJM8yBoubuE/W3r3_sJN1vI/AAAAAAAAOrA/jkxRqAW69AcRbNCTbjWYhQIB4WxbOmeDACHMYCw/Menu11_thumb?imgmax=800" width="600" height="450" /></a> <br /> <br /> <br /><a href="https://lh3.googleusercontent.com/-_2jbcxk6ru0/W3WrG8b_L1I/AAAAAAAAOmQ/IrOJEq0KAjI__0Avz8j49mB_MJLepSXTACHMYCw/s1600-h/Menu55%255B4%255D"><img title="Menu55" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu55" src="https://lh3.googleusercontent.com/-7yW0yZpcDEo/W3WrHVK3K8I/AAAAAAAAOmU/6NzBlCHrEBsasEY0fQGyYLmmGwP_ZgPKgCHMYCw/Menu55_thumb%255B2%255D?imgmax=800" width="500" height="385" /></a> <br /> <br /> <br />Maya creates a duplicate of the <strong>templeBase</strong> object that is scaled to 0.9 of the original in the X, Z axes, and is one unit above <em><strong>templeBase</strong></em>. As a result of the scale operation, the base for the temple now appears stepped.   Maya keeps track of the name of the duplicated object based on the name of original and renames the duplicated object <em><strong>templeBase2</strong></em>. <p><a name="WS1A9193826455F5FF6026605B11840DF463156F5"></a></p> </li> </ol> <h3></h3> <h3></h3> <h3><font size="5"><strong>REVIEW: Camera tools </strong></font></h3> <p><a name="WS1A9193826455F5FF6026605B11840DF4631571F"></a>In the lessons so far, when you looked at an object from the <strong>top, front</strong>, or <strong>side views</strong> you have been viewing the scene through an <em><strong>orthographic view</strong></em>. <strong>Orthographic</strong> views appear two-dimensional because the object is displayed using parallel projections of only two axes at a time. <em>(Scooter images courtesy of The Art of Maya)</em></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315722"></a></p> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_front_view.png" /></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315723"></a>When you view the scene through the <strong>perspective view</strong>, you are viewing the scene in a three-dimensional manner. The perspective view simulates what your scene would look like from a camera’s point of view. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315725"></a></p> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_persp_view.png" /></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315726"></a>In Maya, you view the scene through a set of virtual cameras. These cameras are either <strong>orthographic</strong> or <strong>perspective</strong> in nature. You can adjust how these cameras view the scene using the<strong> Camera Tools</strong>.   The three primary methods for manipulating the camera view are <strong><em>dolly</em>, <em>tumble</em>,</strong> and <em><strong>track</strong></em>. </p> <p><font size="5"><strong></strong></font></p> <p><font size="5"><strong>Dolly Tool</strong></font></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315729"></a>The Dolly Tool gets its name from filmmaking where a camera, mounted on a wheeled tripod, is moved towards or away from the scene. In Maya, dollying allows you to view the items in your scene either close up or from further back. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631572C"></a></p> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_Dolly1.png" /></p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631572D"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631572E"></a>To dolly the perspective view </p> <ol> <li>Enlarge the scene view to a single perspective view. </li> <li>Do one of the following: <a name="WS1A9193826455F5FF6026605B11840DF46315731"></a> <ul> <li>(Windows & Linux) Press the Alt key and drag the mouse to the right while holding down the right button on your mouse. </li> <li>(Mac OS X) Press the Option key and drag the mouse to the right while holding down the right button on your mouse. <a name="WS1A9193826455F5FF6026605B11840DF46315734"></a> <p><a href="https://lh3.googleusercontent.com/-ZR-dRR2uZxc/W3R04f4ADPI/AAAAAAAAOf4/FtbHIeL_8CEwfi9sT5uihOHY9dES-J-ywCHMYCw/s1600-h/comp_DollyBase1%255B5%255D"><img title="comp_DollyBase1" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="comp_DollyBase1" src="https://lh3.googleusercontent.com/-WbhI0qKPsjw/W3R04lz_2UI/AAAAAAAAOf8/0sXh-WO-4tYV3BG5KiZg_xP540rk2ELfACHMYCw/comp_DollyBase1_thumb%255B2%255D?imgmax=800" width="700" height="187" /></a></p> </li> </ul> </li> <li>To dolly the camera outwards from the subject in the scene you can perform the same key and mouse combinations as described above but drag the mouse to the left. <p><a name="WS1A9193826455F5FF6026605B11840DF46315736"></a>Dolly works in both the perspective and orthographic views. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315737"></a></p> <p>TIP:If you make an error when adjusting your camera view of the scene, you can reset the camera to its default home setting. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315738"></a>To reset the camera view for a particular orthographic or perspective view: </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315739"></a>From the panel menu, select View > Default View. </p> </li> </ol> <p><a name="WS1A9193826455F5FF6026605B11840DF4631573A"></a></p> <p><font size="5"><strong></strong></font></p> <p><font size="5"><strong>Tumble Tool</strong></font></p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631573B"></a>The Tumble Tool allows you to tumble or rotate the camera’s view around a particular center of interest to achieve either a higher or lower vantage point, or a different side angle. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631573E"></a></p> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_templeTumble1_01.png" /></p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631573F"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315740"></a>To tumble the perspective view </p> <ol> <li>Press the Alt key (Windows & Linux) or the Option key (Mac OS X) and drag the mouse either left or right, or up or down, while holding down the left button on your mouse. <p><a name="WS1A9193826455F5FF6026605B11840DF46315742"></a>Tumbling the view revolves the camera around the center of the scene view, in whichever direction you drag (left, right, up or down). The Tumble Tool does not work in the orthographic views. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315743"></a></p> <p><a href="https://lh3.googleusercontent.com/-KRlOnG5Jh7k/W3R05KGz6tI/AAAAAAAAOgA/s404jW7ATL8HJiIGlcxVze_9vralqNwBwCHMYCw/s1600-h/comp_baseTumble%255B5%255D"><img title="comp_baseTumble" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="comp_baseTumble" src="https://lh3.googleusercontent.com/-rXHzpom_Ijs/W3R05RcMJvI/AAAAAAAAOgE/wXvReEdDbog9MKdTb_rmNCuoEbDomVmPQCHMYCw/comp_baseTumble_thumb%255B2%255D?imgmax=800" width="700" height="187" /></a></p> </li> </ol> <p><a name="WS1A9193826455F5FF6026605B11840DF46315744"></a></p> <h4><a name="GUID-2BE75102-7790-4544-9D8D-EE20A5B53BE0"></a>Track Tool</h4> <p><a name="WS1A9193826455F5FF6026605B11840DF46315745"></a>The Track Tool allows you to move the camera up, down, or sideways in relation to the scene. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315748"></a></p> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_templeTrack.png" /></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315749"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631574A"></a>To track the perspective view </p> <ol> <li>Press the Alt key (Windows & Linux) or the Option key (Mac OS X) and drag the mouse in any direction, while holding down the middle button on your mouse. <p><a name="WS1A9193826455F5FF6026605B11840DF4631574C"></a>The Track Tool works for both orthographic and perspective views. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631574D"></a></p> <p><a href="https://lh3.googleusercontent.com/-cj57HYkx7rs/W3R05v2aa3I/AAAAAAAAOgI/33a5VRw3yCUaIIVAERVu4N21BhZi7_YmQCHMYCw/s1600-h/comp_baseTrack1%255B5%255D"><img title="comp_baseTrack1" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="comp_baseTrack1" src="https://lh3.googleusercontent.com/-5MFV8BOIEyc/W3R06FhWT5I/AAAAAAAAOgM/8IG50JDkhEUfsj1P7q9qwGQBsjBTAp0qQCHMYCw/comp_baseTrack1_thumb%255B2%255D?imgmax=800" width="700" height="184" /></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631574E"></a></p> <p>NOTE:</p> <p><a name="GUID-35A39E34-6F08-424A-8BB8-9A11F51F08C4"></a>Even though the objects appear to move across the screen when operating any of these camera tools, it is the viewing camera that is actually moved in relation to the scene, not the objects. </p> </li> </ol> <ol></ol> <h3><font size="5"><font style="font-weight: bold;">Making the Column</font></font></h3> <p><a name="WS1A9193826455F5FF6026605B11840DF46315750"></a>The columns are made up of multiple primitives that are moved, scaled, and rotated into position. Once the first column is created, with each component named and accurately positioned, you will group and duplicate it to create others. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315751"></a></p> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_templeColumn2.png" /></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315752"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315753"></a>To create a polygonal cube for the pedestal </p> <ol> <li>From the <strong>Main Menu</strong>, select <strong>Create > Polygon Primitives > Cube ><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/GUID-96432FB8-EBE9-4D1A-8DED-5173E032EBC0-low.png" />.</strong> </li> <li>In the Polygon Cube Options window, select Edit > Reset Settings and then set the following options: <a name="WS1A9193826455F5FF6026605B11840DF46315757"></a> <ul> <li><strong>Width</strong>: 1.75 </li> <li><strong>Height</strong>: 0.6 </li> <li><strong>Depth</strong>: 1.75 </li> </ul> <p><a name="WS1A9193826455F5FF6026605B11840DF4631575B"></a>Leave the other options at their default settings. <br /> <br /><a href="https://lh3.googleusercontent.com/-7TJyCouICbY/W3R06TOw-eI/AAAAAAAAOgQ/POfFolLF_Bk42NyWbRQdEkEx8wK9_ImyQCHMYCw/s1600-h/Menu12%255B5%255D"><img title="Menu12" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu12" src="https://lh3.googleusercontent.com/-IBPVzbGjmaw/W3R06sKjy-I/AAAAAAAAOgU/ADfe5Z7gI0cZuYZ89nAW3NQoJEuqnWs6QCHMYCw/Menu12_thumb%255B2%255D?imgmax=800" width="600" height="425" /></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631575C"></a></p> <p><em><strong>NOTE:</strong> If the Polygon Cube Options window does not appear, ensure that the Interactive Creation option for primitives is turned off by first selecting Create > Polygon Primitives > Interactive Creation so that a check mark does not appear beside this menu item.</em> </p> </li> <li>In the <strong>Polygon Cube Options</strong> window, click <strong>Create</strong>.   Maya creates a cube primitive and positions it at the origin.    <br /> <br /> </li> <li>In the <strong>side view</strong>, move the cube upwards (Y axis) so it rests on the top surface of the temple base.  You can do this using the Move Tool or with the <strong>Channel Box</strong>. If you use the Channel Box, enter a <strong>Translate Y</strong> value of <strong>2.3</strong>.  You may find it useful to dolly or tumble the scene view to obtain a better viewpoint.       <p><a name="WS1A9193826455F5FF6026605B11840DF46315762"></a></p> <p><a href="https://lh3.googleusercontent.com/-XnDtWp1AerA/W3R068XZWAI/AAAAAAAAOgY/DT7g5iIP7U0qnYOsL5YLyVkrnjTnRwSHQCHMYCw/s1600-h/Menu13%255B4%255D"><img title="Menu13" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu13" src="https://lh3.googleusercontent.com/-dNXn9_xG79w/W3R07CaNEiI/AAAAAAAAOgc/TBleYK7Z-0Ua7ExSyS2UEr882VCStAM8gCHMYCw/Menu13_thumb%255B2%255D?imgmax=800" width="800" height="177" /></a></p> </li> <li>In the <strong>Channel Box</strong>, rename the cube <em><strong>columnPedestal</strong></em>. <br /> <br /><a href="https://lh3.googleusercontent.com/-8eEPBWieFAg/W3R07QRrNWI/AAAAAAAAOgg/YD_EheNfegcXcNbPn1Nt703oQH8Kfn77gCHMYCw/s1600-h/Menu13-1%255B5%255D"><img title="Menu13-1" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu13-1" src="https://lh3.googleusercontent.com/-bsScGpIMG0U/W3R075JCfmI/AAAAAAAAOgk/60aQXBq8ACMNiPvJAc4rC213OkHacAlLgCHMYCw/Menu13-1_thumb%255B2%255D?imgmax=800" width="400" height="738" /></a></li> </ol> <a name="WS1A9193826455F5FF6026605B11840DF46315764"></a> <p><a name="WS1A9193826455F5FF6026605B11840DF46315765"></a><font size="5"><strong>To create a polygonal cylinder for the shaft</strong></font> </p> <ol> <li>From the main menu, select <strong>Create > Polygon Primitives > Cylinder ><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/GUID-96432FB8-EBE9-4D1A-8DED-5173E032EBC0-low.png" /></strong>. </li> <li>In the <strong>Polygon Cylinder Options</strong> window, select <strong>Edit > Reset Settings</strong> and then set the following options: <a name="WS1A9193826455F5FF6026605B11840DF46315769"></a> <ul> <li><strong>Radius</strong>: 0.5 </li> <li><strong>Height</strong>: 6 </li> <li><strong>Axis divisions</strong>: 12 </li> </ul> <p><a name="WS1A9193826455F5FF6026605B11840DF4631576D"></a>Leave the other options at their default settings <br /> <br /><a href="https://lh3.googleusercontent.com/-RueFzPSN5oY/W3R08FbnaEI/AAAAAAAAOgo/mTfHjaXVw6Y2s69FGLUA3kegDyquqtlVwCHMYCw/s1600-h/Menu14%255B5%255D"><img title="Menu14" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu14" src="https://lh3.googleusercontent.com/-KR1qu1r5k-U/W3R08UwcQDI/AAAAAAAAOgs/46NjFrLdCi0gaFPENCSF8XWSorZrfuEiQCHMYCw/Menu14_thumb%255B2%255D?imgmax=800" width="600" height="420" /></a> <br /></p> </li> <li>In the <strong>Polygon Cylinder Options</strong> window, click <strong>Create</strong>.  Maya creates the cylinder primitive at the origin.    </li> <li>In <strong>side view</strong>, move the cylinder upwards (Y axis) so it rests on the top surface of <strong>columnPedestal</strong>.  You can do this using the Move Tool or with the Channel Box. If you use the <strong>Channel Box</strong>, enter a <strong>Translate Y value of 5.6.</strong>       <p><a name="WS1A9193826455F5FF6026605B11840DF46315772"></a></p> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_columnShaft.png" /></p> </li> <li>In the Channel Box, rename the cylinder <em><strong>columnShaft</strong></em>. </li> </ol> <p><a name="WS1A9193826455F5FF6026605B11840DF46315774"></a>The capital for the column rests on top of the column and is very similar to the pedestal. You duplicate the pedestal and position the duplicate at the top of the column. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315775"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315776"></a>To duplicate the pedestal to create the <strong>capital</strong> </p> <ol> <li>With only <em><strong>columnPedestal</strong></em> selected, select <strong>Edit > Duplicate Special ><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/GUID-96432FB8-EBE9-4D1A-8DED-5173E032EBC0-low.png" /></strong> from the main menu.  The Duplicate Special Options window appears.    <br /> <br /><a href="https://lh3.googleusercontent.com/-joFq5Ti-v_E/W3WrHqkq3ZI/AAAAAAAAOmY/ioc23clN8u8Gt0RL47lU5mMlcep_BxseACHMYCw/s1600-h/Menu56%255B5%255D"><img title="Menu56" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu56" src="https://lh3.googleusercontent.com/-CCdepC-hB8k/W3WrH9SHtVI/AAAAAAAAOmc/TMPoq5UJCSA_Nd6bSromPSMQFjwSipCRACHMYCw/Menu56_thumb%255B3%255D?imgmax=800" width="600" height="315" /></a> <br /></li> <li>In the <strong>Duplicate Special Options</strong> window, select <strong>Edit > Reset Settings</strong> and then set the following options: <a name="WS1A9193826455F5FF6026605B11840DF4631577A"></a> <ul> <li><strong>Translate:</strong>      0      6.6      0 </li> <li><strong>Scale:</strong>           0.8      1.0      0.8 </li> </ul> <p><a name="WS1A9193826455F5FF6026605B11840DF4631577E"></a>Leave the other options at their default settings. <br /> <br /><a href="https://lh3.googleusercontent.com/-UjfSWsT6bpM/W3R0822lJaI/AAAAAAAAOgw/U3OtJzwMc2kUDbYBq1RgtBgZRCKPRz-fACHMYCw/s1600-h/Menu16%255B5%255D"><img title="Menu16" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu16" src="https://lh3.googleusercontent.com/-_fmLgKjU94M/W3R09PMS43I/AAAAAAAAOg0/5rhc3JpSvNkBEQFj2IHu2cuPqUi2XWI_QCHMYCw/Menu16_thumb%255B2%255D?imgmax=800" width="600" height="445" /></a> <br /></p> </li> <li>In the<strong> Duplicate Special Options</strong> window, click <strong>Duplicate Special</strong>. <p><a name="WS1A9193826455F5FF6026605B11840DF46315780"></a>Maya creates a duplicate of the <strong>columnPedestal</strong> object and moves and scales it based on the options you set. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315781"></a></p> <p><strong>NOTE:</strong> If you positioned the geometry for the column using the Transform Tools and your mouse, the Y translate values may be incorrect for your particular model. You may want to continue positioning the objects by visual reference using your mouse.  Using the duplicate options is an alternate method for positioning and scaling duplicated objects when you can anticipate its final location. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315783"></a></p> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_columnCapital.png" /></p> </li> <li>In the Channel Box, rename the duplicated cube<em> <strong>columnCapital</strong>.</em></li> </ol> <p><a name="WS1A9193826455F5FF6026605B11840DF46315785"></a>The base for the column rests on top of the pedestal. You will create the base using one half of a NURBS sphere primitive and then move and rotate it into position. You will do this by modifying the creation options for the sphere primitive. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315786"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315787"></a>To create a NURBS sphere for the column base </p> <ol> <li>Select <strong>Create > NURBS Primitives > Sphere ><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/GUID-96432FB8-EBE9-4D1A-8DED-5173E032EBC0-low.png" /></strong>.  The <strong>NURBS Sphere Options</strong> window appears.       <p><a name="WS73099CC142F48755527CC80126D167FFA2-7610"></a></p> <p>NOTE: If the NURBS Sphere Options window does not appear, make sure you have Create > NURBS Primitive > Interactive Creation turned off and then try again. <br /> <br /> <br /></p> </li> <li><strong>Switch to Side View.</strong>  In the NURBS Sphere Options window, select <strong>Edit > Reset Settings</strong> and then set the following options:     <ul> <li><strong>End Sweep Angle: 180 </strong></li> <strong></strong> <li><strong>Radius: 0.75</strong> </li> </ul> <p>Leave the other options at their default settings. </p> <p> <a href="https://lh3.googleusercontent.com/-vLE36SLCTVs/W3R09ThKEtI/AAAAAAAAOg4/qV7Yiu9YU-4w7h-Iez-Izh4g7FEchADDQCHMYCw/s1600-h/Menu18%255B6%255D"><img title="Menu18" style="border-image: none; display: inline; background-image: none;" border="0" alt="Menu18" src="https://lh3.googleusercontent.com/-SyGFIRSkdJo/W3R0906eniI/AAAAAAAAOg8/D8BNf8O-6RofPowOczj-WnwLjvtz2nOkQCHMYCw/Menu18_thumb%255B3%255D?imgmax=800" width="600" height="420" /></a>4</p> <ul></ul> <p><a name="WS1A9193826455F5FF6026605B11840DF46315791"></a></p> </li> <li>In the <strong>NURBS Sphere Options</strong> window, click Create. <p><a href="https://lh3.googleusercontent.com/-ha2tHes_ZVw/W3R0-BNbhcI/AAAAAAAAOhA/VdvW0ecbClkx29Z_FAqJa2Lms0vdqK8HgCHMYCw/s1600-h/Menu17%255B5%255D" name="WS1A9193826455F5FF6026605B11840DF46315793"><img title="Menu17" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu17" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS_lR3ivRLeVaUWJSmVMKHg-MekDlRxEFcUDbbHChBDm89WcrP8uyPscU3lakpcXEXjTGfJX7CVeypAN9EipUbVjsghMgo9yh7ABJmfpNPNz_O9RSxXA-jDYnwc48SuXwav6u1Xw8ah-w/?imgmax=800" width="700" height="391" /></a></p> </li> </ol> <p><a name="WS1A9193826455F5FF6026605B11840DF46315794"></a>Maya creates a half-sphere primitive at the origin.  The sphere needs to be rotated 90 degrees and then positioned on top of the pedestal. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315795"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315796"></a>To rotate and position the sphere on the pedestal </p> <ol> <li>In side view, rotate the sphere so that the dome part is pointing up.           <p><a name="WS1A9193826455F5FF6026605B11840DF4631579A"></a></p> <ul> <li>Rotating the sphere about the X axis using the Rotate Tool’s manipulator handle. </li> <li>Using the <strong>Channel Box</strong> to change the Rotate X value to<strong> -90</strong>. <br /> <br /><a href="https://lh3.googleusercontent.com/-QTywOAlXg_M/W3R0-ux_pNI/AAAAAAAAOhI/vgvl_4Q-mYEY01xkoqb-9CwaZtW1m-wNwCHMYCw/s1600-h/Menu19%255B4%255D"><img title="Menu19" style="border-image: none; display: inline; background-image: none;" border="0" alt="Menu19" src="https://lh3.googleusercontent.com/-9QztUBX8jVY/W3R0_NZm23I/AAAAAAAAOhM/mYmDbzpWSio-4ePcxgYJkco3OSZKM7EtwCHMYCw/Menu19_thumb%255B2%255D?imgmax=800" width="700" height="365" /></a></li> </ul> </li> <li><strong>Move</strong> the sphere so it rests on the top surface of <strong>columnPedestal</strong> (<strong>Translate Y = 2.6,</strong> if you have been inputting values into the Channel Box). <br /> <br /><a href="https://lh3.googleusercontent.com/-m89DEq-NlCE/W3R0_Ws3k1I/AAAAAAAAOhQ/UGgPDMD-27cRQifmJlsX8_6zXNjy3DKCwCHMYCw/s1600-h/Menu20%255B4%255D"><img title="Menu20" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu20" src="https://lh3.googleusercontent.com/-Z07NW8HYio8/W3R0_nVphvI/AAAAAAAAOhU/zupVZNEWAhYwWAmCqnbEPlDbiiszHwPbwCHMYCw/Menu20_thumb%255B2%255D?imgmax=800" width="700" height="365" /></a> <br /> <br /><a href="https://lh3.googleusercontent.com/-RKfY3LUkWqc/W3R1AOvhchI/AAAAAAAAOhY/1irGrD33RO4bEkDki1i8lfEsO0IBLdZdACHMYCw/s1600-h/Menu21%255B6%255D"><img title="Menu21" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu21" src="https://lh3.googleusercontent.com/-2rEeG9UlhHU/W3R1AU6aNaI/AAAAAAAAOhc/x07qx-bIhaQcj_jesy1SQRcOsS1AU-Y3ACHMYCw/Menu21_thumb%255B2%255D?imgmax=800" width="400" height="482" /></a> <br /></li> <li>Using the<strong> Scale Tool</strong>, scale the sphere along its <strong>Z axis</strong> (blue manipulator handle) so that the sphere becomes slightly squashed in appearance. <a name="WS1A9193826455F5FF6026605B11840DF4631579F"></a> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_Nonpscale2.png" /></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157A0"></a>When you scale an object non-uniformly along one of its axes, you are scaling it <em>non-proportionally</em>. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157A2"></a></p> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_columnPedestal.png" /></p> </li> <li>In the <strong>Channel Box</strong>, rename the sphere <em><strong>columnBase</strong></em>. <br /> <br /><a href="https://lh3.googleusercontent.com/-uREGxfa_7I8/W3R8VO_oa2I/AAAAAAAAOiA/uS11VkClVhQHukeql_fyGMzoTU5cf06pwCHMYCw/s1600-h/Menu21%255B12%255D"><img title="Menu21" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu21" src="https://lh3.googleusercontent.com/-eiKjulkDEI0/W3R8VUTSS_I/AAAAAAAAOiE/s53I6kWVtwwrgQMd-QaunPCoOTkIwXGhgCHMYCw/Menu21_thumb%255B5%255D?imgmax=800" width="400" height="482" /></a> <br /> <br /></li> </ol> <p><font size="5"><strong>Viewing objects in shaded mode</strong></font></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157A5"></a>Up to this point, you have been viewing your objects in the default wireframe mode. In wireframe mode, objects appear transparent except for the simple wire outline that indicates their position and general shape. Maya provides several options for displaying objects in a shaded manner. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157A7"></a></p> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_sceneShaded1.png" /></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157A8"></a>Change the display of your scene so that the objects display as shaded objects. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157A9"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157AA"></a>To display the objects in smooth shaded mode </p> <ol> <li>Enlarge your perspective view, and dolly and tumble the scene so you can easily view what you’ve completed so far. </li> <li>From the panel menu, select <strong>Shading > Smooth Shade All</strong> or press <strong>< 4 ></strong> on the keyboard for wireframe or <strong>< 5 ></strong> on the keyboard for <strong>Solid</strong>.    <p><a name="WS1A9193826455F5FF6026605B11840DF463157AE"></a>The objects in your scene display in an opaque dark gray color. You can work with objects in either shaded or unshaded mode for the balance of this lesson. </p> </li> </ol> <p><font size="5"><strong></strong></font></p> <p><font size="5"><strong>Grouping objects</strong></font></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157AF"></a>When you need to move, scale or rotate multiple objects as one unit it is easier if they have been grouped together so that they transform as one unit. Many primitive objects in Maya are grouped objects.  When the plane objects are grouped together they create a <em>hierarchy</em>.  A hierarchy is a collection of nodes or objects that are connected together to form a unit for some purpose. Hierarchies are useful for describing how the objects within them share similar characteristics or <em>attributes</em>; move, scale, rotate for example. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157B5"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157B6"></a><font size="5"><strong>To group the objects for the column</strong></font> </p> <ol> <li><strong>Select the four objects</strong> that comprise the column simultaneously by doing one of the following: <a name="WS1A9193826455F5FF6026605B11840DF463157B8"></a> <ul> <li>With your <strong>left mouse button</strong>, <strong>shift-click each object in turn until the four column objects </strong>in the scene view <strong>OR </strong></li> <li>In the<strong> Side View</strong>, With your left mouse button, drag one large bounding box around the column objects in an orthographic view. </li> </ul> <p><a name="WS1A9193826455F5FF6026605B11840DF463157BB"></a>It is important that you <u><strong>do not</strong></u> select any of the <strong>templeBase</strong> objects as part of your selection. If you accidentally select any of the base objects, deselect them. <br /> <br /><a href="https://lh3.googleusercontent.com/-NLNCutSNXHY/W3Wvm3gf43I/AAAAAAAAOm0/asq7mHnKm5kxt4tuvz0JqrNngXChSNSGwCHMYCw/s1600-h/Menu57%255B4%255D"><img title="Menu57" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu57" src="https://lh3.googleusercontent.com/-cQWnFJkKGxU/W3WvnSJjRhI/AAAAAAAAOm4/J1WaDdCv8C8AOWhfAN-1U6_RwlB-JSPEgCHMYCw/Menu57_thumb%255B2%255D?imgmax=800" width="600" height="485" /></a> <br /> <br /> OR in the side view . . . <br /> <br /><a href="https://lh3.googleusercontent.com/-4kCABHt78G4/W3WvnsATMUI/AAAAAAAAOm8/OZZGirjyVxgY67o1G2kBOZbb9Iu3YPtTACHMYCw/s1600-h/Menu58%255B5%255D"><img title="Menu58" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu58" src="https://lh3.googleusercontent.com/-eaj417jx8sg/W3Wvn6oRrOI/AAAAAAAAOnA/o3aNdSG-n_I-1Cna8KdolgeRVg_u6xsPwCHMYCw/Menu58_thumb%255B2%255D?imgmax=800" width="600" height="368" /></a></p> </li> <li>From the <strong>main menu</strong>, select <strong>Edit > Group.</strong>  Maya groups the objects together in a <em><strong>hierarchy</strong></em>. You will learn more about hierarchies in the steps that follow. </li> </ol> <ol></ol> <p><font size="5"><strong>The Hypergraph</strong></font></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157C4"></a>The <strong>Hypergraph</strong> is a window that shows how the nodes and their connections are organized in your scene. You view object hierarchies and dependencies in the Hypergraph. Use the <strong>Hypergraph</strong> to view what happens when you group an object. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157C7"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157C8"></a>To view the <strong>Hypergraph</strong></p> <ol> <li>From the main menu, select <strong>Windows > General Editors > Hypergraph Hierarchy.</strong>      <p><a href="https://lh3.googleusercontent.com/-38f1uP2g0-M/W3R8V_ZporI/AAAAAAAAOiI/i2EC0IbewwE5B_ojSW1gKKv8E0UjnxHwgCHMYCw/s1600-h/Menu23%255B5%255D"><img title="Menu23" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu23" src="https://lh3.googleusercontent.com/-BvTdsY6-vvQ/W3R8WNrnmGI/AAAAAAAAOiM/evOxOdjdsC4dUVqJcxyQ9s6gnHvv0KcuQCHMYCw/Menu23_thumb%255B3%255D?imgmax=800" width="600" height="392" /></a></p> </li> <li>In the Hypergraph panel, select <strong>View > Frame All</strong>. <br /> <br /><a href="https://lh3.googleusercontent.com/-KbDgMnJKhWA/W3R8WnHkYjI/AAAAAAAAOiQ/QPQLjAvryd8HyvQDmAqym4wvTpDt2tJ_ACHMYCw/s1600-h/Menu24%255B4%255D"><img title="Menu24" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu24" src="https://lh3.googleusercontent.com/-mNDGRHKdb1c/W3R8W5uznLI/AAAAAAAAOiU/VfnP8KilAigbre6CECjr0c3uMo1HlgpgACHMYCw/Menu24_thumb%255B2%255D?imgmax=800" width="600" height="390" /></a> <p><a name="WS1A9193826455F5FF6026605B11840DF463157D1"></a>The Hypergraph displays the hierarchy for all of the objects in the scene. This approach to viewing the entities in the scene provides a very graphical approach to viewing all of the various nodes in your scene.   In the Hypergraph, each node is represented as a rectangle labelled with an icon that denotes the type of information it represents (for example, surface, shading, and so on). Each node has a unique name assigned to it when it is first created. When you rename your objects, you are actually renaming the node associated with that object.  Some nodes display with a line connecting them. This denotes that they are in a hierarchy and have a dependency structure based on how they were originally grouped. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157D7"></a>For the temple’s column objects, the hierarchy displays each of the named objects under a node labelled<em> <strong>group1</strong></em>. Group1 is the <em><strong>parent node</strong></em> for this hierarchy of objects.  In Maya, when the <em>parent node </em>(sometimes referred to as the root node) is moved, rotated, or scaled in any way, the child nodes (sometimes referred to as the leaf nodes) underneath are also affected.   When you select objects at the top level of a hierarchy and move them, the objects within the hierarchy or group follow. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157DC"></a></p> <p>NOTE: This system of nodes, attributes, and hierarchies may initially appear somewhat complex, but it is one of the most powerful features of Maya. The node based architecture provides flexibility and power to create complex models, shaders, and animations. </p> </li> </ol> <a name="WS1A9193826455F5FF6026605B11840DF463157DD"></a> <p><a name="WS1A9193826455F5FF6026605B11840DF463157DE"></a><strong>To rename the parent node in the Hypergraph</strong></p> <ol> <li>In the <strong>Hypergraph</strong>, click on the <em><strong>group1</strong></em> node so it becomes active.  In the scene view, all of the objects in the column group become selected as a result of selecting the group at the top (parent) level of the hierarchy.    </li> <li>In the <strong>Hypergraph</strong>, <strong>right-click</strong> the top node representing <em><strong>group1</strong></em> and select <strong>Rename</strong> from the pop-up menu.    </li> <li>A small text box appears in the node.    Enter Column as the new name.  Rename the group to <strong><em>column1 </em></strong>and select OK. <br /> <br /><a href="https://lh3.googleusercontent.com/-W7-yZWsgCaE/W3R8XZFRR6I/AAAAAAAAOiY/tiJCuIZv8wED1NlnWgo8yeO22ArG6241QCHMYCw/s1600-h/Menu25%255B9%255D"><img title="Menu25" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu25" src="https://lh3.googleusercontent.com/-G8-h2IZwqYM/W3R8XiyO6sI/AAAAAAAAOic/Q6EDwSn_8uQ01n32V-LgyxBd8T6aNs--gCHMYCw/Menu25_thumb%255B5%255D?imgmax=800" width="700" height="455" /></a> <br /></li> </ol> <p><a name="WS1A9193826455F5FF6026605B11840DF463157E5"></a><strong>Now that the column is grouped, you need to position it at one corner of the temple base.</strong> </p> <p><strong>NOTE:</strong> If you accidentally deselect the column, you can either select the group in the Hypergraph or select one part of the group and hit the <strong>< ↑ ></strong> on the Keyboard until you are at the top of the group.</p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157E6"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157E7"></a><strong>To position the column on the temple base</strong> </p> <ol> <li>Change the display of objects to <strong>wireframe mode</strong> by tapping the <strong>< 4 ></strong> on your keyboard.  This is a keyboard shortcut. Instead of selecting the item from the menu you can use a single key to implement the command.       <p><a name="WS1A9193826455F5FF6026605B11840DF463157EB"></a></p> <p>TIP:  Many of the tools and features in Maya can be accessed using keyboard shortcuts. In Maya, these shortcuts are called <em>Hotkeys</em>. Some Hotkeys are displayed directly beside the menu item, others are listed in the Hotkey Editor. For a complete listing of available hotkeys, go to Window > Settings/Preferences > Hotkey Editor. </p> </li> <li>In the <strong>Hypergraph</strong>, select the <strong><em>Column1</em> </strong>at the top node so that <em><strong>Column1</strong></em> becomes active in the scene view. </li> <li>In the <strong>Top scene view</strong>, use the Move Tool to position <em><strong>Column1</strong></em> at the front corner of the temple base as shown below. <a name="WS1A9193826455F5FF6026605B11840DF463157F0"></a> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_ColumnTopIP.png" /></p> </li> </ol> <p><a name="WS1A9193826455F5FF6026605B11840DF463157F1"></a>With your first column in position, you can now create a copy of the column and position it on the adjacent corner of the base. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157F2"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157F3"></a>To create a duplicate copy of the column </p> <ol> <li>With <em><strong>Column1</strong></em> still selected in the <strong>Hypergraph</strong>, select <strong>Edit > Duplicate </strong>from the main menu.  The Duplicate Special Options window appears.    </li> <li>In the <strong>Duplicate Special Options</strong> window, select <strong>Edit > Reset Settings</strong>.  Leave the other options at their default settings.</li> <li>The <strong>Hypergraph</strong> view updates to show an additional column object in the scene. The copy also takes on the prefix name of the original group and is now labelled <em><strong>Column2</strong></em>. In the scene view it appears that nothing was actually duplicated. When an object is duplicated without any transformations the copy is positioned in the same position as the original. The two objects are on top of each other. </li> </ol> <p><a name="WS1A9193826455F5FF6026605B11840DF463157FE"></a><strong>You need to move the column into position on the adjacent corner of the temple base.</strong> </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463157FF"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315800"></a>To move the duplicate column into position on the base </p> <ol> <li>In the <strong>Hypergraph</strong>, ensure <em><strong>Column2</strong></em> is selected by clicking on its top node so it becomes selected in the scene view. </li> <li>In the scene view, use the <strong>Move Tool</strong> to position <em><strong>Column2</strong></em> on the adjacent corner of the temple base as shown below. <a name="WS1A9193826455F5FF6026605B11840DF46315803"></a> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_ColumnTopIP2.png" /></p> </li>           </ol> <h3><font style="font-weight: bold;">Pivot points</font></h3> <p><a name="WS1A9193826455F5FF6026605B11840DF4631581A"></a>A pivot point is a specific position in 3D space that is used as a reference for the transformations of objects. All objects (curves, surfaces, groups) have pivot points. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631581C"></a>When you group objects in Maya, a new node called a <em>parent node</em> is created for the group of objects. The pivot point for the group’s parent node is placed at the origin (0, 0, 0). This is useful if you later want to duplicate and rotate the objects radially (that is, in a circular fashion around the pivot). </p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631581E"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631581F"></a>To group the two columns </p> <ol> <li>Ensure <em><strong>Column1</strong></em> and <em><strong>Column2</strong> </em>are selected. </li> <li>From the main menu, select <strong>Edit > Group.</strong></li> <li>Maya groups the objects together in a hierarchy and the pivot point is positioned at the <strong>origin</strong>. (When the pivot point is relocated to the origin the Move Tool manipulator for the selected group appears at the origin.)     </li> <li>In the <strong>Hypergraph</strong> rename the group of the groups of <em><strong>column1</strong></em> and <em><strong>column2</strong></em>.  Right-click on the <em><strong>group1</strong></em> an choose <strong>rename</strong> and then change it to <strong><em>columnGroup1. <br /> <br /><a href="https://lh3.googleusercontent.com/-7_wyt8vxvIE/W3WfF7RNpRI/AAAAAAAAOjA/tXANnvo6tEAnhZqtxLqg_rXGyMttiP3TQCHMYCw/s1600-h/Menu29%255B3%255D"><img title="Menu29" style="display: inline; background-image: none;" border="0" alt="Menu29" src="https://lh3.googleusercontent.com/-ieMKKjN31Vo/W3WfGf_lKEI/AAAAAAAAOjE/ibTqmE87_EUR_LNl5jAtoGuSa8eW8055QCHMYCw/Menu29_thumb%255B1%255D?imgmax=800" width="604" height="394" /></a> <br /></em></strong></li> </ol> <p><a name="WS1A9193826455F5FF6026605B11840DF46315827"></a><strong>With the two columns grouped, you then duplicate the columns with a rotation option, the groups will duplicate and rotate around the pivot point at the origin (0, 0, 0).</strong> </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315828"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315829"></a>To duplicate and rotate the group </p> <ol> <li>With <strong><em>columnGroup1</em></strong> selected, select <strong>Edit > Duplicate Special ><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/GUID-96432FB8-EBE9-4D1A-8DED-5173E032EBC0-low.png" /></strong> from the main menu. </li> <li>In the <strong>Duplicate Special Options</strong> window, select <strong>Edit > Reset Settings</strong> and then set the following options: <a name="WS1A9193826455F5FF6026605B11840DF4631582C"></a> <ul> <li><strong>Rotate: 0      90      0 </strong></li> <strong></strong> <li><strong>Number of Copies: 3</strong> </li> </ul> </li> <li>In the <strong>Duplicate Special Options</strong> window, click <strong>Duplicate Special</strong>. <br /> <br /><a href="https://lh3.googleusercontent.com/-NKdm_CQrDrE/W3cwPi7MRwI/AAAAAAAAOps/kgmxnDN3mKwKV17bkU7_lUOV5Ty5S9AuACHMYCw/s1600-h/Menu66%255B5%255D"><img title="Menu66" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu66" src="https://lh3.googleusercontent.com/-dnEEENNtucs/W3cwP0uv5FI/AAAAAAAAOpw/BnFhLqcqsLYRjr4-YzTJdmzKtXsqE3N6wCHMYCw/Menu66_thumb%255B2%255D?imgmax=800" width="600" height="418" /></a> <br /> <br /> <br /><a href="https://lh3.googleusercontent.com/-FSgDRcmzEBQ/W3WfGnf5zOI/AAAAAAAAOjI/5g42geZxJ4kXbscpsuAqa7Hj_TG46YzXwCHMYCw/s1600-h/Menu31%255B4%255D"><img title="Menu31" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu31" src="https://lh3.googleusercontent.com/-gRBYlS4oyIQ/W3WfG8b2QdI/AAAAAAAAOjM/BYK2P6I_PpMhOB9_L1w2QD1tw8NpGedAgCHMYCw/Menu31_thumb%255B2%255D?imgmax=800" width="600" height="605" /></a> <p><a name="WS1A9193826455F5FF6026605B11840DF46315830"></a>The columns are duplicated and rotated by 90 degrees with each copy. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315831"></a></p> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_columnsCopied.png" /></p> </li> </ol>        <h3><a href="https://lh3.googleusercontent.com/-OzMloFafOq0/W3WfHUP_u9I/AAAAAAAAOjQ/XoG_WUdGXDkRXNSR6CeZGgEc_HzJv-GSwCHMYCw/s1600-h/Menu32%255B4%255D"><img title="Menu32" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu32" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6p_gfwx6Yl-7CMalTqXRmHFP1xTtMz1wU_5h7qYfUIHlhKAoCjxkLIHGnwF37jLjYy6d28RMyAdiyAZmXMEdefTZkJtelhMW0dK7vz1kAli3G90KEDyGfsFVKFZaPRVN97c_moCMRrpk/?imgmax=800" width="600" height="500" /></a> <br /> <br />For your classic temple, you need to create the entablature using a torus primitive. An entablature is a structure that lies horizontally upon the columns of a temple and supports the roof. </h3> <p><a name="WS1A9193826455F5FF6026605B11840DF4631585F"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315860"></a>To create and position a torus primitive for the entablature </p> <ol> <li>From the <strong>main menu</strong>, select <strong>Create > NURBS Primitives > Torus ><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/GUID-96432FB8-EBE9-4D1A-8DED-5173E032EBC0-low.png" />.</strong> </li> <li>In the <strong>NURBS Torus Options</strong> window, select <strong>Edit > Reset Settings</strong> and then set the following options: <a name="WS1A9193826455F5FF6026605B11840DF46315864"></a> <ul> <li><strong>Radius: 8.5 </strong></li> <li><strong><strong><strong>Number of Sections: 24</strong> <br /><a href="https://lh3.googleusercontent.com/-BoPEpeIRUJA/W3W2ZnylurI/AAAAAAAAOnU/-t8xjrr1erIijOyOFvA01EAXoAx75IIVACHMYCw/s1600-h/Menu59%255B5%255D"><img title="Menu59" style="border-image: none; display: inline; background-image: none;" border="0" alt="Menu59" src="https://lh3.googleusercontent.com/-i5mDx9Rrs2g/W3W2Z9yaPZI/AAAAAAAAOnY/F3wprVLSgtIkn7InA1EEG6rJqXTiUa91wCHMYCw/Menu59_thumb%255B2%255D?imgmax=800" width="500" height="385" /></a></strong></strong></li> </ul> </li> <li>In the <strong>NURBS Torus option</strong> window, click <strong>Create</strong>. <br /> <br /><a href="https://lh3.googleusercontent.com/-myPOUaDQfcQ/W3WfH_kEtYI/AAAAAAAAOjY/_OVxLsoBXeEjKm_NfGYjvw8t1YqOnligQCHMYCw/s1600-h/Menu34%255B4%255D"><img title="Menu34" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu34" src="https://lh3.googleusercontent.com/-OAUBtohkSTg/W3WfIOcdnXI/AAAAAAAAOjc/T144dtvWb7w2Wnx0EIYIYKUH2Kkiz7fAgCHMYCw/Menu34_thumb%255B2%255D?imgmax=800" width="600" height="322" /></a> <br /> <p><a name="WS1A9193826455F5FF6026605B11840DF4631586A"></a></p> <p><strong>NOTE:</strong>  If the NURBS Primitives Options window does not appear, ensure that a check mark does not appear beside the Interactive Creation menu item before selecting Create > NURBS Primitives > Torus ><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/GUID-96432FB8-EBE9-4D1A-8DED-5173E032EBC0-low.png" /> by first selecting Create > NURBS Primitives > Interactive Creation. </p> </li> <li>In the <strong>Channel Box</strong>, rename the torus primitive <em><strong>Entablature</strong></em>. <br /> <br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi48gA8N6kyyTNG5AedS7GESsHzlJQ93KGRykZ3aXj_uRzcflIqTENQYk-uaBUnWSdNTEWk542KId5_2K3n6wwnarB4pYIiKoPTU0BtInRMrjCDwAMpnf4GMFtX7aTXUjcqyrOUKMFwBOQ/s1600-h/Menu36%255B11%255D"><img title="Menu36" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu36" src="https://lh3.googleusercontent.com/-wkozf45J_as/W3W3Sktx5_I/AAAAAAAAOno/sslD112iwl8z8v0MKm6mcQy_l2A5KDdLgCHMYCw/Menu36_thumb%255B6%255D?imgmax=800" width="400" height="462" /></a> <br /></li> <li><strong>Move</strong> the entablature vertically in the scene so it rests on top of the columns (<strong>Translate Y = 9.7</strong>). <a name="WS1A9193826455F5FF6026605B11840DF4631586D"></a> <p><a href="https://lh3.googleusercontent.com/-3po5qTL2ziQ/W3WfJIu3Y9I/AAAAAAAAOjo/pU_qcs077egU0a5BX-hMRuf3L4YF9B-GgCHMYCw/s1600-h/Menu35%255B4%255D"><img title="Menu35" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu35" src="https://lh3.googleusercontent.com/-wrsyiCGopcM/W3WfJoRHRBI/AAAAAAAAOjs/J67dDqBO1wgXbQafoV6ZJHlLpUHrs2ZsQCHMYCw/Menu35_thumb%255B2%255D?imgmax=800" width="600" height="375" /></a></p> </li> </ol> <h3><font style="font-weight: bold;">Components</font></h3> <p><a name="WS1A9193826455F5FF6026605B11840DF4631586F"></a>All objects in Maya have a transform and a shape node. Geometric shapes, like the primitives in this tutorial, have smaller parts called <em>components</em>. A few examples of components in Maya are control vertices, faces, and hulls. Components allow you to work with objects at a finer level and allow you to edit them in creative ways. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315871"></a>In order to change the shape of the entablature beyond the basic scale transformations, you need to modify its component information. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315872"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315873"></a>To select components of the entablature </p> <ol> <li>In the <strong>side view</strong>, dolly in for a closer view of <em><strong>Entablature</strong></em>. </li> <li>Hold down right-click on the In the <strong><em>Entablature </em></strong>and switch to <strong>Control Vertex</strong> mode. </li> <li>Right-click (and hold the right-click button) the wireframe of Entablature and select Control Vertex from the pop-up menu. <a name="WS1A9193826455F5FF6026605B11840DF46315877"></a> <p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE9k8CWLmckKhlUrExRVUt0i4sbyPBfWIooYvKcXtEia6aPoGchaMfMpjp8ulaEjbsPBXGZSCyB4jVoYVCDITAC6TAJPUq0-TLZ5i3v6qbXuLI2PPXIPsIVigVc1ZhHtdJ0FV7cE2zCPo/s1600-h/Menu37%255B6%255D"><img title="Menu37" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu37" src="https://lh3.googleusercontent.com/-Bf6NyU2SD0o/W3WfKCpHVkI/AAAAAAAAOj0/F9UtC_FLUh8xlutM34MIDNI5IGd4uFsaACHMYCw/Menu37_thumb%255B3%255D?imgmax=800" width="700" height="417" /></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315878"></a>The menu that pops up is a <em>marking menu</em> for quickly selecting operations relevant to the object where you right-click the mouse. In this case, the choices pertain to the display of the entablature’s components. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631587A"></a>A set of small pink squares appear on Entablature called control vertices. Control Vertices (CVs) describe the shape of an object based on their position in space. If you move any combination of these vertices, you change the shape of the object. <br /> <br /><a href="https://lh3.googleusercontent.com/-ME6kEXX13K0/W3WfKQ70TPI/AAAAAAAAOj4/OzW2mMJlH7kDupw0DQ7Y4F9FphHc7UwtgCHMYCw/s1600-h/Menu38%255B6%255D"><img title="Menu38" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu38" src="https://lh3.googleusercontent.com/-gmMBGoOlKOg/W3WfKqIjslI/AAAAAAAAOj8/Yz0b6PLRmEk0nNBsC786dw3C6zJOfQSzACHMYCw/Menu38_thumb%255B4%255D?imgmax=800" width="600" height="348" /></a> <br /></p> </li> <li><strong>Drag a selection box</strong> around the top row of vertices so they become selected. <br /> <br /><a href="https://lh3.googleusercontent.com/-wu7bfxgvstQ/W3WfKxLofzI/AAAAAAAAOkA/5IbQS7cTBR095u_E7U-ZrX8R7ImGKF3qQCHMYCw/s1600-h/Menu39%255B4%255D"><img title="Menu39" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu39" src="https://lh3.googleusercontent.com/-zG74-_AyPg8/W3WfLIEhZZI/AAAAAAAAOkE/2C6t2U--yvcub6iMEywmZD-RNx_uGZ2cQCHMYCw/Menu39_thumb%255B1%255D?imgmax=800" width="178" height="240" /></a> <br /></li> <li>Using the <strong>Move Tool</strong>, move the vertices up vertically as shown below to change the shape of <em><strong>Entablature</strong></em>.  Select the top vertices.<a name="WS1A9193826455F5FF6026605B11840DF4631587E"></a> <p><a href="https://lh3.googleusercontent.com/-mXfugyiNF2w/W3WfLvGfC5I/AAAAAAAAOkI/aEgLutIXqa0WKjElH2cK1lEUDg-coTMHQCHMYCw/s1600-h/Menu40%255B11%255D"><img title="Menu40" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu40" src="https://lh3.googleusercontent.com/-2ZbABsteyvA/W3WfL_A3UdI/AAAAAAAAOkM/cNzUq_zHMHsfo_PcgseTBe7fMMHzci6jgCHMYCw/Menu40_thumb%255B5%255D?imgmax=800" width="700" height="423" /></a> <br /> <br /><a href="https://lh3.googleusercontent.com/-qPM3zPaXTkU/W3WfMFLl9ZI/AAAAAAAAOkQ/-NSvJAhPZz8XxZMzHIgHjQLR6lAiN2etwCHMYCw/s1600-h/Menu41%255B5%255D"><img title="Menu41" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu41" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihQ8pzP80MHR8Gwk_uW7StuJqq6qQZxW5TbdaLJ750wCykomL8068kLGdqLDgB389Q5ozWyX7l9A_8nzMVHw-9FKjFlf-9KEqP0LTnF25P9U2SY5NpTt03ndmYp4vy6N8v5dbNjMJQ5BA/?imgmax=800" width="700" height="166" /></a> <br /> <br />Move the vertices up. <br /> <br /><a href="https://lh3.googleusercontent.com/-_9_mvViLcC0/W3WfMxFDNHI/AAAAAAAAOkY/oUsAtL4D6ZoP5q_NYj6VZ7-vRb0qKuDEwCHMYCw/s1600-h/Menu42%255B4%255D"><img title="Menu42" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu42" src="https://lh3.googleusercontent.com/-qEONGj8dZjE/W3WfNGBV_JI/AAAAAAAAOkc/yrll37c9QX4dbPYqkJ28DefTgZ4An4VXACHMYCw/Menu42_thumb%255B2%255D?imgmax=800" width="700" height="198" /></a></p> </li> <li>To cancel the display of the CVs, <strong>hold right-click</strong> over the wireframe of <strong><em>Entablature</em></strong> once again and select <strong>Object Mode</strong> from the pop-up menu. </li> </ol> <p><a name="WS1A9193826455F5FF6026605B11840DF46315880"></a>The roof for the temple rests on top of the entablature. The roof for the temple is created using one half of a sphere primitive. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315881"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315882"></a>To create a roof for the temple </p> <ol> <li>Select <strong>Create > NURBS Primitives > Sphere ><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/GUID-96432FB8-EBE9-4D1A-8DED-5173E032EBC0-low.png" />.</strong> </li> <li>In the <strong>NURBS Sphere Options</strong> window, <strong>select Edit > Reset Settings</strong> and then set the following options:         <ul> <li><strong>End Sweep Angle: 180</strong> </li> <li>Radius: 8.75 </li>           <br /><a href="https://lh3.googleusercontent.com/-M_reEFN2SuI/W3WfNarPQEI/AAAAAAAAOkg/tdchgdgGV7g907CarWy0bUgquyAa5X86ACHMYCw/s1600-h/Menu44%255B6%255D"><img title="Menu44" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu44" src="https://lh3.googleusercontent.com/-2QHZEFpocpo/W3WfNgiA30I/AAAAAAAAOkk/zmhEuac7QUEIfmQsAGSITF6UGfXPoPr6gCHMYCw/Menu44_thumb%255B3%255D?imgmax=800" width="500" height="350" /></a> <br /></ul> <p><a name="WS1A9193826455F5FF6026605B11840DF4631588C"></a>In the <strong>side view</strong>, in the <strong>NURBS Sphere Options</strong> window, click <strong>Create</strong>. <br /> <br /><a href="https://lh3.googleusercontent.com/-TorhZ_N2l3Y/W3WfOLf2MlI/AAAAAAAAOko/piRhFyYExmsPfKjcGw3i5SeRyx1FFPGLACHMYCw/s1600-h/Menu45%255B5%255D"><img title="Menu45" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu45" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0Gj0EHCrRbGzqPXsCPQqRn91v4j9pCbKYEuLtp05NizGZXvI3neq4Ij7ovCp2P_pH0MyOIJEWxpJwRcocR6RMXfi27fHhrdGEbuioOVRqhA-bBKXRRn92oMzfj5gTfJC6QVCf7KQ6CXY/?imgmax=800" width="600" height="629" /></a> <br /></p> </li> <li>Rename the half-sphere <em><strong>templeRoof</strong></em>. </li> </ol> <p><a name="WS1A9193826455F5FF6026605B11840DF4631588E"></a>The roof needs to be rotated -90 degrees about the X axis and positioned on top of the entablature.   In <strong>side view</strong>, rotate the roof so that the dome part is pointing up. <br /> <br /><a href="https://lh3.googleusercontent.com/-VTjHElkvAa8/W3WfOkvo2PI/AAAAAAAAOkw/nhTah1U4KgofAtEX0SVzRedJI-i7ISiZgCHMYCw/s1600-h/Menu46%255B4%255D"><img title="Menu46" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu46" src="https://lh3.googleusercontent.com/-_w5PP9V5e_M/W3WfPOSixMI/AAAAAAAAOk0/ETtTRhVM68EqY4VCMjHMNeypbOSaYsRagCHMYCw/Menu46_thumb%255B2%255D?imgmax=800" width="600" height="440" /></a></p> <p><a href="https://lh3.googleusercontent.com/-quq0zHyynOg/W3WfPVvXQlI/AAAAAAAAOk4/TaEskX1rxjkUyRyt-d5OXGq_tp1ZQzt4ACHMYCw/s1600-h/Menu47%255B5%255D"><img title="Menu47" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu47" src="https://lh3.googleusercontent.com/-x6MYwMWrkw0/W3WfPo7TRVI/AAAAAAAAOk8/DJOaY-ErFQwi-m8D0tLnlr1S-5YTXGSlQCHMYCw/Menu47_thumb%255B2%255D?imgmax=800" width="400" height="475" /></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF4631588F"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF46315890"></a>To rotate and position the roof on the <strong>entablature</strong> </p> <ol>   <li><strong>Move</strong> the roof so it is positioned close to the top edge of <em><strong>Entablature</strong></em>. </li> </ol> <p><a href="https://lh3.googleusercontent.com/-TigsvEUP620/W3WfQMMKv8I/AAAAAAAAOlA/EjRoHWjacfsxR9VMukx_Ayc5erm16Q8ygCHMYCw/s1600-h/Menu48%255B4%255D"><img title="Menu48" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu48" src="https://lh3.googleusercontent.com/-5nIzRloaCOY/W3WfQaFFyqI/AAAAAAAAOlE/xO_x06qdAOkO4UhA2WTxmaPpHBZQU1hJgCHMYCw/Menu48_thumb%255B2%255D?imgmax=800" width="600" height="618" /></a></p> <ul></ul> <p><strong>Scale the roof so that the sphere becomes slightly squashed in appearance. </strong><a name="WS1A9193826455F5FF6026605B11840DF46315894"></a></p> <p>Using the <strong>Scale tool</strong>, adjust the <strong>Z axis</strong> (yellow manipulator handle) so that the sphere becomes slightly squashed in appearance</p> <ul></ul> <p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNFYg_Zl_07uTTr4eH1MdfhULamn6y-oozf2mjLRdhTZ5k81grK8WfrPnVdtV_LpeDheXbC5khBT05wWhSvuBGSxhy1R1KM3wikvn0IJKK8oyTWjS-i_tY73vVp5MeRNZpsytzdjO2vd4/s1600-h/Menu49%255B5%255D" name="WS1A9193826455F5FF6026605B11840DF46315895"><img title="Menu49" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu49" src="https://lh3.googleusercontent.com/-CpqBccLTOPM/W3WfQzoGhyI/AAAAAAAAOlM/9aRO7oAoWSwjnWO9xdeYbIE1Bsd1yw0IACHMYCw/Menu49_thumb%255B3%255D?imgmax=800" width="600" height="495" /></a></p> <p>   </p> <p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK4J8DtM9ddl6G8Dc00wkavDAwMA8NiSkZJcs4j_2G4fRGZ52c_u-3v2CfVFWYJCs3s3RRG-YuNfhf-kxhCbYHssHIH3zpGJo9N6hyphenhyphenub5qzQbOGk2oPNDBC3XLsTuRJEcORcp19ql7qns/s1600-h/Menu50%255B2%255D"><img title="Menu50" style="display: inline; background-image: none;" border="0" alt="Menu50" src="https://lh3.googleusercontent.com/-tsbwVLac-8s/W3WfRsb6noI/AAAAAAAAOlU/MepguBFpt2o0m7zzYg5Leo_mzCbyWTCWwCHMYCw/Menu50_thumb?imgmax=800" width="244" height="218" /></a></p> <h3>The Attribute Editor</h3> <p><a name="WS1A9193826455F5FF6026605B11840DF463158A1"></a>The Attribute Editor provides information about the various nodes and attributes for the objects and materials in your scene. Like the Channel Box, you can view and edit the basic transform information and many other keyable attributes. However, the Attribute Editor provides a more detailed display of all attributes for a selected object. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463158A3"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463158A4"></a>To view object attributes using the Attribute Editor</p> <ol> <li>In the scene view, select <strong>templeRoof</strong>. </li> <li>To view the Attribute Editor, click the Show/Hide icon on the Status Line. <br /> <br /><a href="https://lh3.googleusercontent.com/-wLJ9keRwEJU/W3WfR_yMvFI/AAAAAAAAOlY/aPK-j4zNxdERLRB2MT8Da7Cgr15IVDLXgCHMYCw/s1600-h/Menu51%255B12%255D"><img title="Menu51" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu51" src="https://lh3.googleusercontent.com/-jQIKlFizHq4/W3WfSFIuXMI/AAAAAAAAOlc/j8HrcbvxYakIzudCldUGvX-2hlHJI9vDgCHMYCw/Menu51_thumb%255B6%255D?imgmax=800" width="500" height="663" /></a> <p><a name="WS1A9193826455F5FF6026605B11840DF463158A9"></a>The <strong>Attribute Editor</strong> displays the attributes for <em><strong>templeRoof</strong></em>. The various attributes for the <em><strong>templeRoof</strong></em> object appear under various tabs. Each tab represents a node. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463158AB"></a></p> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_RoofAttributes.png" /></p> </li> <li><strong>Click</strong> the <strong><em>templeRoof</em></strong> tab to see its attributes. <p><a name="WS1A9193826455F5FF6026605B11840DF463158AD"></a>This tab is known as the transform node, because the most important attributes on this tab control templeRoof’s transformation. Every visible object in Maya has a transform node, including cameras and lights. </p> </li> <li><strong>Click</strong> the <strong>templeRoofShape</strong> tab to see its attributes. <p><a name="WS1A9193826455F5FF6026605B11840DF463158B0"></a>This tab is called the shape node because the attributes establish the object’s geometric shape or physical properties when the object is first created. Most objects have shape nodes, some do not, such as the group for the column objects. The shape node also includes other types of attributes, such as object display attributes. </p> </li> <li><strong>Click</strong> the <strong>makeNurbSphere</strong> tab to see its attributes. <p><a name="WS1A9193826455F5FF6026605B11840DF463158B3"></a>This is an input node that includes attributes related to the object’s construction history. The attributes of an input node are passed to another node subsequent in the construction history for the object—in this case, to the templeRoofShape node. </p> </li> <li>The last two nodes are <strong>initialShadingGroup</strong> and <strong>lambert1</strong>. If you can’t see them, <strong>click the display arrow</strong>. <p><a name="WS1A9193826455F5FF6026605B11840DF463158B6"></a>The <strong>initialShadingGroup</strong> and <strong>lambert1</strong> nodes are default nodes that relate to the default shading material for an object. Maya uses them to establish the initial color of objects and other settings related to shading. If you create your own shading materials for the temple, as you will in the following steps, these nodes are replaced by the new shading nodes you create. </p> </li> </ol> <h3><font style="font-weight: bold;" size="5">Surface materials</font></h3> <p><a name="WS1A9193826455F5FF6026605B11840DF463158B9"></a>The color, shininess, and reflectivity attributes of an object are controlled by its surface material (sometimes referred to as a shader, or shading material). Material attributes relate to how the object simulates a natural reaction to light in Maya’s 3D computer world. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463158BC"></a>Maya assigns a default shading material to all objects when they are first created. In this section, you learn how to assign a new material to your objects. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463158BE"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463158BF"></a>To assign a new material to the temple objects </p> <ol> <li>Right-click the Entablature and select <strong>Object Mode</strong> from the pop-up menu. <a name="WS1A9193826455F5FF6026605B11840DF463158C1"></a> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/GUID-9A0BAC68-C3C2-486C-B233-C9B0443A4FE7-low.png" /></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463158C2"></a>This changes the selection mask back to objects so you can select objects in the scene. It is a shortcut to access this feature. </p> </li> <li><strong>Drag a selection box</strong> around all the objects in your scene to select them. <p><a name="WS1A9193826455F5FF6026605B11840DF463158C4"></a></p> <p>TIP:  If objects won’t select in the Maya scene, check that your selection mask is set correctly on the Status Line. </p> </li> <li>With the temple still selected, <strong>right-click </strong>on the temple parts and choose <strong>Assign New Materials . . .</strong></li> </ol> <p>   <a href="https://lh3.googleusercontent.com/-uUcrYlqcvzY/W3WfSXv8uhI/AAAAAAAAOlg/FOb6r0NBMPsX5zdIdWVqLD8ItMo1lHiEACHMYCw/s1600-h/Menu52%255B5%255D"><img title="Menu52" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu52" src="https://lh3.googleusercontent.com/-AMEak2SgTkw/W3WfS0qUWWI/AAAAAAAAOlk/7QUh7iby-hYP1oSa-3MP8VJAVXT-idLmQCHMYCw/Menu52_thumb%255B2%255D?imgmax=800" width="700" height="944" /></a> [</p> <p><a name="WS1A9193826455F5FF-75C1F7C3124F51CCBD1-420B"></a>The Assign New Material window appears.   Scroll down until you see <em><strong>aiStandardSurface</strong></em> material and select it.</p> <p><a href="https://lh3.googleusercontent.com/-Ep1_dO2ldw0/W3WfTK2SmRI/AAAAAAAAOlo/hft50S-kAGM2evxZSC4xkZVn-y8o08oXQCHMYCw/s1600-h/Menu53%255B5%255D"><img title="Menu53" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu53" src="https://lh3.googleusercontent.com/-hTLf4OyoFwQ/W3WfTdtzNBI/AAAAAAAAOls/a1sz1yr8t3UKr2xoCGC1iRWlFbIkkiFDQCHMYCw/Menu53_thumb%255B2%255D?imgmax=800" width="500" height="882" /></a></p> <p><a name="FIG_DB69F12F88DB499C98131BB13A7200F9"></a></p> <ol> <li>In the <strong>Attribute Editor</strong>, rename the <strong><em>aiStandardSurface1</em></strong> shading material to <em><strong>templeShader</strong></em>.  With a shading material assigned to all the objects, you need to edit the color attributes of the <em><strong>templeShader</strong></em> material. </li> </ol> <p><a name="WS1A9193826455F5FF6026605B11840DF463158CD"></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463158CE"></a>To edit the shading material’s attributes </p> <ol> <li>In the Attribute Editor, click in the light gray box to the right of the word Color. <a name="WS1A9193826455F5FF6026605B11840DF463158D1"></a> <p><a href="https://lh3.googleusercontent.com/-yOJn6V3kzo0/W3crjuegl_I/AAAAAAAAOog/i6jQx5NhM5oAHNL0vq_akZQSZlwbLFLzACHMYCw/s1600-h/Menu60%255B11%255D"><img title="Menu60" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu60" src="https://lh3.googleusercontent.com/-LnslXc2AQGU/W3crkEUHHWI/AAAAAAAAOok/U9n2V6fqfV8IrZKHizpicae2oIen85seACHMYCw/Menu60_thumb%255B5%255D?imgmax=800" width="500" height="916" /></a></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463158D2"></a>The mini Color Chooser appears. </p> <p><a name="WS1A9193826455F5FF6026605B11840DF463158D4"></a></p> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/comp_ColorChooser.png" /></p> </li> <li>Click the ring between yellow and orange (or any other <strong>light color</strong>) to achieve a sand color. You can further refine this color by clicking a shade in the square palette. <p><a name="WS1A9193826455F5FF6026605B11840DF463158D6"></a>The exact color is <u><strong>unimportant</strong></u> for this lesson. However, if you’d like more options for choosing your color, you can double-click the the gray box to display the full Color Chooser.   In either case, as you adjust the color wheel indicator, the temple objects become the same color you select in the Color Chooser.</p> <p><a name="WS73099CC142F48755-6AAE5668123E144A987-6FFB"></a></p> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/GUID-DE35BF88-6FE6-4AA1-9546-5A1A566BD4F1-low.png" /> <br /></p> </li> <li>If you have opened the <strong>Color Chooser</strong>, click <strong>Done</strong> to close the chooser.            <p><a name="WS1A9193826455F5FF6026605B11840DF463158D9"></a></p> <p><a href="https://lh3.googleusercontent.com/-qQ7M3R602FE/W3crkegGKtI/AAAAAAAAOoo/GW2t0jaolwYv9zvWRrFwo8dg0GOdy6ctACHMYCw/s1600-h/Menu62%255B4%255D"><img title="Menu62" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu62" src="https://lh3.googleusercontent.com/-dEYl8zoeJ9c/W3crkm58iQI/AAAAAAAAOos/Y0my2WtMmXMDIiKfjWXROY1SND36dCWygCHMYCw/Menu62_thumb%255B2%255D?imgmax=800" width="400" height="405" /></a></p> </li> <li>In the <strong>Attribute Editor</strong> menu, choose the Selected menu item, and select <strong>templeBase1</strong> from the list. <a name="WS1A9193826455F5FF6026605B11840DF463158DB"></a> <p><img src="http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/images/GUID-D515DD1A-6EA4-4126-932F-A48D721FFEAC-low.png" /></p> <p><a name="WS1A9193826455F5FF6026605B11840DF463158DC"></a>The attributes for <strong>templeBase</strong> display in the Attribute Editor. </p> </li> <li>Click the <em><strong>templeShader</strong></em> node tab to see its attributes.  If you can’t see this tab, click the display arrow to the right of the tabs. These are the same attributes you edited when you assigned the <em><strong>templeShader</strong></em> shader to all the objects in the scene. When you first create an object, you see two default nodes for shading, <strong>initialShadingGroup</strong> and <strong>lambert1</strong>. When you assign a shading material, the two default nodes are replaced by the attribute node for the assigned shading material.       <br /> <br /><a href="https://lh3.googleusercontent.com/-p7xvF8jBXTY/W3crk_RBT5I/AAAAAAAAOow/mN4rYTx8z6EV_0ZRETXCwaFD2VC1Q9CrQCHMYCw/s1600-h/Menu61%255B22%255D"><img title="Menu61" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu61" src="https://lh3.googleusercontent.com/-CQKv_fe2mB4/W3crlENAgxI/AAAAAAAAOo0/l9s5t5Ms5LoxvRxYf49u9xuuMAI220Q8ACHMYCw/Menu61_thumb%255B10%255D?imgmax=800" width="700" height="645" /></a>   </li> <li>Close the Attribute Editor using the Show/Hide icon. </li> </ol> <p><strong><font size="5">Light: Physical Sky</font></strong> <br /></p> <p>Setup a simple Physical sky using Arnold.  In the<strong> Main Menu</strong> select <strong>Arnold > Lights > Physical Sky.  </strong>The background turns black.  Maya creates a large sphere that surrounds you scene.</p> <p><a href="https://lh3.googleusercontent.com/-fvV6IYHtJWY/W3crlVEOLVI/AAAAAAAAOo4/9Vte1OItHgIvmsQzSZOKL_IIQViiIrMNQCHMYCw/s1600-h/Menu63%255B5%255D"><img title="Menu63" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu63" src="https://lh3.googleusercontent.com/-VpTa5pvz1BQ/W3crl3SdEHI/AAAAAAAAOo8/xvWr1IUTbw082vuLDTlYbKrBdMlxhxq_wCHMYCw/Menu63_thumb%255B3%255D?imgmax=800" width="500" height="531" /></a></p> <p><strong><font size="5">Rendering:</font> </strong></p> <p>Frame Test the render.<strong> Arnold > Render</strong></p> <p>In the <strong>perspective view</strong>, turn on the <strong>Resolution Gate</strong>.  In the <strong>Perspective Menu </strong>select <strong>View > Camera Settings > Resolution Gate</strong></p> <p><a href="https://lh3.googleusercontent.com/-JDYXOTQ91Kg/W3crmRESTVI/AAAAAAAAOpA/PW-G4Jlsqlowqezns5ewYKaS4u3Vg6P1ACHMYCw/s1600-h/Menu64%255B6%255D"><img title="Menu64" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu64" src="https://lh3.googleusercontent.com/-uZFfw8LIbto/W3crmgm7g0I/AAAAAAAAOpE/GukXJ6lqoLkX5rbjUkX9yK9zpktooAo2QCHMYCw/Menu64_thumb%255B2%255D?imgmax=800" width="700" height="715" /></a></p> <ol> <li>Frame your <strong>Temple</strong> within the <strong>Resolution Gate.</strong></li> </ol> <p><a href="https://lh3.googleusercontent.com/-GUT3WOmGV8Q/W3crm22L2qI/AAAAAAAAOpI/5HuGEPCUyPcWhG0H6GobemIFtgbBq6luACHMYCw/s1600-h/Menu65%255B4%255D"><img title="Menu65" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu65" src="https://lh3.googleusercontent.com/-aavlFElSyig/W3crnAOiciI/AAAAAAAAOpM/o_x-OknZG8ImAcEKyVLCOwbPpvtIPolgwCHMYCw/Menu65_thumb%255B2%255D?imgmax=800" width="600" height="405" /></a> <br /> <br /></p> <p>In the <strong>Main Menu</strong>, choose <strong>Arnold > Render </strong>and the render window pop up.</p> <p><strong>NOTE:</strong> </p> <ul> <li>The red square toggles the render on/off.</li> <li>The second dropdown menu allows you to change the camera to be rendered.</li> </ul> <p><a href="https://lh3.googleusercontent.com/-xLvo-Tq3I7c/W3r3_y-WLpI/AAAAAAAAOrE/RNAooOWIl4wVxKIfw6c1SDPa7XUjCoRRQCHMYCw/s1600-h/Menu67%255B11%255D"><img title="Menu67" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu67" src="https://lh3.googleusercontent.com/-3h43SSX4XtA/W3r4APsnFYI/AAAAAAAAOrI/jeoHN6-0_8ku61YbMwc9RrpqqPAhK6K-gCHMYCw/Menu67_thumb%255B6%255D?imgmax=800" width="700" height="467" /></a></p> <p>Create a plane to be used as the ground.   From the Main Menu choose<strong> Create >  Polygon Primitives > Plane.</strong>   </p> <p><a href="https://lh3.googleusercontent.com/-gYWYaR-yBzU/W3r4AaEzt1I/AAAAAAAAOrM/1bhj5b0ZgpY2rCMKzpE_mUJ3IYuF48c1wCHMYCw/s1600-h/Menu68%255B4%255D"><img title="Menu68" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu68" src="https://lh3.googleusercontent.com/-OJrKZE56SJg/W3r4As4BL6I/AAAAAAAAOrQ/4LEQQDRYBAkdRGShDBd4idmXfP3h_I5dQCHMYCw/Menu68_thumb%255B2%255D?imgmax=800" width="600" height="610" /></a> <br /> <br /><strong>Scale</strong> it so that you cannot see it in the final render.</p> <p><a href="https://lh3.googleusercontent.com/-YIF3zrazVds/W3r4BOBwrII/AAAAAAAAOrU/6Dm8S-AN9mksqzFvD4MBws9zwfr-8pXlgCHMYCw/s1600-h/Menu69%255B4%255D"><img title="Menu69" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu69" src="https://lh3.googleusercontent.com/-tWJVJEMAnvM/W3r4BQZkG5I/AAAAAAAAOrY/4GgaTMuIY9oCPsrGLP9Oh6uR-8nGIj8zQCHMYCw/Menu69_thumb%255B2%255D?imgmax=800" width="600" height="375" /></a></p> <p>Render the scene again.</p> <p><a href="https://lh3.googleusercontent.com/-PzuVvIx-saE/W3c4oDPPFDI/AAAAAAAAOqI/EcNSYEeTfykjn4lp-HSgFkt1_yLOrRfgwCHMYCw/s1600-h/Temple%255B4%255D"><img title="Temple" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Temple" src="https://lh3.googleusercontent.com/-PHdn5WaB20w/W3c4oVYPJ7I/AAAAAAAAOqM/Lr6tvR8a9nMwIKbRV8kHrYYcT_6YXfiCgCHMYCw/Temple_thumb%255B2%255D?imgmax=800" width="700" height="394" /></a></p> <p><strong>Move</strong> the <strong>camera</strong> so that the <strong>temple</strong> is on the left side of the render window.  Select the <strong>Physical Sky sphere </strong>and rotate it so that the shadow reaches across the scene.</p> <p><a href="https://lh3.googleusercontent.com/-a2T_fUchomk/W3c4oxW3q4I/AAAAAAAAOqQ/kkmAiVptUe4_mQ--quZJgZ038VHkQqooQCHMYCw/s1600-h/Temple2%255B4%255D"><img title="Temple2" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Temple2" src="https://lh3.googleusercontent.com/-MMy6RN81JG8/W3c4pKJ-cJI/AAAAAAAAOqU/mTS0PnFPmr4YFo88r3Ft1CXYlB1z3DxLQCHMYCw/Temple2_thumb%255B2%255D?imgmax=800" width="700" height="394" /></a></p> <p>If your shadow does not reach across the scene, you will need to change the time of day by changing the angle of the sun.  Select the Physical Sky sphere and Press <strong>< Ctrl > + < A > </strong>to toggle the <em><strong>Attribute Editor</strong></em></p> <p>Save your final image: <strong>File > Save Image</strong></p> <p><a href="https://lh3.googleusercontent.com/-A6hLG3Obc8E/W3sRuXjUMoI/AAAAAAAAOr0/z_0o_S3Bie8cgPApKfmvVC0Totwvd7AVQCHMYCw/s1600-h/Menu70%255B5%255D"><img title="Menu70" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu70" src="https://lh3.googleusercontent.com/-eOM-xZ-SVtI/W3sRuuHv35I/AAAAAAAAOr4/9Fb57egzQ2A1jikjw3lEH_M7R1pqMCGOQCHMYCw/Menu70_thumb%255B2%255D?imgmax=800" width="600" height="480" /></a></p> <p>Give you image a name and save. <br /> <br /><a href="https://lh3.googleusercontent.com/-5QW7-zNAAeU/W3sRvKe0Q5I/AAAAAAAAOr8/lalDqi4K8Xo0BfaGIiDTIZSgh9jw66jtACHMYCw/s1600-h/Menu71%255B4%255D"><img title="Menu71" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Menu71" src="https://lh3.googleusercontent.com/-5sLmyfxibbo/W3sRvRN0Q6I/AAAAAAAAOsA/H7NV43fOvcoKlaihYocH8IkuJshWnP2FACHMYCw/Menu71_thumb%255B2%255D?imgmax=800" width="600" height="382" /></a></p> <p><strong><font size="5"></font></strong></p> <p><strong><font size="5">What am I looking for?</font></strong></p> <p><strong><u>Temple Requirements.</u></strong></p> <ul> <li>Temple Finished – all parts correctly modeled</li> <li>Assign the <em>aiStandardSurface</em> shader and change the color</li> <li>Render using Arnold and use the Physical Sky light</li> <li><strong>Rotate</strong> and change the the <strong>Physical Sky</strong> sun’s <strong>Elevation</strong> so that the shadow reaches from the lower corner to the upper corner</li> </ul> <p><strong><strong><a href="https://lh3.googleusercontent.com/-dtYn_pf4PlI/W4RnSQuoFYI/AAAAAAAAOxI/i4AdBFVyCKs6CwllXBUTYbBjM2btThLwwCHMYCw/s1600-h/Temple-Finished-2%255B6%255D"><img title="Temple-Finished-2" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Temple-Finished-2" src="https://lh3.googleusercontent.com/-Ry3_0Zcvw7o/W4RnS7BuS5I/AAAAAAAAOxM/IrA7S1_4-L8a8I1oT1FdHWIZSWA2ZwqowCHMYCw/Temple-Finished-2_thumb%255B3%255D?imgmax=800" width="700" height="394" /></a></strong></strong></p> <p><strong></strong></p> <p><strong><u></u></strong></p> <p><strong><u>Temple Part 2</u></strong></p> <p><strong>Temple Part 2 Requirements.</strong></p> <ul> <li><strong>Assign a complex shader preset and make adjustments.  (Gold, Orange Juice, Balloon, etc.)</strong></li> <li><strong>Assign a new material to the ground</strong></li> <li><strong>Sculpt the ground into an interesting </strong> <strong>form</strong></li> </ul> <p><a href="https://lh3.googleusercontent.com/-yqytohuD8NM/W4RnTLclcnI/AAAAAAAAOxQ/sl3JFn_EyxoDvRggwOj7X7CxqaYQGyV4wCHMYCw/s1600-h/Temple-Finished4%255B5%255D"><img title="Temple-Finished4" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Temple-Finished4" src="https://lh3.googleusercontent.com/-jxnswaXNuDE/W4RnTfChsYI/AAAAAAAAOxU/OHM1WVLnREYRJg5H35oya1B3mhU-Jh68QCHMYCw/Temple-Finished4_thumb%255B2%255D?imgmax=800" width="700" height="394" /></a></p> <ol></ol>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-30291809354021432262018-03-12T09:27:00.001-06:002018-03-12T12:11:04.771-06:00Lofting Basics<p>In the <strong><em>Top View</em></strong> create a simple curve that almost closes. Then close the curve,<strong><em> Curves > Open / Close.</em></strong></p> <p><strong><a href="https://lh3.googleusercontent.com/-D4GFg6868DQ/Wqa5U2nswNI/AAAAAAAAORY/Y2bjSNonmgMFcX-guOfOd9r-hIBN3tfhACHMYCw/s1600-h/Loft1%255B7%255D"><img title="Loft1" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft1" src="https://lh3.googleusercontent.com/-fGHsUlMv0yg/Wqa5VcMkmVI/AAAAAAAAORc/Ylk8P9pxt4MzxRjjtBj1A8NEShv0lvcKwCHMYCw/Loft1_thumb%255B5%255D?imgmax=800" width="372" height="350" /></a></strong><strong>   <a href="https://lh3.googleusercontent.com/-QYkbBb__KG0/Wqa5V2x_xEI/AAAAAAAAORg/XaS_6YrnuKkKPEyLWZeoE_Mggw9AWYbPgCHMYCw/s1600-h/Loft2%255B7%255D"><img title="Loft2" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft2" src="https://lh3.googleusercontent.com/-rF3ybXXEruY/Wqa5WSt3MmI/AAAAAAAAORk/vIUgRNc-oUoCStXVxSjz20Wo1UJ2ckWWgCHMYCw/Loft2_thumb%255B5%255D?imgmax=800" width="365" height="350" /></a></strong></p> <p><strong></strong></p> <p>Change to the side view.   With the curve still selected duplicate the curve at least <em><strong>5 more copies</strong></em> and move them up in the<em><strong> Y-direction</strong></em> <strong><em>2 units</em></strong>.</p> <p><strong><em><a href="https://lh3.googleusercontent.com/--DvPfxPsD4A/WqacN10QDvI/AAAAAAAAONk/fcdS93fT6cgI_LFDBaZ39w3b4Ovn5SyxQCHMYCw/s1600-h/loft3%255B5%255D"><img title="loft3" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="loft3" src="https://lh3.googleusercontent.com/-y65rsIDrbYA/WqacOSin7MI/AAAAAAAAONo/3a3mMpjAbMYzg9K-bSsQ8HIRBoB4CTBNwCHMYCw/loft3_thumb%255B3%255D?imgmax=800" width="600" height="422" /></a></em></strong></p> <p>It should be spaced like this.  Now select the all the curves in order from top to bottom.  </p> <p><strong><em><a href="https://lh3.googleusercontent.com/-8juw_cqJ4-o/WqacO0fqg_I/AAAAAAAAONs/vqEkSqoO1wcsb1WADSJTSDlwAafMgnBLACHMYCw/s1600-h/loft4%255B6%255D"><img title="loft4" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="loft4" src="https://lh3.googleusercontent.com/-GdiAyW3qVNg/WqacPL1gxSI/AAAAAAAAONw/oHkj8Pa3KNovVS1vfylKTABdxQb8njzaACHMYCw/loft4_thumb%255B4%255D?imgmax=800" width="600" height="400" /></a></em></strong></p> <p><strong><em></em></strong></p> <p>Now loft the selected curves.  <strong>Surfaces > Loft  <font size="5"></font></strong></p> <p><strong><em><a href="https://lh3.googleusercontent.com/-924pOMXJogA/WqacQYYFr_I/AAAAAAAAON8/x_5OqwtZFKMPXBMfggj5CElXgTsT4gUUwCHMYCw/s1600-h/Loft6%255B5%255D"><img title="Loft6" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft6" src="https://lh3.googleusercontent.com/-tSJlOmt0RN4/WqacQldclkI/AAAAAAAAOOA/v94AnbwGs_QXQkLQL8rP1hcG6EM15SHsgCHMYCw/Loft6_thumb%255B3%255D?imgmax=800" width="600" height="405" /></a></em></strong></p> <p>It should look something like this . . .</p> <p><strong><em><a href="https://lh3.googleusercontent.com/-dObNjrGRAZI/WqacRGasJvI/AAAAAAAAOOE/qimZksh8ELQY06v-lEUFWy7nhbtj-q8EQCHMYCw/s1600-h/Loft7%255B4%255D"><img title="Loft7" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft7" src="https://lh3.googleusercontent.com/-4G0GM7qVJ-k/WqacRfEe1JI/AAAAAAAAOOI/Ta5KNHHDOgA-lqW4jM-ko1keBq1oL5yHwCHMYCw/Loft7_thumb%255B2%255D?imgmax=800" width="600" height="508" /></a></em></strong></p> <p>Reverse Normals: <strong>Mesh Display > Reverse</strong></p> <p><strong><em><a href="https://lh3.googleusercontent.com/-Q-qVkSMe6vk/WqacRiZoYtI/AAAAAAAAOOM/V5DsrKRov6QtnMBNiJbm1ipS9EXlAUCnQCHMYCw/s1600-h/Loft8%255B4%255D"><img title="Loft8" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft8" src="https://lh3.googleusercontent.com/-YCm7HfRY5Ms/WqacSC_U6RI/AAAAAAAAOOQ/mQSC8hqTFw0h8KrVIcR64w0BlcQ6nK3yACHMYCw/Loft8_thumb%255B2%255D?imgmax=800" width="600" height="515" /></a></em></strong></p> <p>Activate <strong>Smooth Preview {3}  </strong>It should look like this.</p> <p><strong><em><a href="https://lh3.googleusercontent.com/-3XwBoleQh5o/WqacSU9jakI/AAAAAAAAOOU/Et-10BrNQfAysZnDpqlfy_D9mdyMLPLXwCHMYCw/s1600-h/Loft9%255B4%255D"><img title="Loft9" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft9" src="https://lh3.googleusercontent.com/-AmMwODS2aDk/WqacS1KOQVI/AAAAAAAAOOY/smv6VPeUrXk14bSZzpCZ5WdJaRR2lSg2QCHMYCw/Loft9_thumb%255B2%255D?imgmax=800" width="600" height="535" /></a></em></strong></p> <p><em>Adjust the curves to create to create a desired shape.</em></p> <p><strong><a href="https://lh3.googleusercontent.com/-f97HqbsiBpA/WqacTS7gafI/AAAAAAAAOOc/axXHfo_ZQYkpesA4g7-3j6pWhlf9lRL0ACHMYCw/s1600-h/Loft10%255B5%255D"><img title="Loft10" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft10" src="https://lh3.googleusercontent.com/-09K50XFCzS0/WqacT-aiWHI/AAAAAAAAOOg/XoI6EPGltWwFqHXi7X6rvMXttBol128uQCHMYCw/Loft10_thumb%255B3%255D?imgmax=800" width="600" height="658" /></a></strong></p> <p>Select all the vertices and then merge them. <strong> Edit Mesh > Merge</strong></p> <p><strong><em><a href="https://lh3.googleusercontent.com/-O8GVjt1ZaH8/Wqa1JAyiqgI/AAAAAAAAOPA/PZD3IEB8x40QxARfgNmVMvj70P4ak1zkQCHMYCw/s1600-h/Loft11%255B4%255D"><img title="Loft11" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft11" src="https://lh3.googleusercontent.com/-NC5RfP_sW14/Wqa1Jc2Qc1I/AAAAAAAAOPE/Uj6Qa-NYKWkOpDdNkd1tsmcjEDsRYIymQCHMYCw/Loft11_thumb%255B2%255D?imgmax=800" width="600" height="750" /></a></em></strong></p> <p>Select an edge on the top hole.</p> <p><strong><a href="https://lh3.googleusercontent.com/-8JPknUubC7s/Wqa1J3BCmPI/AAAAAAAAOPI/9cVfvOStivw_CZPwJe2TcVcNZfKJ1_v9ACHMYCw/s1600-h/Loft12%255B4%255D"><img title="Loft12" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft12" src="https://lh3.googleusercontent.com/-qNgN3QMJKzI/Wqa1KUS6hEI/AAAAAAAAOPM/1SXIaHuRJpEm6qVp2N6vpr7DsKb698FXgCHMYCw/Loft12_thumb%255B2%255D?imgmax=800" width="600" height="676" /></a></strong></p> <p>Now fill the hole.  With the edge still selected, choose<strong> Mesh > Fill Hole.</strong></p> <p><strong><a href="https://lh3.googleusercontent.com/-6_Fp5LIPwdc/Wqa1Khef9JI/AAAAAAAAOPQ/9BVitI08eygMEtmA5jgo2zH4znv5FcEYgCHMYCw/s1600-h/Loft13%255B4%255D"><img title="Loft13" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft13" src="https://lh3.googleusercontent.com/-IC9y275jTlw/Wqa1KyeGirI/AAAAAAAAOPU/955BvzxERJIYjbCHmq3_vdeiisarbPX_gCHMYCw/Loft13_thumb%255B2%255D?imgmax=800" width="600" height="706" /></a></strong></p> <p>Switch to the rough quality display <strong>{1}</strong></p> <p><strong><em><a href="https://lh3.googleusercontent.com/-4QXHefhjZrY/Wqa1LeHpQLI/AAAAAAAAOPY/h3S20vmcaYoHopDoIU_eZ_q38R14G306QCHMYCw/s1600-h/Loft14%255B4%255D"><img title="Loft14" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft14" src="https://lh3.googleusercontent.com/-ZldxPy4xXqU/Wqa1LjWVuPI/AAAAAAAAOPc/NiNtiLgwS5YQW2cLuMtEgN4ZIb7GvscKQCHMYCw/Loft14_thumb%255B2%255D?imgmax=800" width="600" height="532" /></a></em></strong></p> <p>Using the Multi-cut tool, divide up the face into appropriate sections.  <strong>Mesh Tools > Multi-Cut</strong></p> <p><strong><em><a href="https://lh3.googleusercontent.com/-iTHF6IrhPJM/WqbCo-vDGCI/AAAAAAAAOSA/YnwGe0anYkgW-TrBC2YUPRXSsKnV_itZACHMYCw/s1600-h/Loft15%255B6%255D"><img title="Loft15" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft15" src="https://lh3.googleusercontent.com/-YbHpS3FVa4Y/WqbCpXRNpmI/AAAAAAAAOSE/l0vpd5tZNsQNx-5c5EPpcvKB2mfqwqF6QCHMYCw/Loft15_thumb%255B4%255D?imgmax=800" width="370" height="350" /></a></em></strong><strong><em>  <a href="https://lh3.googleusercontent.com/-5ag83_r_kow/WqbCpyxaCNI/AAAAAAAAOSI/I8JsymzB-2YUgWTXdq1jgdd_9qZtcFmDwCHMYCw/s1600-h/Loft16%255B5%255D"><img title="Loft16" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft16" src="https://lh3.googleusercontent.com/-SvU3cs8mQuc/WqbCqWnK-aI/AAAAAAAAOSM/RlhW1Kmnku0sV-rWkeRYWb833TVG_NbNwCHMYCw/Loft16_thumb%255B3%255D?imgmax=800" width="370" height="350" /></a></em></strong></p> <p>This is how I divided up my face.</p> <p><strong><em><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrYryexGrWV5U9IoS8X2g1ywYgFa8ZCgBmN0F157ypFVFwvxDDTZbnRWxYZM1i8Ia5RJ2xh7Rn1RqRI0W_UPI85cxYpVBStExnWFvabUKFvAU7MqF9YT-sewV04JrD12TB0zVFLN_A5F8/s1600-h/Loft17%255B4%255D"><img title="Loft17" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft17" src="https://lh3.googleusercontent.com/-cb1Cv_fn3YE/Wqa1OPMU1CI/AAAAAAAAOP0/Y-B0AWomWnYd64y6wcLjtIgG3uUtDeWSQCHMYCw/Loft17_thumb%255B2%255D?imgmax=800" width="600" height="568" /></a></em></strong></p> <p>It should look like this with smooth preview<strong><em> </em>{3}</strong></p> <p><strong><em><a href="https://lh3.googleusercontent.com/-HAqcfshxH1I/Wqa1ObzlZYI/AAAAAAAAOP4/82Alv7ypubkAU0ublXw5ljrjPyqcpy3sACHMYCw/s1600-h/Loft18%255B4%255D"><img title="Loft18" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft18" src="https://lh3.googleusercontent.com/-KQ_8neDwaMY/Wqa1OtLVHDI/AAAAAAAAOP8/qkPkPR4RQtQ3DhwnfEagQEKdOpLRjXwcQCHMYCw/Loft18_thumb%255B2%255D?imgmax=800" width="600" height="568" /></a></em></strong></p> <p><strong><em></em></strong></p> <p>Select the perimeter edge and bevel it with default settings.   <strong>Edit > Bevel</strong></p> <p><strong><em><a href="https://lh3.googleusercontent.com/-o8s2NJh61gQ/WqbCq3M3XZI/AAAAAAAAOSQ/WCgBF8GwL3Ay1LJ1FifzI4UlKZ7QTWULQCHMYCw/s1600-h/Loft19%255B5%255D"><img title="Loft19" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft19" src="https://lh3.googleusercontent.com/-zH8qGx9grM4/WqbCrPXXKiI/AAAAAAAAOSU/i3KlSpLkCN44Cl-ScF-CzYkgj19j12FewCHMYCw/Loft19_thumb%255B3%255D?imgmax=800" width="370" height="350" /></a>  </em></strong><strong><em><a href="https://lh3.googleusercontent.com/-tbQTwYSVkPg/WqbCroqtC1I/AAAAAAAAOSY/13dWn9QUNa4YjuhdJu9CXTAX7ARDuffQACHMYCw/s1600-h/Loft20%255B6%255D"><img title="Loft20" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft20" src="https://lh3.googleusercontent.com/-NxFylwFk7yo/WqbCsKB1rVI/AAAAAAAAOSc/CkRLgRgXtr4qc5_OQzRtf8EOkv3svxKeQCHMYCw/Loft20_thumb%255B4%255D?imgmax=800" width="370" height="350" /></a></em></strong></p> <p><strong><em></em></strong></p> <p>It should look like this with smooth preview<strong><em> </em>{3}</strong></p> <p><strong><em><a href="https://lh3.googleusercontent.com/-YzNROB4C8TY/Wqa1QodJgCI/AAAAAAAAOQQ/NU5nrs5-44InSPdKaw5UIkGIeqWMBtfvQCHMYCw/s1600-h/Loft21%255B4%255D"><img title="Loft21" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft21" src="https://lh3.googleusercontent.com/-6huY8pPMNxs/Wqa1Q0XXhEI/AAAAAAAAOQU/wSCMmjnDYdMRtBA_ZkXpBQ50HgnoPeA8QCHMYCw/Loft21_thumb%255B2%255D?imgmax=800" width="600" height="568" /></a></em></strong></p> <p>Repeat for other end of the shape.</p> <p><strong><em><a href="https://lh3.googleusercontent.com/-U4uP14PPjB4/Wqa1RZCELAI/AAAAAAAAOQY/Hi0yKq6LOJYrlnmtp4huXRNjEmwo8J3mQCHMYCw/s1600-h/Loft22%255B4%255D"><img title="Loft22" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft22" src="https://lh3.googleusercontent.com/-4IRxi3cEXGM/Wqa1R34RD5I/AAAAAAAAOQc/cPA1Q629URYRQCiVxPmH-9rWqfA4a47dACHMYCw/Loft22_thumb%255B2%255D?imgmax=800" width="600" height="568" /></a></em></strong></p> <p><strong><em></em></strong></p> <p>It should look like this with smooth preview when both side are finished<strong><em>.</em></strong></p> <p><strong><em><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixVfMzHwaCXZj2KdB5VbVMUffyOSzwSSKeBZPzB8uQUB_L4CbXogYKEOnPxafTOQWne7r-EPZKTQScsPEy18Z0LZka2ox67rvNXx-DQMLrCyWJcocXm_wGlP_rHHBBM2NqdMsV0Zd-Llg/s1600-h/Loft23%255B5%255D"><img title="Loft23" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft23" src="https://lh3.googleusercontent.com/-Xig20Fi7sFA/WqbCtIXSczI/AAAAAAAAOSk/M9mes-SJJrsk5tJyqxv5ill03NGUzpN5gCHMYCw/Loft23_thumb%255B3%255D?imgmax=800" width="370" height="350" /></a>  </em></strong><strong><em><a href="https://lh3.googleusercontent.com/-jeaZMCCL5MM/WqbCtoVq3AI/AAAAAAAAOSo/Mq0Naau5fnE8e4SaGuCBcn1X1ZVKfNp_gCHMYCw/s1600-h/Loft24%255B6%255D"><img title="Loft24" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft24" src="https://lh3.googleusercontent.com/-Pw7e0XKBv4E/WqbCuA6OnuI/AAAAAAAAOSs/UVY4DC5wqhg4OOsqRIU9C9hzbw-EjTShACHMYCw/Loft24_thumb%255B4%255D?imgmax=800" width="370" height="350" /></a></em></strong></p> <p>Smooth the object.  <strong>Mesh > Smooth</strong></p> <p><strong><em><a href="https://lh3.googleusercontent.com/-csshZC3BiQE/Wqa1T-fs7OI/AAAAAAAAOQw/Bqtd67UyT9UX4Q_sZJpWyrA-2AbBqxfQACHMYCw/s1600-h/Loft25%255B4%255D"><img title="Loft25" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft25" src="https://lh3.googleusercontent.com/-QS0HT3Ocxpo/Wqa1Ua7LusI/AAAAAAAAOQ0/BioUbDcAoVUOuu1yYeyf_1tE0-dAhIfTwCHMYCw/Loft25_thumb%255B2%255D?imgmax=800" width="600" height="568" /></a></em></strong></p> <p><strong><em></em></strong></p> <p><strong><em>Your final model should look like this . . .</em></strong></p> <p><strong><em><a href="https://lh3.googleusercontent.com/-QOPtLnDqqIY/Wqa1Uk9hjiI/AAAAAAAAOQ4/FoB-C-D3XXQf9z425lfLvRz5k0l3nN6aQCHMYCw/s1600-h/Loft26%255B4%255D"><img title="Loft26" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Loft26" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-EsmPtlqzaVQA4-yUb4PHOvy12HB2STmSIWOqjUJ45I_YsMK_BPqkmfGSk2Y27z4Q6Cf93WBQGy8DZfiypJOyRDyJb5tDUNtmXJMd9EgJGHoS8Hx2FHBr4-TOTNYgWNhCdYbWhXp8Ado/?imgmax=800" width="600" height="754" /></a></em></strong></p>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-72547411456534213012018-01-19T09:37:00.000-07:002018-01-19T22:44:03.962-07:00LIGHTING: 3-Points - Notes <div dir="ltr" style="text-align: left;" trbidi="on">
<b><span style="font-size: medium;"></span></b><br />
<ul dir="ltr"> <span style="font-size: medium;"><b>Overall Goal, post 4 renders showing, 1-Point, 2-Point, 3-Point and a creative setup to your blog. </b>All renders must have the same </span>same camera and position.<br />
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<li><b>1-Point Lighting</b> </li>
<li><b>2</b><b>-Point Lighting</b> </li>
<li><b>3-Point Lighting</b> </li>
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<b></b><b>Watch video on 3-point lighting. </b><a href="http://www.youtube.com/watch?v=AcMX1RcNRYA"><b>http://www.youtube.com/watch?v=AcMX1RcNRYA</b></a><b> </b> <b> </b> <br />
<b> </b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcCgyATfBX72TMh9Xhq5bkIsObHQ-uvz__VXcxL6KHlg7N7SFcOym65P3cgm2XBWHDs7iFKlu2vJfDI9y02PmvbY4ykZKeXy1WzVN_QPrCyJxx0ExoTcHHzLVz2Yhyphenhyphen9sRfLNuRVGhMrpU/s1600-h/New_New_3-point-light%25255B3%25255D.gif"><b><img alt="New_New_3-point-light" src="http://lh4.ggpht.com/-qnzxX6ECrdM/UKP_f591TxI/AAAAAAAAFbU/EnsixBVp1g4/New_New_3-point-light_thumb%25255B1%25255D.gif?imgmax=800" height="328" style="display: inline;" title="New_New_3-point-light" width="437" /></b></a><b> </b><br />
<b><span style="font-size: medium;">Overall Goal, post 4 renders to your blog:</span> 1-point Lighting, 2-point Lighting, 3-point Lighting, & Final Render </b><br />
<b>General Steps for Key Light: </b><br />
<span style="font-weight: bold;">Three Point Lighting</span><br />
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What is a 3-point lighting system and why are we learning it? It is basically a lighting technique that was created to simulate real world lighting in a studio environment in Hollywood. The <i>Three Point Lighting Technique</i> is a standard method used in visual media such as video, film, still photography and computer-generated imagery. It is a simple but versatile system which forms the basis of most lighting. Once you understand three point lighting you are well on the way to understanding all lighting. </div>
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A classical 3-point lighting scheme has three lights, a key light, fill light, and rim light. </div>
<dt><i><span style="font-size: medium;"> <b>One Point Lighting and Key Lights</b><br />
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<i><span style="font-size: medium;">The key light is the main or the strongest light in the scene that illuminates your subject. It is also responsible for the over all exposure and defines the most visible shadows. It could be from any main light source from the sun penetrating in a window sill to the spotlight on a stage. In a classical 3 point lighting setup. it is generally placed 30 to 45 degrees to the right or left of the camera. This range for the key light helps bring out more texture and form (dimension) in the subject.<b> </b></span></i></div>
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Punk</div>
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<img src="http://grp.ph/wp-content/uploads/2012/07/one-light.jpg" height="277" style="display: block; float: none; margin-left: auto; margin-right: auto;" width="185" /> </center>
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<span style="font-size: x-small;">Here is an example of a model with 1-point lighting. She is only lit with a “key” light.</span></center>
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<a href="http://lh4.ggpht.com/-cVRPmMDRXQU/UKFkclL4oNI/AAAAAAAAFY4/2bRNYQmQECg/s1600-h/New_1-point%252520light%25255B11%25255D.jpg"><img alt="New_1-point light" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp1xnLh_FjjZX0881srQhAxVtpXoJCmLfX8WMcPbwoAhq2-vXeQ2V0ekxRR4txOu-5WDv0XNjvaf4OYMfXW17Ie7NuRAUwl9-XMUuKJIhlvRsX6PmzD9b67FHkHbhyphenhyphennX11wBqM6Ya1Umk/?imgmax=800" height="277" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="New_1-point light" width="369" /></a> </center>
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<span style="font-size: x-small;">Here is a 1-Point setup with the abstract shape. The light is essentially in the same location as the models but our shape is completely different and captures more light.</span></center>
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<b><img alt="3-Point_Light" src="http://lh3.googleusercontent.com/-uu-HZMDkWow/VlNmY-r5ywI/AAAAAAAAMcg/H4upf--KzaY/3-Point_Light_thumb%25255B1%25255D.gif?imgmax=800" height="227" style="display: block; float: none; margin-left: auto; margin-right: auto;" title="3-Point_Light" width="400" />A general overview of my steps . . .</b></div>
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<b>Create Key Light: </b>Create a spot light <b>Create > Lights > Spot Light</b> then while the light is selected in the <i>side orthographic views</i> choose <b>Panel > Look through Selected</b>. Also label the light “Key_Light” then manipulate the light accordingly, placing it about 30 to 40 degrees to to left or right of the camera.<b> </b></div>
</td> <td valign="top" width="250"><a href="http://lh3.googleusercontent.com/-YHIcBHHrWAg/VlSaS3NUXrI/AAAAAAAAMd4/5e5xQIfakkM/s1600-h/Look_through_Selected%25255B8%25255D.jpg"><img alt="Look_through_Selected" border="0" src="http://lh3.googleusercontent.com/-rPLdN2TKCro/VlSaU18u6_I/AAAAAAAAMd8/WhteSi0FaLo/Look_through_Selected_thumb%25255B6%25255D.jpg?imgmax=800" height="203" style="border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; display: inline;" title="Look_through_Selected" width="314" /></a> </td> </tr>
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The goal it to look through the light so that the shadow reaches across the scene into the darkness. Setup the light similar to as seen below. *Note there is no shadow until you activate ray tracing. When you switch the render engine to Mental Ray, ray tracing is automatically activated.</div>
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<b><img alt="Light_Render-1" border="0" src="http://lh3.googleusercontent.com/-CrUWvPm7qQE/VlNi1NV8pdI/AAAAAAAAMX4/v8Am6Mo_8cc/Light_Render-1_thumb%25255B2%25255D.jpg?imgmax=800" height="342" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto;" title="Light_Render-1" width="500" /></b><br />
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<b>Set Render to Mental Ray:</b> Open render settings and change render using . . . Switch to Mental Ray. Notice when you render again using <b>Mental Ray</b>, a shadow appears – <b>Mental Ray</b> automatically turns on ray tracing.</div>
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<b>Turning on Mental Ray:</b> <br />If it does not appear, activate it by: <b>Window > Settings/Preferences > Plug-in Manager ></b> then check the boxes for <b>Mayatomr.mll.</b> </div>
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<img alt="Light_Render-2" border="0" src="http://lh3.googleusercontent.com/-EYdHrULwoEw/VlNi12Ci5LI/AAAAAAAAMYE/PGQwyaK5g3w/Light_Render-2_thumb%25255B2%25255D.jpg?imgmax=800" height="342" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto;" title="Light_Render-2" width="500" /><br />
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<b>Decay Rate:</b> Changing Decay Rate controls how quickly the light’s intensity decreases over distance. The default setting is No Decay. I generally try to similar real world lighting, hence I use Quadratic Decay. </div>
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<b>No Decay</b>: no decay; light reaches everything </div>
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<b>Linear:</b> light intensity decreases directly (linearly) with distance (slower than real world light) </div>
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<b>Quadratic:</b> light intensity decreases proportionally with the square of distance (the same as real world light) </div>
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<b>Cubic:</b> light intensity decreases proportionally with the cube of distance (faster than real world light) </div>
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Change Decay Rate to <b>Quadratic</b> and the scene should get really dark. <i>*Now the light is based on distance; if you move the light in closer, the scene will get brighter. </i></div>
</td> <td valign="top" width="300"><a href="http://lh3.googleusercontent.com/-tQRtryzPTrk/VlNz0dl8lbI/AAAAAAAAMc4/u66dTS0gckM/s1600-h/Decay-menu%25255B3%25255D.jpg"><img alt="Decay-menu" border="0" src="http://lh3.googleusercontent.com/-NVM57VnyKd0/VlNz0w58EiI/AAAAAAAAMc8/-Kb-GFps-5A/Decay-menu_thumb%25255B1%25255D.jpg?imgmax=800" height="225" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto;" title="Decay-menu" width="240" /></a> </td> </tr>
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<a href="http://lh3.googleusercontent.com/-Y6WmTDnpO5I/VlNi2Uj99VI/AAAAAAAAMYI/N_jVLiNi2js/s1600-h/Light_Render-3%25255B4%25255D.jpg"><b><img alt="Light_Render-3" border="0" src="http://lh3.googleusercontent.com/-0rN85GPS11s/VlNi228SSTI/AAAAAAAAMYQ/yaryGplpCfM/Light_Render-3_thumb%25255B2%25255D.jpg?imgmax=800" height="342" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto;" title="Light_Render-3" width="500" /></b></a><b> </b><br />
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Notice there is not enough light now. Change intensity until the subject has enough light. <i>*Now the light is based on distance; if you move the light in closer, the scene will get brighter. </i></div>
</td> <td valign="top" width="300"><a href="http://lh3.googleusercontent.com/-tQRtryzPTrk/VlNz0dl8lbI/AAAAAAAAMc4/u66dTS0gckM/s1600-h/Decay-menu%25255B3%25255D.jpg"><img alt="Decay-menu" border="0" src="http://lh3.googleusercontent.com/-NVM57VnyKd0/VlNz0w58EiI/AAAAAAAAMc8/-Kb-GFps-5A/Decay-menu_thumb%25255B1%25255D.jpg?imgmax=800" height="225" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto;" title="Decay-menu" width="240" /></a> </td> </tr>
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<img alt="Light_Render-4" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE5rDIxwt58p8jSJ3uryU3sWhwAs3fyrOGFVeZvA-JDZkjNPoFgyWFhyphenhyphenlDypi6vpG9QtSq24YbM512oU2QRezBP7Q0H08Ml7T2BwQbev6D70FNHWpBZ8-Sq2YPZJlE2d0EC50iXxBiFu8/?imgmax=800" height="342" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto;" title="Light_Render-4" width="500" /> <br />
<a href="http://lh3.googleusercontent.com/-zZSf3tXv1iQ/VlNi30_inxI/AAAAAAAAMYk/-qB4euhN2lE/s1600-h/Light_Render-5%25255B4%25255D.jpg"><b><img alt="Light_Render-5" border="0" src="http://lh3.googleusercontent.com/-fnYMQ3ZxYt8/VlNi4RdBz-I/AAAAAAAAMYo/viJF4ty-YCc/Light_Render-5_thumb%25255B2%25255D.jpg?imgmax=800" height="342" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto;" title="Light_Render-5" width="500" /></b></a><b> </b><br />
<a href="http://lh3.googleusercontent.com/-Goii248JVxk/VlNi4y9vIvI/AAAAAAAAMYw/mIUVL7GvCZU/s1600-h/Light_Render-6%25255B4%25255D.jpg"><b><img alt="Light_Render-6" border="0" src="http://lh3.googleusercontent.com/-lXIL7pludHU/VlNi5LZAH6I/AAAAAAAAMY0/3qpyysuqMI4/Light_Render-6_thumb%25255B2%25255D.jpg?imgmax=800" height="342" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto;" title="Light_Render-6" width="500" /></b></a><b> </b><br />
<a href="http://lh3.googleusercontent.com/-WQJjhinUzqA/VlNi5hbEfeI/AAAAAAAAMY8/YXem21m5w_c/s1600-h/Light_Render-7%25255B4%25255D.jpg"><b><img alt="Light_Render-7" border="0" src="http://lh3.googleusercontent.com/-SEgE8mfPmtM/VlNi6NrBl5I/AAAAAAAAMZA/cjIq-e6LYIw/Light_Render-7_thumb%25255B2%25255D.jpg?imgmax=800" height="342" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto;" title="Light_Render-7" width="500" /></b></a><b> </b><br />
<a href="http://lh3.googleusercontent.com/-SWZPbfAWHZw/VlNi6Tdm3SI/AAAAAAAAMZI/taVjErAbIQU/s1600-h/Light_Render-8%25255B4%25255D.jpg"><b><img alt="Light_Render-8" border="0" src="http://lh3.googleusercontent.com/-1jX-b5Ss14Y/VlNi6zk8fFI/AAAAAAAAMZQ/PL88gZEVCk4/Light_Render-8_thumb%25255B2%25255D.jpg?imgmax=800" height="342" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline;" title="Light_Render-8" width="500" /></b></a><b> </b><br />
<a href="http://lh3.googleusercontent.com/-4ZkHWQihZtU/VlNi7MGh4UI/AAAAAAAAMZY/Rg-rhdKi5bM/s1600-h/Light_Render-9%25255B8%25255D.jpg"><b><img alt="Light_Render-9" border="0" src="http://lh3.googleusercontent.com/-AhuXliRwmGg/VlNi7tRXidI/AAAAAAAAMZc/BqcmmTUVYVI/Light_Render-9_thumb%25255B6%25255D.jpg?imgmax=800" height="342" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline;" title="Light_Render-9" width="500" /></b></a><b> </b><br />
<a href="http://lh3.googleusercontent.com/-XFlDYQc68WI/VlNi72WSsLI/AAAAAAAAMZg/qF7_UXZSiAU/s1600-h/Light_Render-10%25255B4%25255D.jpg"><b><img alt="Light_Render-10" border="0" src="http://lh3.googleusercontent.com/-wfjAxyYxQ1U/VlNi8ug60JI/AAAAAAAAMZo/xKkgBdp04AE/Light_Render-10_thumb%25255B2%25255D.jpg?imgmax=800" height="342" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline;" title="Light_Render-10" width="500" /></b></a><b> </b><br />
<a href="http://lh3.googleusercontent.com/-I2BBF3PBq1Q/VlNi80K2kmI/AAAAAAAAMZ0/MxKTE7_lGRQ/s1600-h/Light_Render-12%25255B4%25255D.jpg"><b><img alt="Light_Render-12" border="0" src="http://lh3.googleusercontent.com/-LmHaQiU3d-w/VlNi9VOJoCI/AAAAAAAAMZ4/l1maoFzikj8/Light_Render-12_thumb%25255B2%25255D.jpg?imgmax=800" height="342" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline;" title="Light_Render-12" width="500" /></b></a><b> </b><br />
<a href="http://lh3.googleusercontent.com/-Zs0s29tySnE/VlNi9nNWehI/AAAAAAAAMaE/bvXqQfCDSsE/s1600-h/Light_Render-13%25255B4%25255D.jpg"><b><img alt="Light_Render-13" border="0" src="http://lh3.googleusercontent.com/-Hza8j3AULto/VlNi-PAYSwI/AAAAAAAAMaI/PGsEIYnyksw/Light_Render-13_thumb%25255B2%25255D.jpg?imgmax=800" height="342" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline;" title="Light_Render-13" width="500" /></b></a><b> </b><br />
<a href="http://lh3.googleusercontent.com/-y9svo6s-Uq8/VlNi-e9dkOI/AAAAAAAAMaM/j2BI_KIB2Oc/s1600-h/Light_Render-14%25255B4%25255D.jpg"><b><img alt="Light_Render-14" border="0" src="http://lh3.googleusercontent.com/-fJdyrntb5oA/VlNi-9evDPI/AAAAAAAAMaY/Kwm11AwN1TQ/Light_Render-14_thumb%25255B2%25255D.jpg?imgmax=800" height="342" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline;" title="Light_Render-14" width="500" /></b></a><b> </b><br />
<a href="http://lh3.googleusercontent.com/-hcPbvLrMw1E/VlNi_aIriaI/AAAAAAAAMag/hBKFN8yZri4/s1600-h/Light_Render-15%25255B4%25255D.jpg"><b><img alt="Light_Render-15" border="0" src="http://lh3.googleusercontent.com/-alfuG8pVPXc/VlNi_hVO7aI/AAAAAAAAMao/5uVnUagJgF8/Light_Render-15_thumb%25255B2%25255D.jpg?imgmax=800" height="342" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline;" title="Light_Render-15" width="500" /></b></a><b> </b><br />
<a href="http://lh3.googleusercontent.com/-ZEvawfgvyB0/VlNjAI1m-iI/AAAAAAAAMas/D6SA1FbuT84/s1600-h/Light_Render-16%25255B4%25255D.jpg"><b><img alt="Light_Render-16" border="0" src="http://lh3.googleusercontent.com/-0uAlf6aSuwI/VlNjAjJMQ-I/AAAAAAAAMa0/Y0R86U_MLX0/Light_Render-16_thumb%25255B2%25255D.jpg?imgmax=800" height="342" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline;" title="Light_Render-16" width="500" /></b></a><b> </b><br />
<a href="http://lh3.googleusercontent.com/-BWFJVrbzhnQ/VlNjA3mZbMI/AAAAAAAAMa4/hX37VLGxgGI/s1600-h/Light_Render-17%25255B4%25255D.jpg"><b><img alt="Light_Render-17" border="0" src="http://lh3.googleusercontent.com/-tKFtUkuxxx0/VlNjBdsoFqI/AAAAAAAAMa8/ZY-le3p-uUY/Light_Render-17_thumb%25255B2%25255D.jpg?imgmax=800" height="342" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline;" title="Light_Render-17" width="500" /></b></a><b> </b><br />
<a href="http://lh3.googleusercontent.com/-x10JDuaDSS0/VlNjBle12MI/AAAAAAAAMbA/QvLCV7LuCqs/s1600-h/Light_Render-18%25255B4%25255D.jpg"><b><img alt="Light_Render-18" border="0" src="http://lh3.googleusercontent.com/-xeKhREDNZ5w/VlNjCNpjA_I/AAAAAAAAMbI/u4BEwwJ0ukw/Light_Render-18_thumb%25255B2%25255D.jpg?imgmax=800" height="342" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline;" title="Light_Render-18" width="500" /></b></a><b> </b><br />
<a href="http://lh3.googleusercontent.com/-l2ZxS_g0En8/VlNjCcc7wHI/AAAAAAAAMbQ/-2swJsbGh9c/s1600-h/Light_Render-19%25255B4%25255D.jpg"><b><img alt="Light_Render-19" border="0" src="http://lh3.googleusercontent.com/-PcS1DWfL-3Q/VlNjC2Ss1YI/AAAAAAAAMbU/yPnMBzEFgG8/Light_Render-19_thumb%25255B2%25255D.jpg?imgmax=800" height="342" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline;" title="Light_Render-19" width="500" /></b></a><b> </b><br />
<dt> <b><span style="font-size: medium;">SHADOWS </span><span style="font-size: medium;"><span style="font-size: small;">There are two main choices for shadows Raytrace and Depth Map. Depth map shadows and ray traced shadows produce similar results, <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMTwIlz-NyBMzEdj17_c9ZDHVwxbB8H6y10j7Z9m8kV1CUGVVIobI8UbLsTFNl4RpItaauFSiMaF-qENLhcJGS2R7AZ9TemgAPhhdhsLLU4G34jTBwXAPn5F-ZBGNDlfQodXzh5-Q7kKc/s1600-h/Capture52%25255B1%25255D.jpg"><img align="left" alt="Capture52" border="0" src="http://lh3.ggpht.com/-x73irM4hwsM/TYe1BiSl4xI/AAAAAAAAFZQ/n-IMUyi4zy0/Capture52_thumb.jpg?imgmax=800" height="423" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; float: left; margin: 0px 10px 10px 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Capture52" width="367" /></a>though depth map shadows usually take less time to render. Maya documentation suggests to choose depth map shadows unless they cannot accomplish your visual goal; I disagree. The quality and control is more superior with Raytraced shadows and that is what I generally use.</span> </span></b><br />
</dt>
<dt> <b><span style="font-size: small;">On your main light, the "Key light,” activate Ray Traced Shadows, check Use Ray Traced Shadows, and change the light radius to somewhere between 1–10, (it could be lager or smaller) it all depends on the scale of the scene and the distance the camera is from the main objects. The shadow rays adjusts the quality of the shadow. This can drastically slow down your render times. I tend to start with at least 10 and increase it to may 40 for the final render. </span>This will remove the “grittiness” in the shadow. </b><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkCYgj1NcxMMgB-88SyIc25RIjp3YfCbuMmYDRQtDVnHfShYY4BGdZ5V0-u6P106I7a3qXzDBjERNc2vRz5O8cSDGnA6Qzmd2iVUkjmGr8EtKKDXGqpZvCp65TBEcG0DPmzij-xoB4ja0/s1600/Capture44.JPG" style="margin-left: 1em; margin-right: 1em;"><span style="color: black;"></span><b><img border="0" height="91" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkCYgj1NcxMMgB-88SyIc25RIjp3YfCbuMmYDRQtDVnHfShYY4BGdZ5V0-u6P106I7a3qXzDBjERNc2vRz5O8cSDGnA6Qzmd2iVUkjmGr8EtKKDXGqpZvCp65TBEcG0DPmzij-xoB4ja0/s320/Capture44.JPG" style="display: block; float: none; margin-left: auto; margin-right: auto;" width="320" /></b></a><b> </b><br />
<ul></ul>
<li> <b>Light Radius</b><br />
<b>– This defines the area from which the light is coming. The larger the Radius, the softer our shadows will be. </b><br />
</li>
</dt>
</ul>
<br />
<li><b>Shadow Rays – Increasing this will increase the samples of our shadow quality, but will also increase our render times. </b> </li>
<li><b>Ray Depth Limit – Is the limit of how many times the light ray will bounce from one surface to another.</> </></> </b><table border="1" cellpadding="5" cellspacing="0" style="width: 600px;"><tbody>
<tr> </tr>
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<ul> <b><span style="font-size: large;">1st Render – One Point Perspective:</span> Key Light with ray traced shadows. </b><br />
<b>Save render as 1-Point_Perspective and make sure you change it to a JPG format. </b><br />
<ul></ul>
<li> <b>Post render in Blog. </b><br />
</li>
</ul>
</li>
<br />
<center>
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<tr> </tr>
</tbody></table>
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<b><span style="font-size: medium;">KEY LIGHT with FILL LIGHT</span> </b><br />
<b>The fill light should be able to reduce and control the amount of shadows created. The idea is not to totally remove the shadows but to maintain a good ratio between main light and fill light. Different ratio gives you different feel so you have to do a lot of experimentation. <i>The fill light helps fill the shadows that the main light casts, basically it simulates the ambient light . <span style="color: red;">NEEDS MORE</span></i></b><br />
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<b><img align="left" src="http://www.prophotonut.com/wp-content/uploads/2010/07/sl07.jpg" height="277" style="display: inline; float: left; margin: 0px 10px 0px 0px;" width="185" /> </b><br />
<span style="font-size: x-small;"><b> Here is an example of a model with 2-point lighting. She is lit very evenly with both a “key” light and a “fill” light.</b></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB2M01SPD7hFxt8W7nL4huw8wI6g6rXFDgUaD3mSHYTulLZdq3Gc49oYofOsxcsS0QuBgfgDJKR4fuwERssrcfipRVzJ3HIfzntiADXO88PSVnL8ai3YISKcF8_f99qbmZYonh9s6LexQ/s1600-h/New_2-point%252520light%25255B2%25255D.jpg"><b><img alt="New_2-point light" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaAl9QihowcIjzvjyUhy62Mkw_ZjZEmbG5OMHErng5ErjLqcEXOKRUv30xk2igEgVsff4jMQAd0jZY2tpTX1CADmem5M0iRkuwvHZw_7H3jxU6XLMnR3_-4P6KjM2o_CRLmUfp9syesd8/?imgmax=800" height="278" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="New_2-point light" width="371" /></b></a><b> </b><br />
<b><span style="font-size: x-small;">Here is a 2-Point setup with the abstract shape. The “key” light has not changed from the 1st render. The “fill” light softly fills in the shadows made by the “key” light.</span> </b></center>
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<b>Create Fill Light: Create a spot light Create > Lights > Spot Light then while each light is selected in one of the orthographic views choose Panel > Look through Selected. Also label the light“Fill Light” then Manipulate each light accordingly placing it about 30 to 40 degrees to to left or right of the camera. </b><br />
<b><span style="font-size: medium;">Fill Light Shadows </span>On your "fill" light, activate ray traced shadows, check Use Ray Traced Shadows, and change the light radius to about 10 , it can be anything, but the objective is to soften the shadows from this direction. <span style="font-size: small;">The shadow rays adjusts the quality of the shadow. This can drastically slow down your render times. I tend to start with at least 10 and increase it to may 40 for the final render.</span> This will remove the “grittiness” in the shadow. </b><br />
<b> </b> <br />
<table border="1" cellpadding="5" cellspacing="0" style="width: 600px;"><tbody>
<tr></tr>
</tbody></table>
<br />
<div align="justify">
<table border="1" cellpadding="5" cellspacing="0" style="width: 600px;"><tbody>
<tr> <td valign="top" width="600"><ul> <b><span style="font-size: large;">2nd Render – Two Point Perspective:</span> Key Light with ray traced shadows. </b><br />
<b>Save render as 2-Point_Perspective and make sure you change it to a JPG format. </b><br />
<ul></ul>
<li> <b>Post render in Blog. </b><br />
</li>
</ul>
</td> </tr>
</tbody></table>
</div>
<table border="0" cellpadding="5" cellspacing="0" style="width: 795px;"><tbody>
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</tbody></table>
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<tr></tr>
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<b><span style="font-size: medium;">KEY LIGHT, FILL LIGHT and RIM LIGHT</span> </b><br />
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<br />
<b><img src="http://www.prophotonut.com/wp-content/uploads/2010/07/sl02.jpg" height="271" style="display: block; float: none; margin-left: auto; margin-right: auto;" width="406" /> </b><br />
<b><span style="font-size: small;">Classic three point lighting set up.</span> </b><br />
<a href="http://lh5.ggpht.com/-fJxS9lQwvtg/UKFkgOI7ngI/AAAAAAAAFZk/WEJBhKLcR4g/s1600-h/New_3-point%252520light%25255B4%25255D.jpg"><b><img alt="New_3-point light" border="0" src="http://lh6.ggpht.com/-e3RjqllTpBg/UKFkgnC2UGI/AAAAAAAAFZs/Hb1bx39hLL8/New_3-point%252520light_thumb%25255B4%25255D.jpg?imgmax=800" height="271" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="New_3-point light" width="361" /></b></a><b> </b><br />
<b>Here is a 3-Point setup with the abstract shape. </b><br />
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<br />
<b> </b> <br />
<center>
</center>
<center>
<dt></dt>
<dt></dt>
<dt> </dt>
<dt> <table border="1" cellpadding="5" cellspacing="0" style="width: 600px;"><tbody>
<tr></tr>
</tbody></table>
<br />
<div align="justify">
<table border="1" cellpadding="5" cellspacing="0" style="width: 600px;"><tbody>
<tr> <td valign="top" width="600"><ul> <b><span style="font-size: large;">3rd Render – Three Point Perspective:</span> </b><br />
<b>Key Light</b> with ray traced shadows. <br />
<b>Fill Light</b> with Soft ray traced shadows. <br />
<b>Rim Light</b> with Soft ray traced shadows. <br />
Save render as <b>3-Point_Perspective</b> and make sure you change it to a JPG format. <br />
<ul></ul>
<li> Post render in Blog. <br />
</li>
</ul>
</td> </tr>
</tbody></table>
</div>
</dt>
<dt> <><><><><><><><><><><><><><><></dt>
<dt> </></></></></></></></></></></></></></></dt>
</><table border="1" cellpadding="5" cellspacing="0" style="width: 600px;"><tbody>
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<dt></dt>
<dt></dt>
<dt><span style="font-size: medium;"><b></b></span></dt>
<dt><span style="font-size: medium;"><b>Rim Light Shadows </b></span>On your "fill" light, activate ray traced shadows, check <b>Use Ray Traced Shadows</b>, and change the<b> light radius</b> to about<b> 10</b> , it can be anything, but the objective is to soften the shadows from this direction. <span style="font-size: small;">The <b>shadow rays</b> adjusts the quality of the shadow. This can drastically slow down your render times. I tend to start with at least <b>10</b> and increase it to may <b>40</b> for the final render.</span> This will remove the “grittiness” in the shadow.</dt>
<dt> </dt>
<dt></dt>
<dt> </dt>
<dt> <table border="1" cellpadding="5" cellspacing="0" style="width: 600px;"><tbody>
<tr></tr>
</tbody></table>
<ul> <b><span style="font-size: large;">4th Render – Three Point Perspective Final Render:</span> </b><br />
<b>Key Light</b> with ray traced shadows. <br />
<b>Fill Light</b> with Soft ray traced shadows. <br />
<b>Rim Light</b> with Soft ray traced shadows. <br />
Save render as <b>3-Point_Perspective</b> and make sure you change it to a JPG format. <br />
<ul></ul>
<li> Post render in Blog. <br />
</li>
</ul>
</dt>
</center>
<br />
<dt><br /><table border="0" cellpadding="5" cellspacing="0" style="width: 819px;"><tbody>
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</tbody></table>
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</dt>
<dt></dt>
<dt> </dt>
<dt> <b>This is what it look like from the top view.</b> The lights are not really setup the way we want them to be, we will change this in a bit. This is just the initial setup. <br />
<b>Label all the lights:</b> Key Light, Fill Light, & Rim Light. <br />
<b>Turn off both the Fill and Rim light:</b> Select each light and in the <b>Attribute Editor</b> change their <b>Intensity</b> to <b>0</b>. <br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUZy6KT6MpQrclxv2TvAKs3sASfPkWcBD6DywkgwQCN6vaHl3wmPIBgEDh8arNL1ghG37WTgJEodVujTx8MpCYOKu0_SZ_nvJA5Ci6-Ih5RE-k_VDAeWG8BXJw5NjljbqOFQ33TudHee0/s1600-h/Capture49%5B3%5D.jpg"><img alt="Capture49" border="0" src="http://lh6.ggpht.com/_i0aFP1tI0Yw/TYeTMkMEO4I/AAAAAAAACe0/JfwHZtVSFZw/Capture49_thumb%5B1%5D.jpg?imgmax=800" height="433" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Capture49" width="444" /></a> <br />
FINAL RENDER 3-Point Lighting <br />
<b><span style="font-size: medium;"></span></b> </dt>
<dt></dt>
<dt><b><span style="font-size: medium;">CREATIVE LIGHTING</span></b> </dt>
<dt> </dt>
<dt> <table border="0" cellpadding="5" cellspacing="0" style="width: 819px;"><tbody>
<tr></tr>
</tbody></table>
<img src="http://www.prophotonut.com/wp-content/uploads/2010/07/sl22.jpg" height="399" style="display: block; float: none; margin-left: auto; margin-right: auto;" width="266" /> <br />
<b>Two Point lighting: Hard “Key” light from the right side and hard “Rim” Light from the back left. Ambient light slightly revels the subject.</b> <br />
<img src="http://www.prophotonut.com/wp-content/uploads/2010/07/sl20.jpg" height="399" width="266" /> <br />
<b>Two Point lighting: Hard “Key” light from the right side and soft warm “Fill" Light from the front left. </b><br />
<img src="http://www.prophotonut.com/wp-content/uploads/2010/07/sl24.jpg" height="399" width="266" /><b> </b><br />
<b> </b><br />
<b><b>Soft cool textured light.</b></b><br />
<b> </b><b></b></dt>
<br />
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</tbody></table>
<br />
<img src="http://www.prophotonut.com/wp-content/uploads/2010/07/sl12.jpg" height="259" width="388" /><img src="http://www.prophotonut.com/wp-content/uploads/2010/07/sl10.jpg" height="259" width="388" /> <br />
<ol></ol>
<li> All the lights were hard sources and upstage for this shot. <br />
</li>
<li> One Lupo 800 light was all I used plus a bit of magic. Continuous light is perfect for this kind of effect because what you see is what you get. White balance was 3800k. <br />
</li>
<li> We then broke off from f/16 and opened up to f/2.8 for a bit of a shake up. The light here was daylight coming through my open door in the studio. <br />
</li>
<li> Next it was time to shoot the same corner with continuous light. The Lupo 1200 provided the slash of light while the Lupo 800 was warming up as an area flood. The warm up period gives a green light, it soon passes to reveal pure white light. <br />
</li>
<li> Pop the white balance to 2600k for a bit of blue action <br />
</li>
<li> One Lupo 800 light was all I used plus a bit of magic. Continuous light is perfect for this kind of effect because what you see is what you get. White balance was 3800k. <br />
<dt> <ol></ol>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJjyRrFB5LG_VwHALSBEIxdcG6ObT3BcyR4ILVyh8p6UFSg1E7v3q3ryaZFL5Qe2VGD4x3fAC3GWDaR-8oGS3USMNkcGSwxsAN3ldaKFqmijY_yadv9zsdU92wSH8Aq1W7tbXEPXNXoUo/s1600-h/New_3-point-light-2%25255B4%25255D.gif"><img alt="New_3-point-light-2" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi-erUiPQ_tdxANz7Aac7Vt0IGh_rwcedghYHPVOk1XSi_cM_MMD8qCwCjz0wFyPPXG5k7ss1rXhF1Tx7nxK9yPN0nob1ZstqZsoYJfJvXnOlkVtbo7lZNCmlYybzMOZMkGBM_-MFoQMw/?imgmax=800" height="349" style="display: block; float: none; margin-left: auto; margin-right: auto;" title="New_3-point-light-2" width="466" /></a> <br />
Great Rendering Article. <br />
http://www.fxguide.com/featured/the-art-of-rendering/ <br />
<b>Talk about indirect lighting. </b><br />
In our case, the main light source is in the ceiling. Look at the top your hand, why is the bottom of your hand not completely in the shadows? <br />
Reflecting <br />
Light is a transverse, electromagnetic wave that can be seen by humans. <br />
The photon the basic "unit" of light <br />
Any light that you see is made up of a collection of one or more photons propagating through space as electromagnetic waves. In total darkness, our eyes are actually able to sense single photons, but generally what we see in our daily lives comes to us in the form of zillions of photons produced by light sources and reflected off objects. If you look around you right now, there is probably a light source in the room producing photons, and objects in the room that reflect those photons. Your eyes <b>absorb</b> some of the photons flowing through the room, and that is how you see. <br />
For instance, a photon in the visible spectrum would contain an energy of approximately 4 X (10 to the power of -19) joules Thus, a perfectly efficient 100-watt light bulb would emit approximately 2.5 X (10 to the power of 20) photons per second. <br />
</dt>
<dt> </dt>
<dt> <b>HDRI image</b> <br />
If I put a chrome ball in a black room, what would it look like? Reflective material is directly dependent on the environment. <br />
</dt>
<dt> </dt>
<dt> HDRI IMAGES HERE: <a href="http://www.pauldebevec.com/Probes/" title="http://www.pauldebevec.com/Probes/">http://www.pauldebevec.com/Probes/</a><br />
</dt>
</li>
</ol>
</div>
Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-64555204702984649202017-12-29T14:44:00.000-07:002018-01-19T20:30:25.580-07:00Sculpture Lofting: Laser Cut<div dir="ltr" style="text-align: left;" trbidi="on">
Using the EP Curve Tool, create some closed shapes.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjITIUc-cvqXUpVmeMDx2YL3l7wBypWoDwzTB8oV_EbBFpcfUt43Eu3_ye9pUSsiFn7OAgXByVjVKT7aC3PoD17vBYo5Az0FSq9T9RPtPA9wf0a0u0bE-oklUU1s6yfWSJuxt1n9dxSACY/s1600-h/Curve%25255B2%25255D.jpg"><img alt="Curve" border="0" height="171" src="https://lh3.googleusercontent.com/-yDUCPozktX8/WCD1dUc5_ZI/AAAAAAAANPw/pxkPuRQVCE8/Curve_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve" width="244" /></a><br />
Select all the curves and give them a <b>Planar</b> <b>Surface</b>. <b>Surfaces > Planar</b> using default settings. <br />
<a href="https://lh3.googleusercontent.com/-whm7Ibjgy8w/WCMupCZy6eI/AAAAAAAANTM/MpmZZPasKuM/s1600-h/Curve3-1%25255B7%25255D.jpg"><img alt="Curve3-1" border="0" height="192" src="https://lh3.googleusercontent.com/-3rpTu8ZYp_Y/WCMupsOH4ZI/AAAAAAAANTQ/Zf8456CZKys/Curve3-1_thumb%25255B3%25255D.jpg?imgmax=800" style="background-image: none; border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve3-1" width="246" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_-HD-XNSmQieIOLE_o7tTPjyWGd0P1ddv_FduX50sq-VqeDHzlPpI8IxVJU1UXeAio_otAxg2Da1YLqwGr4JYI2brG55hhoudFqTLV2ipkASG1VNjc7h1m8_K3BnWFJ5uDpDkxMHx5HM/s1600-h/Curve3-2%25255B4%25255D.jpg"><img alt="Curve3-2" border="0" height="192" src="https://lh3.googleusercontent.com/-rxk1J8I0ogs/WCMuqc_wNjI/AAAAAAAANTY/K88i3B81WWQ/Curve3-2_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 0px 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve3-2" width="246" /></a><br />
<br />
<table border="0" cellpadding="2" cellspacing="0" style="width: 624px;"><tbody>
<tr> <td valign="top" width="622"><div align="center">
*If it doesn’t look right, you might have to fill them in indepedently by selecting indivual groups. </div>
</td> </tr>
<tr> <td valign="top" width="622"><div align="center">
<a href="https://lh3.googleusercontent.com/-Df_LgasCC6A/WCD1d-yfQuI/AAAAAAAANP0/cktQ8YMo1uA/s1600-h/Curve2%25255B2%25255D.jpg"><img alt="Curve2" border="0" height="171" src="https://lh3.googleusercontent.com/-5AG3gG7n4Fs/WCD1eecbiEI/AAAAAAAANP4/ela6wPwsxpI/Curve2_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve2" width="244" /></a><a href="https://lh3.googleusercontent.com/-EuzS6zAGT3g/WCD1e1C6ykI/AAAAAAAANP8/5Sa-1ZDtauA/s1600-h/Curve3%25255B2%25255D.jpg"><img alt="Curve3" border="0" height="171" src="https://lh3.googleusercontent.com/-kDuoFgAZU2Q/WCD1fINGO1I/AAAAAAAANQA/BOm1QVbgnDo/Curve3_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve3" width="244" /></a></div>
</td> </tr>
</tbody></table>
<br />
<br />
<a href="https://lh3.googleusercontent.com/-5JwY7Ls2RF4/WCD1fsWKQeI/AAAAAAAANQE/IcuSAJDsBBU/s1600-h/Curve4%25255B2%25255D.jpg"><img alt="Curve4" border="0" height="171" src="https://lh3.googleusercontent.com/-4ZoLHTMswzY/WCD1gNr7d5I/AAAAAAAANQI/7klG9aqZyI4/Curve4_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve4" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-kzSKxmYqV1o/WCD1gfWFw9I/AAAAAAAANQM/_0BaiOnqpv0/s1600-h/Curve5%25255B2%25255D.jpg"><img alt="Curve5" border="0" height="171" src="https://lh3.googleusercontent.com/-QIL20LDFWdI/WCD1g8EwHPI/AAAAAAAANQQ/tQAgUvexzOA/Curve5_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve5" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-OKMyh9n-hSU/WCD1hCJjTgI/AAAAAAAANQU/Ghcz7gO9E5w/s1600-h/Curve6%25255B2%25255D.jpg"><img alt="Curve6" border="0" height="171" src="https://lh3.googleusercontent.com/-ZzpTH2DW5x0/WCD1hg7uqhI/AAAAAAAANQY/Pbi8XDdo6NA/Curve6_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve6" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-blUZ2sRlaZQ/WCD1h8aIO1I/AAAAAAAANQc/9aYg4CeqSB4/s1600-h/Curve7%25255B2%25255D.jpg"><img alt="Curve7" border="0" height="160" src="https://lh3.googleusercontent.com/-XdMDQ1w7Ic4/WCD1iZa_YKI/AAAAAAAANQg/KRUz-p8eSiQ/Curve7_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve7" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-VAz9oYW40N4/WCD1iyNIrQI/AAAAAAAANQk/P3-OuVqO1AM/s1600-h/Curve8%25255B2%25255D.jpg"><img alt="Curve8" border="0" height="168" src="https://lh3.googleusercontent.com/-NPGsKsRl2e8/WCD1jE6R_MI/AAAAAAAANQo/Ar_wzreffXE/Curve8_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve8" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-WdjSsXKxtEg/WCD1jn33WkI/AAAAAAAANQs/xQzYRWX_u14/s1600-h/Curve9%25255B2%25255D.jpg"><img alt="Curve9" border="0" height="131" src="https://lh3.googleusercontent.com/-YXUEYFThwaI/WCD1kBMi6jI/AAAAAAAANQw/9uKQgtw1GjI/Curve9_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve9" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-rVE0QsXmw7k/WCD1kZM42rI/AAAAAAAANQ0/XIJOi7MFzKg/s1600-h/Curve10%25255B2%25255D.jpg"><img alt="Curve10" border="0" height="197" src="https://lh3.googleusercontent.com/-wRq4-TRB4n8/WCD1k7D7CiI/AAAAAAAANQ4/6Jx1kVbOZkY/Curve10_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve10" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-c0sOUkGhW1U/WCD1lCEKtoI/AAAAAAAANQ8/_iFhD-QHatU/s1600-h/Curve11%25255B2%25255D.jpg"><img alt="Curve11" border="0" height="161" src="https://lh3.googleusercontent.com/-bRNCasNQnYc/WCD1lkRAwXI/AAAAAAAANRA/vYo1sIpXBlY/Curve11_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve11" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-jZiqoBV9NpA/WCD1mAqtYwI/AAAAAAAANRE/W4wfz4laq7Y/s1600-h/Curve12%25255B2%25255D.jpg"><img alt="Curve12" border="0" height="244" src="https://lh3.googleusercontent.com/-utuS5dVNbV8/WCD1mf7N-5I/AAAAAAAANRI/ZyZv9AWi6Co/Curve12_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve12" width="215" /></a><br />
<a href="https://lh3.googleusercontent.com/-kJt919FTnNY/WCD1m3zOMzI/AAAAAAAANRM/O5yNFFatJSg/s1600-h/Curve13%25255B2%25255D.jpg"><img alt="Curve13" border="0" height="122" src="https://lh3.googleusercontent.com/-b76lDkxvhNI/WCD1nDq5ZWI/AAAAAAAANRQ/GD6jwy0aBOM/Curve13_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve13" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-mWaGa6FuXts/WCD1nulku8I/AAAAAAAANRU/5f-N6BskGfo/s1600-h/Curve14%25255B2%25255D.jpg"><img alt="Curve14" border="0" height="122" src="https://lh3.googleusercontent.com/-8QCcVyTNyvc/WCD1oH_8-iI/AAAAAAAANRY/chHfxrwKCgU/Curve14_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve14" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-7G0oPYD5TGo/WCD1oaDzalI/AAAAAAAANRc/6gAOJfuRb2E/s1600-h/Curve15%25255B2%25255D.jpg"><img alt="Curve15" border="0" height="122" src="https://lh3.googleusercontent.com/-fxyqCfzTBOs/WCD1o75vmxI/AAAAAAAANRg/kAOL_n-myZw/Curve15_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve15" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-_TFsfPHxnQk/WCD1pWfZ-8I/AAAAAAAANRk/vGijoNRrq3I/s1600-h/Curve16%25255B2%25255D.jpg"><img alt="Curve16" border="0" height="108" src="https://lh3.googleusercontent.com/-uXo-PzdX464/WCD1phg5YRI/AAAAAAAANRo/XTwG1vDA75k/Curve16_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve16" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-qLHb-X6uw-w/WCD1qHKqYXI/AAAAAAAANRs/JQv-WAkwY2g/s1600-h/Curve17%25255B2%25255D.jpg"><img alt="Curve17" border="0" height="108" src="https://lh3.googleusercontent.com/-SzzSeCbIkCk/WCD1qUApK1I/AAAAAAAANRw/woXQh4QbZEA/Curve17_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve17" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-i4ygt5hICu0/WCD1qzOi9AI/AAAAAAAANR0/vEHFJFhGU8w/s1600-h/Curve18%25255B2%25255D.jpg"><img alt="Curve18" border="0" height="213" src="https://lh3.googleusercontent.com/-G86QP5WBqdc/WCD1rSaNdnI/AAAAAAAANR4/vbR6VgGBouU/Curve18_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve18" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-uDr29GjuzZA/WCD1rtE1m8I/AAAAAAAANR8/zvlZnvVTRcc/s1600-h/Curve19%25255B2%25255D.jpg"><img alt="Curve19" border="0" height="213" src="https://lh3.googleusercontent.com/-yFz3i91wcRA/WCD1sKqTAWI/AAAAAAAANSA/kv9YbMbdY-s/Curve19_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve19" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-YfTms0-hqbQ/WCD1siRJdHI/AAAAAAAANSE/UmAMFcB_nqs/s1600-h/Curve20%25255B2%25255D.jpg"><img alt="Curve20" border="0" height="101" src="https://lh3.googleusercontent.com/-Kgnt-L610Wo/WCD1sw2S6vI/AAAAAAAANSI/uzPcPE7fpiY/Curve20_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve20" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-YiMDj27kBjA/WCD1tbanqII/AAAAAAAANSM/6pueYCraorM/s1600-h/Curve21.%25255B2%25255D.jpg"><img alt="Curve21." border="0" height="244" src="https://lh3.googleusercontent.com/-y0zmNaWRsjU/WCD1t1EdQVI/AAAAAAAANSQ/H5jDujO6cv8/Curve21._thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve21." width="207" /></a><br />
<a href="https://lh3.googleusercontent.com/-b5yRbw-ob4g/WCD1uCzvatI/AAAAAAAANSU/DeUeOJARHsA/s1600-h/Curve22%25255B2%25255D.jpg"><img alt="Curve22" border="0" height="116" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7jexW7X8FKub-ozPgMlX6AThgT8rxZk3VbZJxSeYC4vYC5bHgqBYV13BILtJmn1ulYXShLhOgaHVMZeIUF8WWdKQXvGI7S2o0vyeJa9NqqYiBAz4Wi_1VjqjREvpjh-GUFWN1AidcNV4/?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve22" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-UTCn4BV0tHk/WCD1vODh-uI/AAAAAAAANSc/49R5kkmQzAw/s1600-h/Curve23%25255B2%25255D.jpg"><img alt="Curve23" border="0" height="213" src="https://lh3.googleusercontent.com/-7KzDAbIbB7U/WCD1vcyfxPI/AAAAAAAANSg/EfHTyLSvfRI/Curve23_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve23" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-h0ejGR-ofBU/WCD1vwlrhKI/AAAAAAAANSk/shXa5rZ8ZKA/s1600-h/Curve24%25255B2%25255D.jpg"><img alt="Curve24" border="0" height="139" src="https://lh3.googleusercontent.com/-PjOv1IvgWU4/WCD1wEmEChI/AAAAAAAANSo/2rcdHwEj6bk/Curve24_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve24" width="244" /></a><br />
<a href="https://lh3.googleusercontent.com/-bVTuIh2oAO0/WCD1wtnhjhI/AAAAAAAANSs/KQNBGYvSuH0/s1600-h/Curve25%25255B2%25255D.jpg"><img alt="Curve25" border="0" height="89" src="https://lh3.googleusercontent.com/-agtC-l5CCAw/WCD1xBhIICI/AAAAAAAANSw/HxiLsxJPc6Y/Curve25_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve25" width="244" /></a></div>
Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-5826212256653825172017-12-07T11:58:00.001-07:002017-12-07T11:58:37.841-07:00Bending 3D Type to a Cylinder <p><a href="https://lh3.googleusercontent.com/-JOYPxtFZMSQ/WimPVlEr5cI/AAAAAAAAOAw/2ibSP6hNxw0YmY5JEYjq1cUey7JX7r0kACHMYCw/s1600-h/Capture1%255B4%255D"><img title="Capture1" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Capture1" src="https://lh3.googleusercontent.com/-Bh7vDmuqrU0/WimPWOSv8SI/AAAAAAAAOA0/HCrqtUctrJ4NLAoc3TJP4Ig9bfMvV0lMACHMYCw/Capture1_thumb%255B2%255D?imgmax=800" width="500" height="335" /></a></p> <p><a href="https://lh3.googleusercontent.com/-bQWTXAxi3Zc/WimPWzNLr3I/AAAAAAAAOA4/xuyEr3SGzscPee_kUhkoPefUmpVW52ypQCHMYCw/s1600-h/Capture2%255B4%255D"><img title="Capture2" style="border: 0px currentcolor; border-image: none; display: inline; background-image: none;" border="0" alt="Capture2" src="https://lh3.googleusercontent.com/--iNcxmJw-1w/WimPXEtCwVI/AAAAAAAAOA8/yYpzn2K3gtEM3WFXpg9EsppKy5Q25tOxwCHMYCw/Capture2_thumb%255B2%255D?imgmax=800" width="500" height="498" /></a></p>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-17163012586484065122017-11-03T13:03:00.001-06:002017-11-03T13:03:54.157-06:00Final Project Turn-in<div style="text-align: left;" dir="ltr" trbidi="on"> <br /><strong>Give your post a title of "Project </strong>{#1}<strong> Summary"</strong> <br /></div> <div style="text-align: left;" dir="ltr" trbidi="on"></div> <div style="text-align: left;" dir="ltr" trbidi="on"><strong><u>Project Information</u></strong></div> <div style="text-align: left;" dir="ltr" trbidi="on"><strong>Artwork Title: “</strong><em>Disappointment</em><strong>”</strong></div> <div style="text-align: left;" dir="ltr" trbidi="on"><strong> <br /></strong></div> <div style="text-align: left;" dir="ltr" trbidi="on"><b>Project Description:</b> (1-sentence) Basically what was/is your goal for them month.  It may be the same as the previous month. <br /> <br /><b>Medium:</b> <br /> For Example: <br /></div> <div style="text-align: left;" dir="ltr" trbidi="on"> <ul style="text-align: left;"> <li>Character Concept  Design #1</li> <li>Digital Painting using Photoshop</li> <li>Sculpture </li> </ul> </div> <br /><u><b>Project Progression Summary & Reflection</b>:</u>  (3-4 paragraphs) Basically, in paragraph form write a summary of what you did as well as a thorough reflection.  The degree to which the student presents information that supports the central purpose, arguments, or goals of the project. Should include reflection as well. <br /> <br /><b><u>Visual Project Progression Images:</u></b>  Post a clear progression of your skill development. Screen shots and final renders <br /> <br /><b><u>General Writing:</u> </b>Grammar, punctuation, general writing <br /> <div style="text-align: left;" dir="ltr" trbidi="on"></div> <div style="text-align: left;" dir="ltr" trbidi="on"></div> <div style="text-align: left;" dir="ltr" trbidi="on"> <br /> Grade is based out of 340 points with an additional potential for 60 bonus points. <br /> <br /></div> <div style="text-align: left;" dir="ltr" trbidi="on"> <table style="width: 667px;" cellspacing="0" cellpadding="2" border="1"><tbody> <tr bgcolor="#cccccc"> <td valign="top" width="127"></td> <td valign="top" width="128"> <div align="center"><b>0</b></div> </td> <td valign="top" width="128"> <div align="center"><b>1</b></div> </td> <td valign="top" width="125"> <div align="center"><b>2</b></div> </td> <td bgcolor="#000000" valign="top" width="157"></td> </tr> <tr> <td valign="top" width="127"><b>Purpose </b>(Current Skill Goal)</td> <td valign="top" width="128"> <div align="center">None</div> </td> <td valign="top" width="128"> <div align="center">Some Development</div> </td> <td valign="top" width="125"> <div align="center">Fully Developed <br /> Well Written </div> </td> <td bgcolor="#000000" valign="top" width="157"></td> </tr> <tr bgcolor="#cccccc"> <td valign="top" width="127"></td> <td valign="top" width="128"> <div align="center"><b>1 - 3</b></div> </td> <td valign="top" width="128"> <div align="center"><b>4 – 7 </b></div> </td> <td valign="top" width="125"> <div align="center"><b>8 – 10 </b></div> </td> <td valign="top" width="157"> <div align="center"><b>11 – 12 </b></div> </td> </tr> <tr> <td valign="top" width="127"><b>Project Progression Summary</b></td> <td valign="top" width="128"> <div align="center">Minimal Summary  Development</div> </td> <td valign="top" width="128"> <div align="center">Some Summary  Development</div> </td> <td valign="top" width="125"> <div align="center">Fully Developed Summary </div> </td> <td valign="top" width="157">Above and Beyond</td> </tr> <tr> <td valign="top" width="127"><b>Visual Project Progression Images</b></td> <td valign="top" width="128"> <div align="center">Minimal Visual Progression</div> </td> <td valign="top" width="128"> <div align="center">Some Visual Progression</div> </td> <td valign="top" width="125"> <div align="center">Fully Documented</div> <div align="center">Visual Progression</div> </td> <td valign="top" width="157">Above and Beyond</td> </tr> <tr> <td valign="top" width="127"><b>Overall Project(s) Progress</b></td> <td valign="top" width="128"> <div align="center">Minimal Progress</div> </td> <td valign="top" width="128"> <div align="center">Some </div> <div align="center">Progress</div> </td> <td valign="top" width="125"> <div align="center">Adequate <br /> Progress</div> </td> <td valign="top" width="157">Above and Beyond</td> </tr> <tr bgcolor="#cccccc"> <td valign="top" width="127"> <div align="center"></div> </td> <td valign="top" width="128"> <div align="center"><b>0</b></div> </td> <td valign="top" width="128"> <div align="center"><b>1</b></div> </td> <td valign="top" width="125"> <div align="center"><b>2</b></div> </td> <td bgcolor="#000000" valign="top" width="157"></td> </tr> <tr> <td valign="top" width="127"><b>General Writing</b></td> <td valign="top" width="130">Poor sentences, no punctuation, fragments, or none completed. </td> <td valign="top" width="132">Good work, several small mistakes, good effort. </td> <td valign="top" width="132">Excellent writing, few spelling mistakes, coherent and well-done. </td> <td bgcolor="#000000" valign="top" width="157"></td> </tr> </tbody></table> </div>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-20263651698514516162017-10-03T12:27:00.000-06:002018-01-19T20:45:44.455-07:00Tessellations with Maya<div dir="ltr" style="text-align: left;" trbidi="on">
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<img alt="http://danceswithferrets.org/geekblog/wp-content/uploads/2013/08/EscherExample.png" src="http://danceswithferrets.org/geekblog/wp-content/uploads/2013/08/EscherExample.png" /> </div>
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<a href="https://lh3.googleusercontent.com/-WmJrOw_aMF4/WCDEOXt4bAI/AAAAAAAANOA/on4fL69Yn8I/s1600-h/Tessellation_Example%25255B4%25255D.gif"><img alt="Tessellation_Example" height="541" src="https://lh3.googleusercontent.com/-d0upqJ0OR6o/WCDEOhFi6fI/AAAAAAAANOE/ID2CuMJsdeM/Tessellation_Example_thumb%25255B1%25255D.gif?imgmax=800" style="display: inline;" title="Tessellation_Example" width="500" /></a></div>
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<iframe allowfullscreen="allowfullscreen" frameborder="0" height="480" src="https://www.youtube.com/embed/T6L6bE_bTMo" style="height: 383px; width: 608px;" width="854"></iframe> <br />
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<iframe allowfullscreen="allowfullscreen" frameborder="0" gesture="media" height="360" src="https://www.youtube.com/embed/Kcc56fRtrKU" width="640"></iframe></div>
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<b>In the TOP View . . .</b> Make a <i><b>cylinder</b></i> with <u>6 sides</u>. *<i>This is to be used as a reference object.</i> </div>
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<b>Create Primatives > Polygon > Cylinder ◻</b></div>
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<a href="https://lh3.googleusercontent.com/-pgqMu0YkAmk/WCDEPHtfbhI/AAAAAAAANOI/UXh-s_OkKJs/s1600-h/Menu2%25255B4%25255D.jpg"><img alt="Menu2" border="0" height="348" src="https://lh3.googleusercontent.com/-TupzXZEQ3QM/WCDEPYAZkHI/AAAAAAAANOM/I2a1RMarA-s/Menu2_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Menu2" width="504" /></a></div>
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<span style="color: red;">It should look like this.</span></div>
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Push it back in the <b>Translate Y: –1</b> units.</div>
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<a href="https://lh3.googleusercontent.com/-5ZCWqxGtcSc/WAUj_N9glNI/AAAAAAAANIY/akDbU9sRKz4/s1600-h/Tess1%25255B2%25255D.jpg"><img alt="Tess1" border="0" height="246" src="https://lh3.googleusercontent.com/-iBXOyoKTxwQ/WAUj_tQVBnI/AAAAAAAANIc/3LWNY8I4uzo/Tess1_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; margin: 0px 0px 0px 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Tess1" width="239" /></a> </div>
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<span style="color: black;">Change the <b><i>Pivot Point</i></b> to the lower left side. Press </span><span style="color: black;"><b>{Insert}</b> in the keyboard to toggle <b>ON</b> the <i>Pivot Point</i> movement.<b> </b>Use <b>Snap to curve {c}</b></span> to align it with the corner. While holding the <b>{c}</b> key, move the cursor over the curve you want to snap it to, hold down the middle-mouse button, and move it to where you want it on the curve. In this case, all the way over to the lower left. <br />
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<a href="https://lh3.googleusercontent.com/-tYFYWuv56rI/WCDEQf0IsrI/AAAAAAAANOY/XT0NUs0v0d0/s1600-h/Tess4%25255B3%25255D.jpg"><img alt="Tess4" border="0" height="234" src="https://lh3.googleusercontent.com/-NijnGoS9ffs/WCDEQs3GbkI/AAAAAAAANOc/_r40zzFyWn4/Tess4_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Tess4" width="246" /></a> </div>
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<span style="color: black;">Press </span><span style="color: black;"><b>{Insert} </b>to toggle <b>OFF</b> the <i>Pivot Point</i> movement. </span><span style="color: black;"><b>Move</b> your hex shape to <b>Origin (0,0,0) </b></span><span style="color: black;"><b> </b>Use <b>Snap to Grid {x}</b></span> align it with the center of the workspace. While holding the <b>{x}</b> key, move the cursor over the point you want to snap it to, hold down the middle-mouse button, and move it to where you want it on the grid. In this case, in the center of the grid. <br />
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<a href="https://lh3.googleusercontent.com/-7yAPVbzAJU4/WCDEQ7UkH1I/AAAAAAAANOg/-a9fPWRLlJA/s1600-h/Tess3%25255B4%25255D.jpg"><img alt="Tess3" border="0" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAnCQFtl09h1C-7W9lrQ_Ce8NfLQBruJ4H5jxtStgnCkaIGD61uAo7LfxnwMIK9gSKvzj4K6gxfarm1NZE8Iyf88UFiDKHLOfg1mlHCl7c2qsNHUK7KrgeACLNGFSwqNzEl6SrQcxdwS0/?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Tess3" width="245" /></a> </div>
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<b>Make a new layer and add this object to it.</b> Select the <i><b>Reference Cyclinder</b></i> and in the <b>Display Menu</b> which is located at the bottom of your<b> Channel Box, </b>press the icon with the <i>white sheet and blue sphere</i>.<b> </b>This will create a new layer and add the selected objects.<b> </b> <b>Toggle</b> <b>reference</b> setting to on, a<b> ‘R’</b> will appear, <u>click twice</u>. <br />
<a href="https://lh3.googleusercontent.com/-uehsSsLbsN0/WCDERiIGytI/AAAAAAAANOo/2rPI7Y9J7B4/s1600-h/Tess4-1%25255B4%25255D.jpg"><img alt="Tess4-1" border="0" height="300" src="https://lh3.googleusercontent.com/-XVO_30f0SC8/WCDER6DGUxI/AAAAAAAANOs/trPGMTXqNHQ/Tess4-1_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Tess4-1" width="328" /></a><a href="https://lh3.googleusercontent.com/-H3ygytFft8I/WCDESY9PU9I/AAAAAAAANOw/Bn1pKfPvE7M/s1600-h/Tess6-2.jpg"><img alt="Tess6-2" border="0" height="299" src="https://lh3.googleusercontent.com/-T4y4MZoJI7k/WCDES9aMZ1I/AAAAAAAANO0/m0ERpbWo-k4/Tess6-2_thumb.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; margin: 0px 0px 0px 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Tess6-2" width="335" /></a></div>
Label the layer <i><b>Hex</b></i>. Double-click on the layer name and<b> Edit Layer</b> menu will appear. Change the name to <b>“HEX_Reference”.</b><br />
<a href="https://lh3.googleusercontent.com/-KgJdy5oholE/WRIhHDQFwcI/AAAAAAAANso/_4nWKAkgQkg2IHKqtZH8LzVCb-uMJd1mwCHM/s1600-h/Layers%255B7%255D"><img alt="Layers" border="0" height="247" src="https://lh3.googleusercontent.com/-TgJROdNw2Rs/WRIhHhYc62I/AAAAAAAANss/GkZDRgFECZ0JNrYRgTTrIii3B0NkTSyQQCHM/Layers_thumb%255B4%255D?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Layers" width="400" /></a> <br />
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Also turn-on wire-frame on shading. The edges should turn grey. In the workspace menu <b>Shading ></b> check the box next to <b>Wireframe on Shaded</b>. <br />
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<a href="https://lh3.googleusercontent.com/-eecChjZsvGU/WBoir5d1TgI/AAAAAAAANLk/_FTQwnXcGNs/s1600-h/Menu1%25255B3%25255D.jpg"><img alt="Menu1" border="0" height="455" src="https://lh3.googleusercontent.com/-E9itzpNYE6g/WBoiseLWzVI/AAAAAAAANLo/flqByuXw8Bo/Menu1_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Menu1" width="276" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnJ2or97dhuMIRkD4MS4Orx5OBfdpJVbyZvniDWTiUthyCfPhIixoeNwd008x9fhpb2XV5uDUwbLqZDYRmqrV83JIywKT3U-rj8oD4Z4v5qXkyyxT4dll8sWqQ8PRv3bdBNPWx-FOaZWI/s1600-h/Tess5%25255B2%25255D.jpg"><img alt="Tess5" border="0" height="246" src="https://lh3.googleusercontent.com/-YT4f6IsgQxw/WAUkAXu3uxI/AAAAAAAANIk/_RJWRWnGlmM/Tess5_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; margin: 0px 0px 0px 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Tess5" width="239" /></a></div>
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<b>OR </b>you can toggle on <i>Wireframe on Shaded here. </i></div>
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<a href="https://lh3.googleusercontent.com/-kM_xkSeJewg/WBpPtFZ-LVI/AAAAAAAANMk/NmjgIvymnqU/s1600-h/Wireframe%25255B6%25255D.jpg"><img alt="Wireframe" border="0" height="75" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPjZa5KwXW1lAS45cwAhrY_IwvbcDjNHDMMBoBgIHSrGg01znhCRbJh8vUyKO458huBDXmn1wyoSVaf5g9gvK08mDleHNlbqcl94qBl5IPuxCYjYcJePrZ88l35ouiTTInxutuBcYe_1c/?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Wireframe" width="504" /></a></div>
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Create a curve from the <b>Origin (0. 0. 0)</b> to the right, one unit long to the right. <b>Create > Curve Tools > EP Curve Tool</b> <i><b>*Reset tool first.</b></i> This is also the length of the <i><b>HEX_Reference</b></i> base. I used <b><i>Snap to Grid {x}</i></b> to make sure it was<u> exactly 1 unit long</u>. Hold down <b>{x}</b> while you click on each location on the grid. </div>
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<a href="https://lh3.googleusercontent.com/-AsWKiK8019w/WAE7uKXZaRI/AAAAAAAANDI/OI7acjGWcaY/s1600-h/Curve1%25255B3%25255D.jpg"><img alt="Curve1" border="0" height="246" src="https://lh3.googleusercontent.com/--ONd1bpWE-I/WAE7u1-ectI/AAAAAAAANDM/7uCdTZDnqOU/Curve1_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; margin: 0px 20px 0px 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve1" width="238" /></a><a href="https://lh3.googleusercontent.com/-0GNwJlM3IN4/WAE7vQxByvI/AAAAAAAANDQ/v-bmmgey228/s1600-h/Curve2%25255B3%25255D.jpg"><img alt="Curve2" border="0" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNr8wPwngmaApOa-JxWz4HMVRhnG867qDcDlIqvWatFEGJEOgf4aiyELpYxMol9kHVyRDIUxRo7wZECwxTtDwdVkYGVE4nCoI8LOxdEyjIiAGjgA95EKN2B1T8KbBML-hqP7q8MAksXpc/?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve2" width="238" /></a> </div>
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Now hide the <i><b>HEX_Reference</b></i> Layer – Toggle the Visibility. Click the first check box for the Hex Layer. </div>
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<a href="https://lh3.googleusercontent.com/-riPK4aR5Pis/WRIhILH7a1I/AAAAAAAANsw/wPlG1jBXh0s8pzne8YzMkkl-CxRApz62QCHM/s1600-h/Layers2%255B5%255D"><img alt="Layers2" border="0" height="389" src="https://lh3.googleusercontent.com/-iKs9FUUU1M8/WRIhIcLMnJI/AAAAAAAANs0/EgdBWvxwyIkgxh3MwukNARyq7YoGXsjeQCHM/Layers2_thumb%255B2%255D?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Layers2" width="404" /></a></div>
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<b><i>*** Before you Duplicate, reset settings.</i></b> <br />
Using <b>Duplicate Special</b>, create an <u><b>Instance</b></u> of this curve <b>Reflecting</b> it over the <b>Y-axis</b> or vertical axis. <b></b>Select the curve<b> Edit > Duplicate Special </b>and change the <u><b>Scale x</b></u> to <b>–1</b>. <br />
<a href="https://lh3.googleusercontent.com/-L6dxDFbFH_E/WCDETwLGi5I/AAAAAAAANPA/-XcfIOZ8_RM/s1600-h/Curve3.jpg"><img alt="Curve3" border="0" height="441" src="https://lh3.googleusercontent.com/-1p2wtjYiBpE/WCDEURr4jgI/AAAAAAAANPE/QFTCoqIDEFg/Curve3_thumb.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve3" width="577" /></a> <br />
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Make a new layer for each curve. Change color of each layer. Make the first curve layer a dark color <i>(Dark Blue)</i> Select the object you want added to the group and press the button with the white sheet and Sphere, “Create a new layer and assign selected objects” </div>
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<a href="https://lh3.googleusercontent.com/-smdNkfoQ1SI/WRIhI65XTGI/AAAAAAAANs4/7D4_KfRCqMQr6ALjjfpqbt4xlT96HeODwCHM/s1600-h/Layers3%255B5%255D"><img alt="Layers3" border="0" height="248" src="https://lh3.googleusercontent.com/-xCdZeg9IU6Y/WRIhJKRUbCI/AAAAAAAANs8/BRiNLvfmMt0dYXtfHExlwbKlgPXUDtOGACHM/Layers3_thumb%255B2%255D?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Layers3" width="400" /></a></div>
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<i><b>*The names in the image are wrong</b></i></div>
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I named the <u>right</u> curve “Dark_Blue_Curve” <br />
I named the <u>left</u> curve “Light_Blue_Curve”</div>
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<a href="https://lh3.googleusercontent.com/-gz5HJlCaqbA/WRIhJjli7aI/AAAAAAAANtA/3XJlQoWb8pc7TFlZij35eckX3N4Rzw43ACHM/s1600-h/Layers4%255B5%255D"><img alt="Layers4" border="0" height="248" src="https://lh3.googleusercontent.com/-Knw9HcdHABc/WRIhKJtTC0I/AAAAAAAANtE/tyCfqZP21v4pBiCT0FQEmpWgRHco-ZftACHM/Layers4_thumb%255B2%255D?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Layers4" width="400" /></a> <br />
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<a href="https://lh3.googleusercontent.com/-4vwlzNm91Vc/WAE7whl8HmI/AAAAAAAANDg/QHdXzugIR1U/s1600-h/curve4%25255B3%25255D.jpg"><img alt="curve4" border="0" height="246" src="https://lh3.googleusercontent.com/-IUcZVOM7NQU/WAE7w8UH22I/AAAAAAAANDk/EcIs4CH8Etw/curve4_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; margin: 0px 20px 0px 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="curve4" width="229" /></a><a href="https://lh3.googleusercontent.com/-eV8bou6dR-4/WRIhKcnS_OI/AAAAAAAANtI/bQwmekVqcjQunL_IxrjCQx3l4dPW97YFQCHM/s1600-h/Layers5%255B4%255D"><img alt="Layers5" border="0" height="392" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgo3XtMilAaWSh5R8l5sPsNjZ3aqqzemaw6DuHV867cVNO42CUcWs95ibGMQC9jG66lcSZc13085MBGuy6ctGCNw7GO9hM_7iNggcBPk-DeySY6TI1R8lMye88Cu_XmKpHhJXUjkIWf_w/?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Layers5" width="404" /></a> <br />
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We are making pair of curves that reflect over the Y-Axis just like in math.</div>
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<tr> <td valign="top" width="443">In mathematics, here is a graph of our parent function <br />
<b><img align="absBottom" alt="ReflectionY1-2" border="0" src="http://moodle.oakland.k12.mi.us/os/pluginfile.php/40690/mod_book/chapter/81/Families_Of_Functions/Images/ReflectionY1-2.png" height="32" hspace="0" title="ReflectionY1-2" width="80" /> </b>and <b><img align="absBottom" alt="ReflectionY1-3" border="0" src="http://moodle.oakland.k12.mi.us/os/pluginfile.php/40690/mod_book/chapter/81/Families_Of_Functions/Images/ReflectionY1-3.png" height="33" hspace="0" title="ReflectionY1-3" width="86" /></b>.</td> </tr>
<tr> <td valign="top" width="443"><img align="middle" alt="ReflectionY1-4" border="0" src="http://moodle.oakland.k12.mi.us/os/pluginfile.php/40690/mod_book/chapter/81/Families_Of_Functions/Images/ReflectionY1-4.png" height="157" hspace="0" title="ReflectionY1-4" width="442" /></td> </tr>
<tr> <td valign="top" width="443">The translation of the parent graph is a <i><b>reflection over the y-axis.</b></i></td> </tr>
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<b>Test to see if it worked.</b> Switch to <b>vertex mode,</b> and move a vertex. The curve should be refelected over the<b> Y-axis</b> basically mirror itself. If you select any vertex the mirrored corrsponding vertex will also become selected. If not, you might not have selected Instance when you duplicated the curve. <br />
<a href="https://lh3.googleusercontent.com/-xSMvTDSgKvU/WAE7xykhkmI/AAAAAAAANDw/BEt48NNZL6A/s1600-h/curve5%25255B3%25255D.jpg"><img alt="curve5" border="0" height="194" src="https://lh3.googleusercontent.com/-b_4uUzvnsvc/WAE7yBp2rjI/AAAAAAAAND0/JPySH4avVtg/curve5_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="curve5" width="246" /></a> <br />
<span style="font-size: medium;"><b>*<u>Undo</u></b> the moved vertex.</span> <br />
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Select only the left curve (light blue) and <b>Reflect</b> it over the<b> X-axis </b>this time. Change the <u><b>Scale Z</b></u> to <b>–1</b>. <br />
Change the <b>Scale Z</b> in the Channel Box. </div>
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<i><b><span style="color: red;">*The image are wrong – <u>Scale Z</u> not Scale Y</span></b></i></div>
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<b><i><span style="color: red;"></span></i></b> </div>
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<a href="https://lh3.googleusercontent.com/-kRwz22VR4sw/WAE7ytPTEwI/AAAAAAAAND4/VMvI7P7aPd8/s1600-h/curve6-1%25255B6%25255D.jpg"><img alt="curve6-1" border="0" height="180" src="https://lh3.googleusercontent.com/-qeNcWp3xiwE/WAE7y3qlsBI/AAAAAAAAND8/oNkvDgytGkY/curve6-1_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="curve6-1" width="246" /></a> </div>
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It will appear that nothing has changed, until you move a vertex. <br />
Switch to vertex mode, and move a vertex again. The curve should be reflected over both the<b> x-axis</b> & the <b>y-axis</b>. <br />
<a href="https://lh3.googleusercontent.com/-i7J6paWq_bE/WAE7zI_1tCI/AAAAAAAANEA/6GvOSMbxU1c/s1600-h/curve6%25255B3%25255D.jpg"><img alt="curve6" border="0" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghexMFQcySM1i1sLz_eZnFpBpj2YikJAqbaDiN-oHJIJA4Lejf_NzSSkZMhfx2s_Vv_BL0dWfqF3NSLIMf8AtUxnZGoC9s0MxezuuIUf4hqTQMhIl9ZxJ1kRUvFiESujj1uV4SYtjjzMY/?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="curve6" width="226" /></a> <br />
<span style="font-size: medium;"><b><u>Undo</u></b> the moved vertex.</span> <br />
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Rotate the new curve <b>–60 degrees</b> in the y-axis. Unhide the the Hex Reference Layer again. <br />
<a href="https://lh3.googleusercontent.com/-p8yf2abALw8/WAE7zpqvkbI/AAAAAAAANEI/sVASttpobSE/s1600-h/curve7%25255B3%25255D.jpg"><img alt="curve7" border="0" height="179" src="https://lh3.googleusercontent.com/-v6WGFZbhTDg/WAE70MGCIVI/AAAAAAAANEM/jafeYuTPbAQ/curve7_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="curve7" width="246" /></a> <br />
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Change the <b>Rotate Y</b> in the Channel Box to –60. </div>
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<i><b><span style="color: red;">*The image are wrong – <u>Scale Z</u> not Scale Y</span></b></i> <br />
<a href="https://lh3.googleusercontent.com/-YzpCEyRburU/WAE70WHTAFI/AAAAAAAANEQ/dY1S6f1mp6E/s1600-h/curve7-1%25255B3%25255D.jpg"><img alt="curve7-1" border="0" height="184" src="https://lh3.googleusercontent.com/-ZmW39I5oCVs/WAE70kHxdOI/AAAAAAAANEU/mvPzgMeQ2Z0/curve7-1_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="curve7-1" width="246" /> </a> <br />
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It should align with the reference hex. If it doesn’t, start over. <br />
<a href="https://lh3.googleusercontent.com/-1FP_cIUGI_k/WAE708nPvSI/AAAAAAAANEY/sgr6Mc4rBNE/s1600-h/curve8%25255B3%25255D.jpg"><img alt="curve8" border="0" height="246" src="https://lh3.googleusercontent.com/-vdhyV7YuXbo/WAE72CwDlBI/AAAAAAAANEc/p_jz3rAlXEk/curve8_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="curve8" width="246" /></a> <br />
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Select both curves and group them. <b>{CTRL} + {G} </b>Label the group<b> “Blues_Curves”</b></div>
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<i><b><span style="color: red;">*The names in the image are wrong</span></b></i></div>
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<b><a href="https://lh3.googleusercontent.com/-fBmADM1gPrU/WAE72fEdVdI/AAAAAAAANEg/ElB1lWFyfHY/s1600-h/curve9%25255B2%25255D.jpg"><img alt="curve9" border="0" height="187" src="https://lh3.googleusercontent.com/-O_JBLwaUAok/WAE7296TZGI/AAAAAAAANEk/CvE9q09HR-o/curve9_thumb.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; margin: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="curve9" width="244" /></a><a href="https://lh3.googleusercontent.com/-wiFewPsuKck/WAE73KkPf3I/AAAAAAAANEo/mlSrknm2zFE/s1600-h/curve9-1%25255B2%25255D.jpg"><img alt="curve9-1" border="0" height="192" src="https://lh3.googleusercontent.com/-f1Z-vZxTaMw/WAE73dxFKII/AAAAAAAANEs/8Q9y3La_7EI/curve9-1_thumb.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="curve9-1" width="244" /></a></b> <br />
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Now <u>unhide</u> the <i><b>HEX_Refernce</b></i> Layer. <br />
Move the pivot point of the group “<b>Blue_Curves</b>” to the center of the Hex Reference using <b>snap to curve</b>. <br />
Now <u>hide</u> the Hex Layer, we just used it to find the center of the Hex. <b><i>**Moving the pivit point is really the only reason why we need the reference cylinder.</i></b> <br />
<a href="https://lh3.googleusercontent.com/-DoY5bgD7Fj8/WATinkUUDSI/AAAAAAAANFA/-QqHMowA0jI/s1600-h/curve8%25255B8%25255D.jpg"><img alt="curve8" border="0" height="234" src="https://lh3.googleusercontent.com/-xHyLSxZz4as/WATin17MrOI/AAAAAAAANFE/z__TkW2_p0U/curve8_thumb%25255B4%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; margin: 0px 20px 0px 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="curve8" width="234" /></a><a href="https://lh3.googleusercontent.com/-Ygmgpfi87uM/WATioGaIapI/AAAAAAAANFI/Q15PA10LA-8/s1600-h/curve8-1%25255B3%25255D.jpg"><img alt="curve8-1" border="0" height="233" src="https://lh3.googleusercontent.com/-qM2wlgVzCNA/WATiofz5NRI/AAAAAAAANFM/ScVRDTLl6k0/curve8-1_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; margin: 0px 20px 0px 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="curve8-1" width="246" /></a></div>
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Hide the Hex again.</div>
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<a href="https://lh3.googleusercontent.com/-R6s3RWnKwvY/WATioy4HjiI/AAAAAAAANFQ/7aylCmSEplM/s1600-h/curve8-2jpg%25255B3%25255D.jpg"><img alt="curve8-2jpg" border="0" height="233" src="https://lh3.googleusercontent.com/-CcXJg7LmUtE/WATipGU6Q1I/AAAAAAAANFU/0-AB9BXHM-I/curve8-2jpg_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; margin: 0px 20px 0px 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="curve8-2jpg" width="246" /></a> <br />
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<b><i>*** Use ‘Duplicate’ not ‘Duplicate Special’ <b><u>DO NOT use Instance</u> for this step. </b></i></b>Using <b>Duplicate </b>make two more sets of the grouped curves. Select the group, “Blue_Curves”, D<b>uplicate</b> it, <b>{CTRL} + {d}</b> and rotate it <b>120 degrees</b> in the <b>y-axis</b>. Label each of the new groups<b> “Red_Curves” </b>and <b>“ Green_Curves” </b></div>
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Make Layers for each curve and change the colors. It should look like this . . .</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi8ODDyD0ZEf6V8zmHDyh58kB886B1xFk0PzNYCAl7Z7_zT-tnPAwJ0jU7ScftGEJLlcptAokeYY9hz_tYTc0R5G86IsNqyZ4F4azL-CkYmiMwFk9333-6u9sZe1VNR8-XnNobgp3XpEk/s1600-h/Layers%255B3%255D"><img alt="Layers" border="0" height="168" src="https://lh3.googleusercontent.com/-9R8NWFEvOi8/Wfi0irwCiSI/AAAAAAAAN3Q/STI6rvKmwUg_aQcorVKhcN6-o7NaRoI4gCHMYCw/Layers_thumb%255B1%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="Layers" width="240" /></a></div>
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Select all the light colored curves and press the arrow up key. </div>
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Group the colored groups. This will select the 3 groups. You are grouping the 3 curve groups. Then label it<b> “Tessellation_1”</b>. </div>
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<a href="https://lh3.googleusercontent.com/--ARMeJV9JK8/WATisuh3VJI/AAAAAAAANGI/UnbHthi_Aio/s1600-h/curve13%25255B3%25255D.jpg"><img alt="curve13" border="0" height="246" src="https://lh3.googleusercontent.com/-FGOX6FqUMTM/WATitBTcBRI/AAAAAAAANGM/HK2sclbkNMU/curve13_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; margin: 0px 20px 0px 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="curve13" width="240" /></a><a href="https://lh3.googleusercontent.com/-RO7aU_SD8QQ/WATiteC5UiI/AAAAAAAANGQ/pEEpQAAtgtA/s1600-h/curve13-1%25255B4%25255D.jpg"><img alt="curve13-1" border="0" height="245" src="https://lh3.googleusercontent.com/-iS8VTE5k8I4/WATithWJzfI/AAAAAAAANGU/ZBDyppiP3CM/curve13-1_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="curve13-1" width="316" /></a> </div>
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<b><span style="font-size: medium;">SAVE NOW WITH NEW NAME – Single .</span></b></div>
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Using <b><u>Duplicate Special</u></b>, make <b><u>two</u></b> more <u><b>Instances</b></u>, rotating them <b>120 degrees </b>in the <b>y-axis</b>. This will be a set of three hexes. *Make sure you<b><u> turn on Instance</u></b>. <br />
<a href="https://lh3.googleusercontent.com/-bvxh9qm76vQ/WATit3rcCeI/AAAAAAAANGY/-jlq5RWyo8g/s1600-h/Curve14%25255B5%25255D.jpg"><img alt="Curve14" border="0" height="239" src="https://lh3.googleusercontent.com/-GIMJXZ5rels/WATiuM4VorI/AAAAAAAANGc/aOZnLcewpuY/Curve14_thumb%25255B3%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; margin: 0px 20px 0px 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve14" width="341" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9DVBJq-NxgBJTL58R7UY7G0t_X23EJMAx6dmKxYSDmMXQBIWbLzWFMGBb4cV4yoeuMnzuEkA87bqsRTEPglhh4rFMUQJZksbv-cP1wEa-P0Baw2VuEkivvPGiC0f2WR66CaYZEYW2eR8/s1600-h/Curve14-1%25255B3%25255D.jpg"><img alt="Curve14-1" border="0" height="241" src="https://lh3.googleusercontent.com/-LxvpSC60OZE/WATiu4x1gCI/AAAAAAAANGk/FVeDCbDSMyo/Curve14-1_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve14-1" width="246" /></a> </div>
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<b>TESTING:</b> Switch to <b>Vetex Mode</b>, move one vertex and the corisponding vertices should follow. *You should not be able to see curves beneath the moved curves.</div>
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<a href="https://lh3.googleusercontent.com/-vQ3Ziau0H74/WOU2VIPsqLI/AAAAAAAANig/Cof-_ZMS2ck/s1600-h/Tessel%25255B4%25255D.jpg"><img alt="Tessel" border="0" height="380" src="https://lh3.googleusercontent.com/-HrKYDxgaZro/WOU2VapPqcI/AAAAAAAANik/XIjFS6J421E/Tessel_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Tessel" width="411" /></a></div>
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<span style="font-size: medium;"><b><u>Undo</u></b> the moved vertex.</span></div>
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<span style="font-size: medium;"></span></div>
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<span style="font-size: medium;"><b>The main Tessellation is now done.</b></span></div>
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<span style="font-size: medium;"></span></div>
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<span style="font-size: medium;"></span></div>
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<span style="font-size: medium;"></span></div>
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<span style="font-size: medium;"></span></div>
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<span style="font-size: medium;">Select one of the upper curves in the top hex.</span></div>
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<span style="font-size: medium;"><a href="https://lh3.googleusercontent.com/-Bk4lPkzDpWQ/WOatBDxO3-I/AAAAAAAANnw/6rxOVl6AKzE/s1600-h/select%25255B5%25255D.jpg"><img alt="select" border="0" height="438" src="https://lh3.googleusercontent.com/-1n1JeKMhht8/WOatBbRkSFI/AAAAAAAANn0/WyFNcNmsz0o/select_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="select" width="500" /></a></span></div>
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<span style="font-size: medium;"></span></div>
Press the <b>{Up Arrow}</b> key to select the <i>Tessellation</i> group. <br />
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<a href="https://lh3.googleusercontent.com/-x4vbptfgUuQ/WOatBoLP7GI/AAAAAAAANn4/GqhfYTMdpA0/s1600-h/Center_Pivot-1%25255B5%25255D.jpg"><img alt="Center_Pivot-1" border="0" height="419" src="https://lh3.googleusercontent.com/-P7XXn046iDg/WOatB_qIXbI/AAAAAAAANn8/pAO-1ytzaJ8/Center_Pivot-1_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Center_Pivot-1" width="400" /></a></div>
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With it still selected <b>Modify > Center Pivot </b>This allows us to be able to rotate the hexes indiviually. <br />
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<a href="https://lh3.googleusercontent.com/-WIv3pOmoWiU/WOatCJdsQsI/AAAAAAAANoA/ZfigSetPFQI/s1600-h/Center_Pivot-2%25255B5%25255D.jpg"><img alt="Center_Pivot-2" border="0" height="419" src="https://lh3.googleusercontent.com/-BkPL-7Tlf0w/WOatChSHAsI/AAAAAAAANoE/3-4x29D2fcg/Center_Pivot-2_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Center_Pivot-2" width="400" /></a></div>
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<span style="font-size: medium;">Select one of the curves in the left hex.</span></div>
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<a href="https://lh3.googleusercontent.com/-howcBkL2avQ/WOatC06s0TI/AAAAAAAANoI/VODdywnarMM/s1600-h/select2%25255B5%25255D.jpg"><img alt="select2" border="0" height="438" src="https://lh3.googleusercontent.com/-1B1X1mbxrPM/WOatDGGA9eI/AAAAAAAANoM/XjkrFU0GaBw/select2_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="select2" width="500" /></a></div>
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Press the <b>{Up Arrow}</b> key to select the <i>Tessellation</i> group.</div>
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<a href="https://lh3.googleusercontent.com/-uj3UQimeIn8/WOatDQ-qvLI/AAAAAAAANoQ/r7Rf23xU0S8/s1600-h/Center_Pivot-3%25255B5%25255D.jpg"><img alt="Center_Pivot-3" border="0" height="419" src="https://lh3.googleusercontent.com/-XmYMoNJsTHc/WOatD1mZ9ZI/AAAAAAAANoU/KbC-UMYqXH0/Center_Pivot-3_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Center_Pivot-3" width="400" /></a></div>
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With it still selected <b>Modify > Center Pivot </b> <br />
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<a href="https://lh3.googleusercontent.com/-RIXIDJmdYlg/WOatEMqyhZI/AAAAAAAANoY/rx2mSkkmPB4/s1600-h/Center_Pivot-4%25255B5%25255D.jpg"><img alt="Center_Pivot-4" border="0" height="419" src="https://lh3.googleusercontent.com/-KOMelPEgL_Y/WOatEVBo6mI/AAAAAAAANoc/jqjcpwM0d70/Center_Pivot-4_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Center_Pivot-4" width="400" /></a></div>
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<span style="font-size: medium;">Select one of the curves in the bottom hex.</span></div>
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<a href="https://lh3.googleusercontent.com/-QmFfUqTxWqE/WOatFKyhZwI/AAAAAAAANog/dB_nPJbCRdc/s1600-h/select3%25255B6%25255D.jpg"><img alt="select3" border="0" height="438" src="https://lh3.googleusercontent.com/-c_917cGvFak/WOatFWiidaI/AAAAAAAANok/9PJGiHSRBf0/select3_thumb%25255B3%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="select3" width="500" /></a></div>
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Press the <b>{Up Arrow}</b> key to select the <i>Tessellation</i> group.</div>
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<a href="https://lh3.googleusercontent.com/-Iyk-8uCTUwk/WOatF483YeI/AAAAAAAANoo/JKcWk9ex-l8/s1600-h/Center_Pivot-5%25255B5%25255D.jpg"><img alt="Center_Pivot-5" border="0" height="419" src="https://lh3.googleusercontent.com/-j5t2roHJ4JU/WOatGGMnz6I/AAAAAAAANos/Xlf0Stt-oQU/Center_Pivot-5_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Center_Pivot-5" width="400" /></a></div>
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With it still selected <b>Modify > Center Pivot </b><a href="https://lh3.googleusercontent.com/-lFgYsDulkdI/WOatGWyFyrI/AAAAAAAANow/HO6by1rzCQk/s1600-h/Center_Pivot-6%25255B5%25255D.jpg"><img alt="Center_Pivot-6" border="0" height="419" src="https://lh3.googleusercontent.com/-GQ6oRwvZTBU/WOatGmjXbQI/AAAAAAAANo0/-pnj1JE3oXA/Center_Pivot-6_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Center_Pivot-6" width="400" /></a> <br />
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<span style="color: red;">Now, select the 3 center curves and press the <b>{Up Arrow}</b> key to select all the groups. </span><a href="https://lh3.googleusercontent.com/-Fs8Et9KILyY/WOU6BJYW-UI/AAAAAAAANiw/GK6G4DNjSEk/s1600-h/CurvesCenter%25255B4%25255D.jpg"><span style="color: red;"><img alt="CurvesCenter" border="0" height="421" src="https://lh3.googleusercontent.com/-xAEY6cpAgAY/WOU6BeA3jII/AAAAAAAANi0/v2fQ38akuhs/CurvesCenter_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="CurvesCenter" width="416" /></span></a></div>
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<span style="color: red;"></span></div>
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<span style="color: red;">It should look like this:</span></div>
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<a href="https://lh3.googleusercontent.com/-UWWlrB4VWgQ/WOU6Bu1UhDI/AAAAAAAANi4/Rprr4OLAy4s/s1600-h/Grouped%252520CUrves%25255B4%25255D.jpg"><span style="color: red;"><img alt="Grouped CUrves" border="0" height="426" src="https://lh3.googleusercontent.com/-yrEHEp609Zc/WOU6BxK42NI/AAAAAAAANi8/H_s5wrf-Qw0/Grouped%252520CUrves_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Grouped CUrves" width="419" /></span></a></div>
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<span style="color: red;"></span></div>
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<span style="color: red;"></span></div>
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<br />
<span style="color: black;">Group the three tessellations and label it,<b> “<b>Group_of_3_Tessellation_1</b>”</b>. </span><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgsrzX8G7m2sE8T7qNyf9gKLQY7dgbzqRy4qlwfjtuxpxfRCuE8XqWIyZx2oUBW4RjjsKURCVzCi2BDMsDML3FYALbnSuEbpwcmdwro_RQL3AaciQX-SsqSMdUqd8Fl35U4UEd9PqYLWM/s1600-h/Curve15%25255B3%25255D.jpg"><span style="color: red;"><img alt="Curve15" border="0" height="246" src="https://lh3.googleusercontent.com/-INPFZE8VLEg/WATivQs5MwI/AAAAAAAANGs/BwDx2Q9h3To/Curve15_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; margin: 0px 20px 0px 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve15" width="241" /></span></a><span style="color: red;"> </span></div>
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<b><span style="font-size: medium;">SAVE NOW WITH THE NAME “Tessellation_Group_Of_3” </span></b> <br />
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<b><span style="font-size: large;">Make a second copy of all the tessellations:</span></b> </div>
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*You can’t Duplicate the group of 3, so we have to Duplicate the 3 hex groups.</div>
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Select the 3 center curves and press the <b>{Up Arrow}</b> key to select all the groups. <br />
<a href="https://lh3.googleusercontent.com/-doNqRWK0nDI/WOVb6k_L_RI/AAAAAAAANjY/YZ_vuTjsRKc/s1600-h/CurvesCenter%25255B13%25255D.jpg"><img alt="CurvesCenter" border="0" height="421" src="https://lh3.googleusercontent.com/-KSJCFa7hCh4/WOVb65ZqCOI/AAAAAAAANjc/e2DWu-hkTrY/CurvesCenter_thumb%25255B7%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="CurvesCenter" width="416" /></a></div>
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It should look like this:</div>
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<a href="https://lh3.googleusercontent.com/-6TvGd3tPx7g/WOVb7MSgp_I/AAAAAAAANjg/WxMPi-7D5w0/s1600-h/Grouped%252520CUrves%25255B7%25255D.jpg"><img alt="Grouped CUrves" border="0" height="426" src="https://lh3.googleusercontent.com/-oAqK2EiDhQ4/WOVb7b34KzI/AAAAAAAANjk/QQs9zsUAEuE/Grouped%252520CUrves_thumb%25255B3%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Grouped CUrves" width="419" /></a></div>
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<b><i></i></b></div>
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<b><i>*** Before you Duplicate, reset settings. </i></b></div>
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<b><span style="font-size: medium;">Make a duplicate instance:</span></b> <b>Edit > Duplicate Special ◻</b> <b><u>use </u></b><b><u>Instance</u></b> and <b>apply</b>. With the hexes still selected move them <b>5 units</b> to the right. </div>
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<a href="https://lh3.googleusercontent.com/-LgZQXWV5Ydw/WOVb7j4n_2I/AAAAAAAANjo/LKDS1wXkEe0/s1600-h/2tessel%25255B4%25255D.jpg"><img alt="2tessel" border="0" height="218" src="https://lh3.googleusercontent.com/-gZ4gW3-H9FM/WOVb791rbJI/AAAAAAAANjs/Eg1LUF6zRG8/2tessel_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="2tessel" width="422" /></a></div>
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<b><span style="font-size: medium;">Group the three tessellations:</span></b> With all 3 hexes selected,<b> {Ctrl} + [g} </b>to group them and label it,<b> “Group_of_3_Tessellation_2”</b>. <br />
<a href="https://lh3.googleusercontent.com/-P_In3xQTUlA/WOatG0TC52I/AAAAAAAANo4/TROozBZesdE/s1600-h/Curve15%25255B6%25255D.jpg"><img alt="Curve15" border="0" height="246" src="https://lh3.googleusercontent.com/-N9BGnO7MBWk/WOatHL39yfI/AAAAAAAANo8/pfpXk4A2D14/Curve15_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; margin: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve15" width="241" /></a><a href="https://lh3.googleusercontent.com/-iyAy92u5o14/WOatHrxdVbI/AAAAAAAANpA/LrkkAkBwi0Q/s1600-h/Curve15-1%25255B6%25255D.jpg"><img alt="Curve15-1" border="0" height="246" src="https://lh3.googleusercontent.com/-CkRDpzTyR5Y/WOatH9Yn5NI/AAAAAAAANpE/ylz0PY5LWF8/Curve15-1_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve15-1" width="317" /></a> <br />
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<b><span style="font-size: medium;">Rotating the Tessellations:</span></b></div>
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Select the top hex and <u><b>ADD</b></u> <b>120</b> to the <b>Rotate Z. </b><i>Mine went from 0 to 120.</i></div>
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<a href="https://lh3.googleusercontent.com/-J25TELEHaOo/WOZdLloY2RI/AAAAAAAANkg/Y-xtY5sIFBI/s1600-h/2nd%25255B5%25255D.jpg"><img alt="2nd" border="0" height="238" src="https://lh3.googleusercontent.com/-V36tWERSu-o/WOZdLzHDZqI/AAAAAAAANkk/OKSby1IpCpU/2nd_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="2nd" width="500" /></a><a href="https://lh3.googleusercontent.com/-oRI9MwNFUFo/WOZdMciCW2I/AAAAAAAANko/Zx-ofI4PcJM/s1600-h/2nd-2%25255B4%25255D.jpg"><img alt="2nd-2" border="0" height="237" src="https://lh3.googleusercontent.com/-i58Oc-im5Yw/WOZdMtQT5tI/AAAAAAAANks/VQx9KBHKP_8/2nd-2_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="2nd-2" width="240" /></a></div>
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Select the left hex and <u>ADD</u> <b>120</b> to the <b>Rotate Z. </b><i>Mine went from 120 to 240.</i></div>
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<a href="https://lh3.googleusercontent.com/-JplWGB3h_qo/WOZdM0sDcEI/AAAAAAAANkw/1kMZokR1alg/s1600-h/2nd-3%25255B5%25255D.jpg"><img alt="2nd-3" border="0" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilP8TylRlTmR9XhfixFmWxthyphenhyphen2o9hAnR52RCyJH1KF2y85BqvesaYNgjDEBuCeIiIlAQi1bsueR-P92Brmljejtz2ZNxX4cV2fgmJOxmpfhWe8OFWu-vGwXedNZ7vNoHeXq01KiQlRacg/?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="2nd-3" width="500" /></a><a href="https://lh3.googleusercontent.com/-ogF89BkZcFY/WOZdNt98jtI/AAAAAAAANk4/BENhAkb9ICw/s1600-h/2nd-4%25255B4%25255D.jpg"><img alt="2nd-4" border="0" height="237" src="https://lh3.googleusercontent.com/-NLTXEl7-yE4/WOZdNzXhy3I/AAAAAAAANk8/9NHdWO7MCBo/2nd-4_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="2nd-4" width="240" /></a></div>
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Select the bottom hex and <u>ADD</u> <b>120</b> to the <b>Rotate Z. </b><i>Mine went from –120 to 0.</i></div>
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<a href="https://lh3.googleusercontent.com/-XMBArcunMnI/WOZdOG4z0YI/AAAAAAAANlA/j1VoImWCVUU/s1600-h/2nd-5%25255B5%25255D.jpg"><img alt="2nd-5" border="0" height="238" src="https://lh3.googleusercontent.com/-si3q_otrOck/WOZdOYXZRgI/AAAAAAAANlE/1jlyAAMJcbg/2nd-5_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="2nd-5" width="500" /></a><a href="https://lh3.googleusercontent.com/-5y40KlF-Psc/WOZdOzIO0BI/AAAAAAAANlI/KShbUqmRNrI/s1600-h/2nd-7%25255B4%25255D.jpg"><img alt="2nd-7" border="0" height="237" src="https://lh3.googleusercontent.com/-vIbtEGUTurU/WOZdPGss8kI/AAAAAAAANlM/RiUQyJn3MCk/2nd-7_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="2nd-7" width="240" /></a></div>
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You should have all the colors lined up like this example. The greens are with the greens . . .</div>
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<a href="https://lh3.googleusercontent.com/-Sf0zYFI33l0/WOZdPRHIniI/AAAAAAAANlQ/y0jmqi55_LY/s1600-h/2nd-6%25255B5%25255D.jpg"><img alt="2nd-6" border="0" height="238" src="https://lh3.googleusercontent.com/-XI2TdHpqAIQ/WOZdPuYe9eI/AAAAAAAANlU/ROwCH1oRMGI/2nd-6_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="2nd-6" width="500" /></a></div>
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<b><span style="font-size: large;">Make a second copy of all the tessellations:</span></b> </div>
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*You can’t Duplicate the group of 3, so we have to Duplicate the 3 hex groups.</div>
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Select the 3 center curves and press the <b>{Up Arrow}</b> key to select all the groups. </div>
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<a href="https://lh3.googleusercontent.com/-gzLPSJ200hc/WOZvVgp93SI/AAAAAAAANl0/mv20wTN4DA4/s1600-h/3rd-1%25255B5%25255D.jpg"><img alt="3rd-1" border="0" height="188" src="https://lh3.googleusercontent.com/-BmmEl4d839Q/WOZvV43tLUI/AAAAAAAANl4/0rGAz32mb8k/3rd-1_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="3rd-1" width="600" /></a></div>
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It should look like this:</div>
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<a href="https://lh3.googleusercontent.com/-ZjvQ6TRSiSk/WOZvWKWxaxI/AAAAAAAANl8/E7KsU0uNqKc/s1600-h/3rd-3%25255B5%25255D.jpg"><img alt="3rd-3" border="0" height="188" src="https://lh3.googleusercontent.com/-K26uYOXt8EU/WOZvWiIYB3I/AAAAAAAANmA/PFu4hScCBN0/3rd-3_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="3rd-3" width="600" /></a></div>
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<b><i>*** Before you Duplicate, reset settings. </i></b></div>
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<b><span style="font-size: medium;">Make a duplicate instance:</span></b> <b>Edit > Duplicate Special ◻</b> <b><u>disable</u></b> <b><u>Insance</u></b> and <b>apply</b>. With the hexes still selected move them <b>5 more units</b> to the right. <b>Translate X: 10</b> </div>
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<a href="https://lh3.googleusercontent.com/-ymnSW8v4KFg/WOZvXaKIZFI/AAAAAAAANmM/0PYePrHA2C0/s1600-h/3rd-5%25255B5%25255D.jpg"><img alt="3rd-5" border="0" height="188" src="https://lh3.googleusercontent.com/-GCP0DOP_x3Q/WOZvXi7KkZI/AAAAAAAANmQ/Rx643SakFjY/3rd-5_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="3rd-5" width="600" /></a><a href="https://lh3.googleusercontent.com/-qi9U1JENkVg/WOZvYHi6HsI/AAAAAAAANmU/6BTAtoTS8aE/s1600-h/3rd-6%25255B4%25255D.jpg"><img alt="3rd-6" border="0" height="237" src="https://lh3.googleusercontent.com/-rD_HagCjZDQ/WOZvYZz-j_I/AAAAAAAANmY/wTxuac24pHQ/3rd-6_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="3rd-6" width="240" /></a></div>
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Group the three tessellations: With all 3 hexes selected,<b> {Ctrl} + [g} </b>to group them and label it,<b> Group_of_3_Tessellation_3</b>. <br />
<a href="https://lh3.googleusercontent.com/-Wsphqp3-GKs/WOatIOSafKI/AAAAAAAANpI/4_16xF4nNmc/s1600-h/Curve15%25255B9%25255D.jpg"><img alt="Curve15" border="0" height="246" src="https://lh3.googleusercontent.com/-7lN6KN8vzlk/WOatIbRGw7I/AAAAAAAANpM/m8D9N-mPR8k/Curve15_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; margin: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve15" width="241" /></a><a href="https://lh3.googleusercontent.com/-_zqmGffC_R0/WOatIqb5u0I/AAAAAAAANpQ/jFtwk8WWmVA/s1600-h/Curve15-1%25255B9%25255D.jpg"><img alt="Curve15-1" border="0" height="246" src="https://lh3.googleusercontent.com/-UDqMbtXlI20/WOatI4JIKlI/AAAAAAAANpU/WCR5SyEGgKo/Curve15-1_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Curve15-1" width="317" /></a> <br />
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Select the top hex and <u>ADD</u> <b>120</b> to the <b>Rotate Z. </b><i>Mine went from 120 to 240.</i></div>
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<a href="https://lh3.googleusercontent.com/-cmA_6-OMOiU/WOZvYi6RsqI/AAAAAAAANmc/2MXpt1dXdys/s1600-h/3rd-7%25255B5%25255D.jpg"><img alt="3rd-7" border="0" height="188" src="https://lh3.googleusercontent.com/-SW-vwXczqW0/WOZvYzd_kuI/AAAAAAAANmg/R56u7vTE85U/3rd-7_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="3rd-7" width="600" /></a><a href="https://lh3.googleusercontent.com/-UTrItF3GMKs/WOZvZF2H4UI/AAAAAAAANmk/LBADReXryfs/s1600-h/3rd-8%25255B4%25255D.jpg"><img alt="3rd-8" border="0" height="237" src="https://lh3.googleusercontent.com/-xc9-YgrXMxY/WOZvZqKnklI/AAAAAAAANmo/Z57ZlyOhqdg/3rd-8_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="3rd-8" width="240" /></a></div>
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Select the top hex and <u>ADD</u> <b>120</b> to the <b>Rotate Z. </b><i>Mine went from 240 to 360.</i></div>
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<a href="https://lh3.googleusercontent.com/-ewVefb7_gMU/WOZvZx3zo_I/AAAAAAAANms/dgL0spuiSzI/s1600-h/3rd-9%25255B5%25255D.jpg"><img alt="3rd-9" border="0" height="188" src="https://lh3.googleusercontent.com/-V5Uq7hkZjsc/WOZvaC3AjTI/AAAAAAAANmw/VBMJvt6DKaw/3rd-9_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="3rd-9" width="600" /></a><a href="https://lh3.googleusercontent.com/-rNjQmD9bSoc/WOZvaWgM6fI/AAAAAAAANm0/0Yd874_jeuY/s1600-h/3rd-10%25255B4%25255D.jpg"><img alt="3rd-10" border="0" height="237" src="https://lh3.googleusercontent.com/-e3XLjYPjkzc/WOZvahC8KdI/AAAAAAAANm4/80egcpYahls/3rd-10_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="3rd-10" width="240" /></a></div>
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Select the bottom hex and <u>ADD</u> <b>120</b> to the <b>Rotate Z. </b><i>Mine went from 0 to 120.</i></div>
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<a href="https://lh3.googleusercontent.com/-QA4R5SXmEFU/WOZva1VxaTI/AAAAAAAANm8/VgELNfx5cxg/s1600-h/3rd-11%25255B5%25255D.jpg"><img alt="3rd-11" border="0" height="188" src="https://lh3.googleusercontent.com/-2RnSTzcf4Uw/WOZvbMZjrSI/AAAAAAAANnA/p4fA08j36tY/3rd-11_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="3rd-11" width="600" /></a><a href="https://lh3.googleusercontent.com/-ui1zGZTHS_E/WOZvbgrE2DI/AAAAAAAANnE/ME5JReO-WRA/s1600-h/3rd-12%25255B4%25255D.jpg"><img alt="3rd-12" border="0" height="237" src="https://lh3.googleusercontent.com/-LRAAxR4dwXE/WOZvb8MW_cI/AAAAAAAANnI/On1R-_zf41U/3rd-12_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="3rd-12" width="240" /></a></div>
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You should have all the colors lined up like this example. The reds are with the reds . . .</div>
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<a href="https://lh3.googleusercontent.com/-HQy350uU8B4/WOZvcMgMijI/AAAAAAAANnM/z5hhZq2o-ws/s1600-h/3rd-13%25255B5%25255D.jpg"><img alt="3rd-13" border="0" height="188" src="https://lh3.googleusercontent.com/-AUiKUrVut20/WOZvcSqMVbI/AAAAAAAANnQ/efHhck_iV_A/3rd-13_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="3rd-13" width="600" /></a></div>
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<b><span style="font-size: medium;">SAVE NOW WITH NEW NAME.</span></b> </div>
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<br />
<span style="font-size: x-large;"><b>NOW WHAT?</b></span> </div>
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<a href="https://lh3.googleusercontent.com/-T2xy8kgVFQc/WAZ2vHfwXPI/AAAAAAAANJA/Q7FiBAiNyUw/s1600-h/Tessellation_Example%25255B3%25255D.gif"><img alt="Tessellation_Example" height="341" src="https://lh3.googleusercontent.com/-YIfghV15UNE/WAZ2v9mG29I/AAAAAAAANJE/J_kynZJotOE/Tessellation_Example_thumb%25255B1%25255D.gif?imgmax=800" style="display: inline;" title="Tessellation_Example" width="315" /></a></div>
</div>
Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-18684238537933450612017-04-07T14:12:00.001-06:002017-04-07T14:12:55.757-06:00Arnold Render: Notes<p> </p> <p><a title="http://lesterbanks.com/2017/03/optimizing-arnold-faster-cleaner-renders/" href="http://lesterbanks.com/2017/03/optimizing-arnold-faster-cleaner-renders/">http://lesterbanks.com/2017/03/optimizing-arnold-faster-cleaner-renders/</a></p> <p> </p> <p><a title="https://www.youtube.com/watch?v=u1p-RpCGBsY" href="https://www.youtube.com/watch?v=u1p-RpCGBsY">https://www.youtube.com/watch?v=u1p-RpCGBsY</a></p>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-51444309484958502252017-02-09T10:07:00.001-07:002019-10-21T10:33:20.271-06:00Revolve Practice<div dir="ltr" style="text-align: left;" trbidi="on">
<br />
Create 4 curves and align them using snap to curve. 2 angular (linear) and the other 2 curvy (cubic) <br />
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Take a screen shot with all three curves selected. <br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://lh3.googleusercontent.com/-3A3jG-nfP20/W9CV0P4u0ZI/AAAAAAAAPMc/bbqUMp17dTcXIkYhh1PEnCVwTWdqgcdkwCHMYCw/s1600-h/4-curves%255B4%255D"><img alt="4-curves" border="0" height="642" src="https://lh3.googleusercontent.com/-8dFd6J5_P6A/W9CV0cdZiBI/AAAAAAAAPMg/LUNTlJsx-ZQH2Y2Ov6XvdL8TCmtWR2ZEQCHMYCw/4-curves_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="4-curves" width="500" /></a></div>
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<br />
<b>Attach Curves:</b> Select all the curves, choose<b> Curves > Attach. </b>Change the following Settings: <br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRSPUA6rQNB2mv4SSkr1hif-kEjSjYsUgk31-REDhOcTGqtX4AgtgCbQn_5toqpMGLJYr2AoncbTzLvPHsnc_aBvZr6QLY9TjFPtUk8rrBUkYV7zChhBLe4AwjMZQ6NCx2yfeAHY3nrXM/s1600-h/attach%25255B3%25255D.jpg"><img alt="attach" border="0" height="251" src="https://lh3.googleusercontent.com/-Faf72Bm68wo/WJyh01ThLnI/AAAAAAAANZE/trFTCRkqvGk/attach_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="attach" width="500" /></a> <br />
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<b>Delete History: </b>Select the new attached curves and choose <b>Edit > Delete by Type > History</b> <br />
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<b>Revolve Curves: </b>Select the new attached curves and choose <b>Surfaces > Revolve. </b> <br />
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<a href="https://lh3.googleusercontent.com/-uyHRlpG3gbI/W9CV0js47OI/AAAAAAAAPMk/AgAa7sUeWSgR9Svkfyrvgea1-R9rMFA_ACHMYCw/s1600-h/revolve%255B4%255D"><img alt="revolve" border="0" height="481" src="https://lh3.googleusercontent.com/-8F0EDESOy2o/W9CV1HqdA4I/AAAAAAAAPMo/G_HOPmy2zxIg-d48p5XnB_bXFP5PrGQZACHMYCw/revolve_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="revolve" width="500" /></a></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://lh3.googleusercontent.com/-uoJzLBPaWZg/W9CV1dhTIgI/AAAAAAAAPMs/EPQ3Qzu54xYinnkJonOessyaSxBIWypYwCHMYCw/s1600-h/revolve2%255B4%255D"><img alt="revolve2" border="0" height="388" src="https://lh3.googleusercontent.com/-TqhKJlJmpKw/W9CV1o0veEI/AAAAAAAAPMw/waOejDFF-eYejHNkHZ2M9VnRj2uuyvU8wCHMYCw/revolve2_thumb%255B2%255D?imgmax=800" style="background-image: none; border: 0px currentcolor; display: inline;" title="revolve2" width="600" /></a></div>
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*If your surfaces show up black, reverse curve direction. Select the surface, <b>Surfaces > Reverse Curve Direction</b> <br />
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<b>Assign New Material: <i>Right-click</i> </b>on the surface and<b> Assign New Material. </b>Choose <b>aiStandardSurface</b> <br />
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<b>Turn in a screen shot of both the curves and the revolved surface. </b></div>
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<br />
<dt> <b>Reflecting Light</b> is a transverse, electromagnetic wave that can be seen by humans.<br />
</dt>
<dt> The photon is the basic "unit" of light.<br />
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</dt>
<dt> Any light that you see is made up of a collection of one or more photons propagating through space as electromagnetic waves. In total darkness, our eyes are actually able to sense single photons, but generally what we see in our daily lives comes to us in the form of zillions of photons produced by light sources and reflected off objects. If you look around you right now, there is probably a light source in the room producing photons, and objects in the room that reflect those photons. Your eyes <b>absorb</b> some of the photons flowing through the room, and that is how you see.<br />
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</dt>
<dt> For instance, a photon in the visible spectrum would contain an energy of approximately 4 X (10 to the power of -19) joules Thus, a perfectly efficient 100-watt light bulb would emit approximately 2.5 X (10 to the power of 20) photons per second. <br />
</dt>
<dt></dt>
<dt></dt>
<dt> <b>First . . . Download a “Cool” HDRI file.</b><br />
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</dt>
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<strong>Use Maya Default IBL (Image Based Lighting)</strong></div>
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<strong>Navigate to the following location. Copy the folder and paste it on your desktop.</strong></div>
<h5 style="-webkit-text-stroke-width: 0px; background-color: white; color: black; font-family: "PT Sans Narrow"; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">
C:\Program Files\Autodesk\Maya2018\presets\Assets\IBL\</h5>
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<strong></strong></div>
<div dir="ltr" style="-webkit-text-stroke-width: 0px; background-color: white; color: black; font-family: "PT Sans Narrow"; font-size: medium; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration-color: initial; text-decoration-style: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">
<strong><span style="font-size: large;">And Choose either:</span></strong></div>
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<strong>Interior 1 – color</strong></div>
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<strong>Interior 1 – Neutral</strong></div>
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<strong>Interior 2 – color</strong></div>
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<strong>Interior 2 – Neutral</strong></div>
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<strong>Exterior 1 – color</strong></div>
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<strong><strong>Exterior<span> </span></strong>1 – Neutral</strong></div>
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<strong><strong>Exterior<span> </span></strong>2 – color</strong></div>
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<strong><strong>Exterior<span> </span></strong>2 – Neutral</strong></div>
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<strong></strong></div>
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<strong>OR Download a “Cool” HDRI file.</strong></div>
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<strong></strong></div>
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<u><strong>HDRI Images Sources</strong></u></div>
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HDRI Image Source 1:<span> </span><a href="http://www.pauldebevec.com/Probes/" style="color: #0b51a0;" title="http://www.pauldebevec.com/Probes/">http://www.pauldebevec.com/Probes/</a></div>
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HDR image Source 2:<span> </span><a href="http://www.hdrlabs.com/sibl/archive.html" style="color: #0b51a0;" title="http://www.hdrlabs.com/sibl/archive.html">http://www.hdrlabs.com/sibl/archive.html</a></div>
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<b>Single Image Light Probes</b><br />
The following light probe image were created from single high dynamic range images of a mirrored ball. Since just a single image was used, the images show the camera and the photographer and they are not well sampled in the area that is opposite the camera. <br />
<a href="http://www.pauldebevec.com/Probes/kitchen_probe.hdr"><img src="http://www.pauldebevec.com/Probes/kitchen_probe.jpg" height="256" width="256" /></a><br />
Kitchen at <a href="http://www.pauldebevec.com/VineStreet/">2213 Vine St</a> <br />640 × 640 <br />Dynamic range: 2000:1<br />
Angular map: <b><a href="http://www.pauldebevec.com/Probes/kitchen_probe.hdr">.hdr</a> </b><br />
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Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-33458437295207640482017-01-06T09:11:00.001-07:002017-01-06T09:12:48.553-07:00New Manga Effect – Photoshop Tutorial<h3><a href="https://www.psdbox.com/author/admin"><img alt="Andrei Oprinca" src="https://secure.gravatar.com/avatar/6c9628c836d0d3ed67e8ef3b43a993dd?s=40&d=mm&r=g" width="40" height="40" /></a>by <a href="https://www.psdbox.com/author/admin">Andrei Oprinca</a></h3> <p> </p> <p><img src="https://www.psdbox.com/wp-content/uploads/2011/01/manga-final-small.jpg" /></p> <p>I wanted to write a tutorial about this a long time ago but I was busy with other projects. Recently I saw on the cover of the Advanced Photoshop Magazine a manga effect and I decided I will go ahead and make my own version. I’m not using the same technique as in the magazine but the result is really cool. Enjoy</p> <p>I don’t know how the guys at Advanced Photoshop magazine made this effect because I didn’t purchase that issue but I guess the only way of doing this is using the Liquify filter. You will see how many things you can do with this filter. I will show you my way of making the manga effect.</p> <h4>Final result preview</h4> <p><img title="1-manga-effect-preview" alt="" src="https://www.psdbox.com/wp-content/uploads/2011/01/1-manga-effect-preview.jpg" width="575" height="350" /></p> <h4>Resources used</h4> <ul> <li><a href="http://cyanide-rain-stock.deviantart.com/art/UT-Stock-117-191972251">http://cyanide-rain-stock.deviantart.com/art/UT-Stock-117-191972251</a> </li> </ul> <h4>Step 1</h4> <p>As I said in the introduction of this tutorial, I used Photoshop’s Liquify filter to achieve this effect. It is best if you use a high resolution image because applying the Liquify filter on a low res image, it’s very likely that you will loose quality on that image.</p> <p>For this tutorial I used a free stock image that’s 3000×4000 pixels. Using high resolution images like this gives you room to resize to a smaller resolution after you apply the filter.</p> <p>So open your image in Photoshop and duplicate it so that you have one copy as backup. Now go to the duplicated layer and name it <em>liquified</em>, from now on you will work on this layer.</p> <p><img title="1-layers-setup" alt="" src="https://www.psdbox.com/wp-content/uploads/2011/01/1-layers-setup.jpg" width="575" height="482" /></p> <h4>Step 2</h4> <p>Go to <em>Filter>Liquify</em>. Now let’s see what you can do here in order to create the manga effect. If you look at manga pictures you will immediately notice several things: 1 – big eyes, 2 – small eyes and nose and 3 – rounded head with pointed chin.</p> <p>That’s exactly what you have to achieve using the Liquify filter controls. I suggest you use a big brush when you work with this filter because if you work with small brushes you will have irregularities on the straight lines and edges if the face.</p> <p>The liquify tools that we will use the most are the <strong>Bloat Tool</strong> to make the eyes bigger, the <strong>Pucker Tool</strong> to make the nose and mouth smaller and the <strong>Forward Warp Tool</strong> to change the position of the nose and retouch the chin.</p> <p><img title="2-liquify-controls" alt="" src="https://www.psdbox.com/wp-content/uploads/2011/01/2-liquify-controls.jpg" width="575" height="450" /></p> <h4>Step 3 – the eyes</h4> <p>Let’s start with the eyes. On the right side of the window you have the brush settings. As I said, use a big brush. How big? depends on the resolution of your image and the element you’re working on. On the eyes for example, use a brush size that is bigger than one eye.</p> <p> </p> <p>We will use the Bloat Tool to make the eyes bigger and circular so select that tool. Click over one eye and you will see how it starts to change shape. Make several clicks on different spots of the eye and increase the size gradually keeping it’s rounded shape. Use the Forward Warp tool if needed to position the eyes correctly.</p> <p><img title="3-bloat-tool" alt="" src="https://www.psdbox.com/wp-content/uploads/2011/01/3-bloat-tool.jpg" width="575" height="326" /></p> <p><ins><ins><ins></ins></ins></ins></p> <h4>Step 4 – the mouth</h4> <p>You need to make the mouth a lot smaller. If your model has the mouth opened, this step will be more difficult. Select the Pucker Tool and as before, increase the brush size and make it bigger than the mouth itself.</p> <p><ins><ins><ins></ins></ins></ins></p> <p>Set the Brush Rate to about 30 and Brush Density to about 50. Start “brushing” on the lip corners and then on the center.</p> <p>After that, get the Forward Warp and click and drag the corners of the mouth to make it narrower. See image below.</p> <p><img title="4-mouth-pucker-tool" alt="" src="https://www.psdbox.com/wp-content/uploads/2011/01/4-mouth-pucker-tool.jpg" width="575" height="506" /></p> <h4>Step 5 – the nose</h4> <p>If you got the eyes and mouth right, I suggest you duplicate the layer before moving forward, just in case. Use the same technique as on the mouth to make the nose smaller. Use the Forward warp tool as many times as needed and use smaller size brushes to fix details.</p> <p><img title="5-nose" alt="" src="https://www.psdbox.com/wp-content/uploads/2011/01/5-nose.jpg" width="575" height="393" /></p> <h4>Step 6 – head shape</h4> <p>Here you will have a bit more of work. The main objective is to make the lower half of the head smaller and rounder and the chin more pointed.</p> <p>The main tool used here is the Forward Warp Tool. Use a big size brush to move parts of the face. You will have to lift the mouth and place it closer to the nose.</p> <p><a href="https://clk.tradedoubler.com/click?p=264313&a=2794839&g=22894472"><img border="0" src="https://impes.tradedoubler.com/imp?type%28img%29g%2822894472%29a%282794839%29275650280" /></a></p> <p>Try to keep the shape of the hair and not make very big “mutations” because people will mediately notice those mistakes. Decreasing the Brush Density will help avoiding that. Brush density works like the brush hardness when you paint with a regular brush.</p> <p>When you done, get the Spot Healing Brush Tool and remove as many spots and imperfections from the skin. Remember to create as many duplicate backups as you feel comfortable.</p> <p><img title="6-head-shape" alt="" src="https://www.psdbox.com/wp-content/uploads/2011/01/6-head-shape.jpg" width="575" height="550" /></p> <h4>Step 7 – <a href="https://www.psdbox.com/tutorials/remove-color-cast-automatically">color adjustment</a>s</h4> <p>Once your happy with the shape of the head, you can go ahead and add some color and contrast effects to make it look a bit more interesting.</p> <p>First desaturate the image slightly using the Channel Mixer Adjustment layer at 45 Opacity. I gave it a touch of yellow using a Color Balance Adjustment layer and I increased the Yellows on the Mid and Highlight channels and the Cyans on the Shadows layer.</p> <p><img title="7-adjustments" alt="" src="https://www.psdbox.com/wp-content/uploads/2011/01/7-adjustments.jpg" width="575" height="569" /></p> <h4>Step 8 – enhancing the eyes</h4> <p>Create a new layer above all the other layers, go to Edit>Fill and fill with 50% Gray. Set blend mode to Overlay and paint with the Dodge and Burn Tools as shown in the image below. Use about 30% of Strength on the Dodge/Burn tool. Do the same for both eyes.</p> <p><img title="8-eyes" alt="" src="https://www.psdbox.com/wp-content/uploads/2011/01/8-eyes.jpg" width="575" height="350" /></p> <p>That’s pretty much it. The rest of the things that I made are explained on my other manipulation tutorials. Basically I created a new layer, added Surface Blur to make he face smoother and erased the parts that I wanted to keep sharp.</p> <p>Then  I created a Stamp with Shift+Ctrl+Alt+E, turned it into a Smart Object and added the Lighting filter. It’s a technique explained on the ending of the <a href="https://www.psdbox.com/tutorials/manipulation-secrets-3-shading-and-lighting/">Manipulation Secrets part 3 – Global Light</a></p> <h4>Final Result – Before & After</h4> <p><img alt="" src="https://www.psdbox.com/wp-content/uploads/2011/01/manga-final-small.jpg" /></p>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-13474969008672555482016-11-21T10:59:00.001-07:002016-11-21T11:14:22.875-07:00Drawing Reference Images for 3D Modeling<p align="center"><a href="https://lh3.googleusercontent.com/-JvVi2y8DgX8/WDM2BfcRtTI/AAAAAAAANT8/L4TgqNlIQSg/s1600-h/TeddyBear%25255B3%25255D.jpg"><img title="TeddyBear" style="border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px" border="0" alt="TeddyBear" src="https://lh3.googleusercontent.com/-WmBwu3QZAuo/WDM2B4sSTMI/AAAAAAAANUA/oFImhCw5zik/TeddyBear_thumb%25255B1%25255D.jpg?imgmax=800" width="454" height="454" /></a></p> <p align="center">Here is a simple tutorial for creating reference images for a 3d project.  </p> <p align="center"> </p> <p align="center"><iframe height="360" src="https://www.youtube.com/embed/lHg8-1leOWY" frameborder="0" width="640" allowfullscreen="allowfullscreen"></iframe></p>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-76287908128506672702016-11-02T08:16:00.000-06:002017-04-10T09:15:50.535-06:00Laser Cutter Warm-up with Adobe Illustrator.<div dir="ltr" style="text-align: left;" trbidi="on">
Make a new document. <b>File > New </b>This menu will pop-up. Choose <b>Profile > Print</b><br />
<a href="https://lh3.googleusercontent.com/-In5dUq6QrOU/WBt9AZyYomI/AAAAAAAANNQ/vIteOg5lLsw/s1600-h/New1%25255B4%25255D.jpg"><img alt="New1" border="0" height="506" src="https://lh3.googleusercontent.com/-bXNTJLDjr-I/WBt9Av08VZI/AAAAAAAANNU/tbgmvkVqDmQ/New1_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="New1" width="504" /></a><br />
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<b>Change the following:</b><br />
<b>Size:</b> Letter<br />
<b>Width:</b> 11 in<br />
<b>Height:</b> 8.5 in<br />
<b>Units:</b> Inches<br />
<b>Orientation:</b> Portrait or Landscape<br />
<b>Color Mode:</b> RGB<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1uhQeXPGEeBSR7VS0R7-MBhe1ZGcMWGvC_lYM-ebqfPmXfEFr3gFmGeBw8kcW79jhWCZqifThbGAJvcIFWvo02-OwymPrj64ALYCJdFtHKz_Yd1UvHsNFQpH6vIQr9TKrWQPC8do7nDs/s1600-h/New%25255B3%25255D.jpg"><img alt="New" border="0" height="506" src="https://lh3.googleusercontent.com/-dIF7vtteo9A/WBt9BdG5KMI/AAAAAAAANNc/-q532VQl97g/New_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="New" width="504" /></a><br />
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Arrange your text to the desired layout. Start with your initials. <br />
<a href="https://lh3.googleusercontent.com/-GO53-E_FPE4/WBn1Q8XZCTI/AAAAAAAANJk/ZGntZEjlfNI/s1600-h/Text_Laser_Practice%25255B3%25255D.jpg"><img alt="Text_Laser_Practice" border="0" height="241" src="https://lh3.googleusercontent.com/-aP6_gJQsRhA/WBn1Rbg6vQI/AAAAAAAANJo/TJpZmEIR6Tc/Text_Laser_Practice_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Text_Laser_Practice" width="246" /></a><br />
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<b>Engrave:</b> Assign the <b>Fill</b> color to absolute <b>Black</b>. When the laser cutter sees absolute <b>Black, </b>it engraves that area.<br />
<a href="https://lh3.googleusercontent.com/-GG0-PLjT67g/WBn1RvhOzBI/AAAAAAAANJs/-54k1p0O14M/s1600-h/Text_Laser_Practice10%25255B2%25255D.jpg"><img alt="Text_Laser_Practice10" border="0" height="244" src="https://lh3.googleusercontent.com/-uZHvcGExEXs/WBn1SMFxOcI/AAAAAAAANJw/5HlJ_rQ8fyQ/Text_Laser_Practice10_thumb.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; margin: 0px 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Text_Laser_Practice10" width="216" /></a><br />
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Select all of your text elements and <b>Expand</b> them. <b>Object > Expand</b><br />
<a href="https://lh3.googleusercontent.com/-SQWcPhhaUww/WBn1SboThPI/AAAAAAAANJ0/3kCovtf4TzA/s1600-h/Text_Laser_Practice2%25255B3%25255D.jpg"><img alt="Text_Laser_Practice2" border="0" height="241" src="https://lh3.googleusercontent.com/-QhnwbJPigDM/WBn1Slj5tkI/AAAAAAAANJ4/LkQkldFyUlI/Text_Laser_Practice2_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Text_Laser_Practice2" width="246" /></a><br />
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Select all the expanded elements and Unite them, so that now they are all one object. Open the <b>Pathfinder</b>, select elements, and choose <b>Unite</b>. <i>*If it worked, when you select one character, it will select all of your text.</i><br />
<i><a href="https://lh3.googleusercontent.com/-fZbOH51G0M4/WBn1S_b1syI/AAAAAAAANJ8/uoHC3ipz-7k/s1600-h/Text_Laser_Practice3%25255B3%25255D.jpg"><img alt="Text_Laser_Practice3" border="0" height="241" src="https://lh3.googleusercontent.com/-krJzoZ_qqlA/WBn1TfCwa7I/AAAAAAAANKA/P8gPB6D5T6A/Text_Laser_Practice3_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Text_Laser_Practice3" width="246" /></a><a href="https://lh3.googleusercontent.com/-5BLYS3Ses9E/WBn1Tm-PhwI/AAAAAAAANKE/IfM31ir4Rxk/s1600-h/Text_Laser_Practice5%25255B4%25255D.jpg"><img alt="Text_Laser_Practice5" border="0" height="146" src="https://lh3.googleusercontent.com/-By06nBciFx4/WBn1T49vD7I/AAAAAAAANKI/DNFDoVS4ru0/Text_Laser_Practice5_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; margin: 0px 0px 0px 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Text_Laser_Practice5" width="240" /></a></i><br />
<i></i><br />
Select the new text element, copy it, and paste in back. Edit > Copy Edit > Paste in Back.<br />
With the text still selected change fill color so you see the change, then offset the path. <i>*I choose blue just so I can see the change.</i><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuMWcLUusGo0At57nHAOJVrXwpwa5kZ3K7Uy7lCjpk9qbL3YXAhC7xqalxZxbZ1yAZr78Yx30zVV6czY-e-rLlnkM-Uj4Av_OThOcFCSVbFrsZJljpDOFvXopDnndaIN-b1zQKt6Oeyi4/s1600-h/Text_Laser_Practice4%25255B5%25255D.jpg"><img alt="Text_Laser_Practice4" height="33" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin_KLmdLbWtvvtS-daJeO6anyOsDPyi7JInhADuDeYm3kKfDd-IDlVHg3zNxvh-FjrV0LPBTE4XQnQx-5XVOx2TJJVJwOE38wtubHy5JDQ3yTA_21CRS5CxA68uhZiS_VGwx_5Z8nb5WM/?imgmax=800" style="display: inline;" title="Text_Laser_Practice4" width="500" /></a><br />
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<b>Object > Path > Offset Path</b> I set the Path Offset to 0.1 in, yours will be different. Check the <b>Preview Box</b> to see the thickness. <br />
<a href="https://lh3.googleusercontent.com/-Sikbsc3G4ow/WBn1UzoXmGI/AAAAAAAANKU/wo-Dbzpx2jc/s1600-h/Text_Laser_Practice7%25255B4%25255D.jpg"><img alt="Text_Laser_Practice7" border="0" height="217" src="https://lh3.googleusercontent.com/-vfc3NCMxt_E/WBn1VJECgXI/AAAAAAAANKY/16P5ooPAghA/Text_Laser_Practice7_thumb%25255B2%25255D.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Text_Laser_Practice7" width="246" /></a><a href="https://lh3.googleusercontent.com/-5QkQ5C7Q4NM/WBn1Vs-oO-I/AAAAAAAANKc/-RA68BOAdvI/s1600-h/Text_Laser_Practice6%25255B3%25255D.jpg"><img alt="Text_Laser_Practice6" border="0" height="163" src="https://lh3.googleusercontent.com/-__pYFWYhvVQ/WBn1V1llv8I/AAAAAAAANKg/ElQGeznqhug/Text_Laser_Practice6_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; margin: 0px 0px 0px 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Text_Laser_Practice6" width="240" /></a><br />
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<b>Setting up the perimeter for cutting.</b> Select the offset path and assign it an absolute Red (255, 0, 0) and give it a thickness of <b>0.005 pt</b> and <b>the Fill </b>Color to <b>White.</b><br />
<b></b><br />
<a href="https://lh3.googleusercontent.com/-NZ5GoOnBhxU/WBn1WEEksBI/AAAAAAAANKk/_eGo43d5cyk/s1600-h/Text_Laser_Practice13%25255B5%25255D.jpg"><img alt="Text_Laser_Practice13" border="0" height="160" src="https://lh3.googleusercontent.com/-HqlrsKnNOoU/WBn1WX8eJwI/AAAAAAAANKo/cjsptnJ3oug/Text_Laser_Practice13_thumb%25255B3%25255D.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Text_Laser_Practice13" width="800" /></a><br />
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Double click on the red swatch and the<b> Swatch Options</b> will appear. <br />
<a href="https://lh3.googleusercontent.com/-K_DfWddmxwE/WBtxdzy48YI/AAAAAAAANM8/C_JrmdNBB8w/s1600-h/Text_Laser_Practice12%25255B6%25255D.jpg"><img alt="Text_Laser_Practice12" border="0" height="244" src="https://lh3.googleusercontent.com/-Gw0lGEXrblQ/WBtxenGOx3I/AAAAAAAANNA/DApiSyyAxmg/Text_Laser_Practice12_thumb%25255B1%25255D.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Text_Laser_Practice12" width="215" /></a><br />
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<table bgcolor="#e0e0e0" border="0" cellpadding="2" cellspacing="0" style="width: 600px;"><tbody>
<tr> <td align="center" width="600">*HOT TIP<br />
Draw or scribble a rough path with the pencil (or Paintbrush). Now, with your path still selected, select the Smooth tool, click and drag across your selected path to smooth it out.<br />
<img alt="How to make Smooth Lines in Illustrator" src="http://www.bittbox.com/wp-content/uploads/2007/06/smooth_lines_4.gif" title="How to make Smooth Lines in Illustrator" /><br />
Repeat until you reach and acceptable result:<br />
<img alt="How to make Smooth Lines in Illustrator" src="http://www.bittbox.com/wp-content/uploads/2007/06/smooth_lines_5.gif" title="How to make Smooth Lines in Illustrator" /> <br /><img alt="How to make Smooth Lines in Illustrator" src="http://www.bittbox.com/wp-content/uploads/2007/06/smooth_lines_6.gif" title="How to make Smooth Lines in Illustrator" /><br />
Ok that looks pretty smooth, done. Notice that the smooth tool also reduces the amount of anchor points in your path.<br />
<img alt="How to make Smooth Lines in Illustrator" src="http://www.bittbox.com/wp-content/uploads/2007/06/smooth_lines_7.gif" title="How to make Smooth Lines in Illustrator" /></td> </tr>
</tbody></table>
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<br />
<b></b><br />
*The red line is very thin . . .<br />
<b><a href="https://lh3.googleusercontent.com/-di9IfI-Fjjg/WBn1W_frxkI/AAAAAAAANKs/to2BUWqK8p0/s1600-h/Text_Laser_Practice9%25255B5%25255D.jpg"><img alt="Text_Laser_Practice9" border="0" height="506" src="https://lh3.googleusercontent.com/-Qwyn3Ogmgnw/WBn1XBUkGXI/AAAAAAAANKw/nZe2_f-Y5Zo/Text_Laser_Practice9_thumb%25255B3%25255D.jpg?imgmax=800" style="background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Text_Laser_Practice9" width="606" /></a></b></div>
Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-26832363265447487542016-10-18T15:38:00.001-06:002016-10-18T15:38:59.833-06:00Our TSA Events<p><strong>Key:  * = Pre-State Early Submision  </strong></p> <p><strong>    </strong></p> <p><strong>List of Events:</strong></p> <p><strong>Mechanical & Electronic Design:</strong> <br />Animatronics  <br />Underwater Rov <br />*Integrated Autonomous Vehicle </p> <p> </p> <p><strong>Architecture and Engineering:</strong> <br />Architectural Renovation <br />Computer Aided Design, 2D and 3D <br />*Structural Design and Engineering (Bridge Building) <br />Computer Integrated Manufacturing <br />Engineering Design <br />Flight Endurance <br />Manufacturing Prototype <br />System Control Technology <br />*Transportation Modeling <br />*Catapult Design <br />*Rat Trap Drag Race <br />*Rubber Band Powered Cars <br />Dragster Design </p> <p> </p> <p><strong>Science:</strong> <br />Biotechnology Design <br />*Sci-vis  (Animatic Due November 28th) <br /></p> <p><strong>Art & Design:</strong> <br />Children’s Stories <br />*Pin Design and *T-shirt Design (Full Design Due November 28th) <br />*Fashion Design (One garment Due November 28th) <br />Promotional Graphics </p> <p> <br /><strong>Photo, Video , & Audio:</strong> <br />*Digital Video Production <br />On Demand Video <br />*Photographic Technology (20 ImagesDue November 28th) <br />*Silent Fims <br />*Music Production (20 Images Due November 28th)</p> <p> <br /><strong>Tech:</strong> <br />Debating Technological Issues <br />*Essays on Technology (Draft Due November 28th) <br />*Prepared Presentation <br />*Software Development <br />*Technology problem Solving <br />*Technology Bowl (Based on test score) <br />Webmaster- Design and launch a website <br />*Video Game Design (working Model Due November 28th) <br /> <br /><strong>Leadership Events:</strong> <br />Chapter Team <br />Future Technology Teacher <br />*Extemporaneus Speech</p> <p> </p> <p> <br />Creativity Challenge</p> <p>Career Preparation <br />Fore!</p>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-85395763459923986222016-09-28T11:33:00.001-06:002016-09-28T13:06:12.828-06:00Introduction to Adobe Illustrator<h3><font style="font-weight: bold">REQUIRED – Watch Only:</font> Interface Introduction to Adobe Illustrator Ep1/19 </h3> <p><iframe height="360" src="https://www.youtube.com/embed/QKWnkIPur2Q" frameborder="0" width="640" allowfullscreen="allowfullscreen"></iframe></p> <p> </p> <h3><font style="font-weight: bold">SUGGESTED – Watch Only:</font> Panels & Workspaces in Adobe Illustrator Ep2/19</h3> <p><iframe height="360" src="https://www.youtube.com/embed/2E9oGKd0Ayg" frameborder="0" width="640" allowfullscreen="allowfullscreen"></iframe></p> <p> </p> <h3><font style="font-weight: bold">SUGGESTED – Watch Only:</font>  Artboards in Adobe Illustrator Ep3/19</h3> <p><iframe height="360" src="https://www.youtube.com/embed/9GbLm_WXWwk" frameborder="0" width="640" allowfullscreen="allowfullscreen"></iframe></p> <p> </p> <p><font style="font-weight: bold">REQUIRED – Watch Only:</font> Vector basics | Selection & Direct selection tool & more Ep4/19</p> <p><iframe height="360" src="https://www.youtube.com/embed/GFY0_EMVYDw" frameborder="0" width="640" allowfullscreen="allowfullscreen"></iframe></p> <p> </p> <h3><font style="font-weight: bold">REQUIRED – Watch Only:  </font>Fill & Stroke effects in Adobe Illustrator Ep5/19  <em>(10:50)</em></h3> <p><iframe height="360" src="https://www.youtube.com/embed/xhATZA88zC4?list=PLYfCBK8IplO4X-jM1Rp43wAIdpP2XNGwP" frameborder="0" width="640" allowfullscreen="allowfullscreen"></iframe></p> <p> </p> <h3><font style="font-weight: bold">SUGGESTED  – Watch Only:</font>  Using Colour | Swatches | Pantone's | Gradients & more Ep6/19  <em>(17:47)</em></h3> <p><iframe height="360" src="https://www.youtube.com/embed/MX67tVC8f3s?list=PLYfCBK8IplO4X-jM1Rp43wAIdpP2XNGwP" frameborder="0" width="640" allowfullscreen="allowfullscreen"></iframe></p> <p> </p> <h3><font style="font-weight: bold">SUGGESTED  – Watch Only:</font>  10 Handy Tips | Things to know for beginners Ep7/19  <em>(11:55)</em></h3> <p><iframe height="360" src="https://www.youtube.com/embed/wRL9rPO2SYk?list=PLYfCBK8IplO4X-jM1Rp43wAIdpP2XNGwP" frameborder="0" width="640" allowfullscreen="allowfullscreen"></iframe></p> <p> </p> <h3><font style="font-weight: bold">REQUIRED – Watch & Turn-in:  </font>Creating shape vectors in Adobe Illustrator Ep8/19  <em>(18:48)</em></h3> <table cellspacing="0" cellpadding="2" width="802" border="0"><tbody> <tr> <td valign="top" width="258"><font style="font-weight: bold">Topics Covered</font> <br /><font size="2">- Rectangle shape tool </font><a href="https://www.youtube.com/watch?v=FH4-WIkHnd4&index=9&list=PLYfCBK8IplO4X-jM1Rp43wAIdpP2XNGwP#"><font size="2">00:02:55</font></a> <br /><font size="2">- Deleting anchor points </font><a href="https://www.youtube.com/watch?v=FH4-WIkHnd4&index=9&list=PLYfCBK8IplO4X-jM1Rp43wAIdpP2XNGwP#"><font size="2">00:08:00</font></a> <br /><font size="2">- Ellipse shape tool </font><a href="https://www.youtube.com/watch?v=FH4-WIkHnd4&index=9&list=PLYfCBK8IplO4X-jM1Rp43wAIdpP2XNGwP#"><font size="2">00:08:52</font></a> <br /><font size="2">- Free transform tool </font><a href="https://www.youtube.com/watch?v=FH4-WIkHnd4&index=9&list=PLYfCBK8IplO4X-jM1Rp43wAIdpP2XNGwP#"><font size="2">00:10:49</font></a> <br /><font size="2">- Star shape tool </font><a href="https://www.youtube.com/watch?v=FH4-WIkHnd4&index=9&list=PLYfCBK8IplO4X-jM1Rp43wAIdpP2XNGwP#"><font size="2">00:11:57</font></a> <br /><font size="2">- Free transform tool </font><a href="https://www.youtube.com/watch?v=FH4-WIkHnd4&index=9&list=PLYfCBK8IplO4X-jM1Rp43wAIdpP2XNGwP#"><font size="2">00:14:10</font></a> <br /><font size="2">- Polygon shape tool </font><a href="https://www.youtube.com/watch?v=FH4-WIkHnd4&index=9&list=PLYfCBK8IplO4X-jM1Rp43wAIdpP2XNGwP#"><font size="2">00:15:36</font></a> <br /><font size="2">- Rounded rectangle shape tool </font><a href="https://www.youtube.com/watch?v=FH4-WIkHnd4&index=9&list=PLYfCBK8IplO4X-jM1Rp43wAIdpP2XNGwP#"><font size="2">00:17:08</font></a></td> <td valign="top" width="542"><font style="font-weight: bold">Keyboard shortcuts used in this video:</font> <br /><font size="2">V - Selection tool <br />A - Direct selection tool <br />cmd (Ctrl PC) + Z - Undo <br />cmd (Ctrl PC) + C - Copy <br />cmd (Ctrl PC) + V - Paste <br />Press & hold shift + click & drag - Scale object (with scale tool active) <br />Press & hold shift + click & drag - Snap rotate (with rotate tool active) <br />Press up or down - Toggle points (with star shape tool active) <br />Press & hold cmd (Ctrl PC) + click and drag - Toggle depth of points (with star shape tool active) <br />Press up or down - Toggle corners (with round rectangle shape tool active)</font></td> </tr> </tbody></table> <p><iframe height="360" src="https://www.youtube.com/embed/FH4-WIkHnd4?list=PLYfCBK8IplO4X-jM1Rp43wAIdpP2XNGwP" frameborder="0" width="640" allowfullscreen="allowfullscreen"></iframe></p> <p> </p> <h3><font style="font-weight: bold">REQUIRED – Watch Only:  </font>Grouping | Compounding vectors & Using the shape builder tool Ep9/19 <em>(15:01)</em> <br /> <table cellspacing="0" cellpadding="2" width="800" border="0"><tbody> <tr> <td valign="top" width="258"><font style="font-weight: bold">Topics Covered</font> <br /> <p><font size="2">- Arranging Objects </font><a href="https://www.youtube.com/watch?v=aGFWmYHUQOU&list=PLYfCBK8IplO4X-jM1Rp43wAIdpP2XNGwP&index=10#"><font size="2">00:03:07</font></a> <br /><font size="2">- Grouping vectors </font><a href="https://www.youtube.com/watch?v=aGFWmYHUQOU&list=PLYfCBK8IplO4X-jM1Rp43wAIdpP2XNGwP&index=10#"><font size="2">00:05:20</font></a> <br /><font size="2">- Compounding vectors </font><a href="https://www.youtube.com/watch?v=aGFWmYHUQOU&list=PLYfCBK8IplO4X-jM1Rp43wAIdpP2XNGwP&index=10#"><font size="2">00:07:51</font></a> <br /><font size="2">- Shape builder tool </font><a href="https://www.youtube.com/watch?v=aGFWmYHUQOU&list=PLYfCBK8IplO4X-jM1Rp43wAIdpP2XNGwP&index=10#"><font size="2">00:09:52</font></a> <br /><font size="2">- Cutting shapes out of vectors </font><a href="https://www.youtube.com/watch?v=aGFWmYHUQOU&list=PLYfCBK8IplO4X-jM1Rp43wAIdpP2XNGwP&index=10#"><font size="2">00:11:39</font></a></p> </td> <td valign="top" width="542"><font style="font-weight: bold">Keyboard shortcuts used in this video:</font> <br /> <br /><font size="2">V - Selection tool <br />A - Direct selection tool <br />cmd (Ctrl PC) + G - Group selection <br />Press & hold spacebar - Manoeuvre around document <br />Press & hold alt + click & drag - Quick duplicate object (with selection tool active) <br />Press & hold shift + click - Select multiple objects (with selection tool active) <br />Press & hold shift + click & drag - Scale object (with scale tool active)</font></td> </tr> </tbody></table> </h3> <p> <br /><iframe height="320" src="https://www.youtube.com/embed/aGFWmYHUQOU?list=PLYfCBK8IplO4X-jM1Rp43wAIdpP2XNGwP" frameborder="0" width="640" allowfullscreen="allowfullscreen"></iframe></p>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-8402149935598448732016-09-26T12:27:00.001-06:002016-09-26T12:27:19.521-06:00Introduction to Adobe Illustrator<div dir="ltr" style="text-align: left;" trbidi="on">
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https://www.youtube.com/watch?v=QKWnkIPur2Q<br />
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Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-54494810064205227122015-10-14T13:19:00.001-06:002015-10-14T13:19:08.561-06:00To Space and Beyond - Design  <p align="center"><strong>The Power of Blend Shapes <br /></strong></p> <div style="text-align: left" dir="ltr" trbidi="on"> <div style="text-align: left" dir="ltr" trbidi="on"> <div style="color: #999999; text-align: left" dir="ltr" align="left" trbidi="on"><b><span style="font-size: x-small"><span style="color: #a5a5a5">LEARNING TARGETS:</span> </span></b></div> <div style="font-size: 12px; padding-bottom: 1em; text-align: left; padding-top: 1em; padding-left: 1em; padding-right: 1em; background-color: #cfe2f3; border-radius: 10px"><font size="2">» I understand and can apply Blend Shapes to a given object for modeling or animation purposes </font></div> <b><span style="font-size: medium"></span></b></div> </div> <!-- <br /> <br />--> <div style="text-align: left" dir="ltr" trbidi="on"> <div style="text-align: left" dir="ltr" trbidi="on"> <div style="color: #999999; text-align: left" dir="ltr" align="left" trbidi="on"><span style="font-size: x-small"><span style="color: #a5a5a5"></span></span> </div> <div style="color: #999999; text-align: left" dir="ltr" align="left" trbidi="on"><b><span style="font-size: x-small"><span style="color: #a5a5a5">EXPECTATIONS:</span> </span></b> <br /></div> <div style="font-size: 12px; padding-bottom: 1em; text-align: left; padding-top: 1em; padding-left: 1em; padding-right: 1em; background-color: #b6fa91; border-radius: 10px"><font size="2">» Create a shape as a the base-model. <br /><font size="2">» Duplicate the base-model to create a target <u>five</u> times each time adjusting the shape <br /></font></font><font size="2"><font size="2"><font size="2">» Create a <strong>Blend Shape</strong> of all the new target models <br /></font></font></font><font size="2"><font size="2"><font size="2"><font size="2">» Create a simple 10 second animation (Playblast) showing a ‘morph’ between all of the Blend Shapes.  <br /></font></font></font></font><font size="2"><font size="2"><font size="2"><font size="2"><font size="2">» Post an image of the shapes used, the Blend Shape Editor, and the final Playblast</font></font></font></font></font><font size="2"> <br /></font></div> <b><span style="font-size: medium"></span></b></div> </div> <!-- <br /> END Targets / Expectations END<br /><br /><br />--> <div style="text-align: left" dir="ltr" trbidi="on"> </div> <div style="text-align: left" dir="ltr" trbidi="on"> </div> <div style="text-align: left" dir="ltr" trbidi="on"> </div> <div style="text-align: left" dir="ltr" trbidi="on">Create an original space ship blending two themes. Example: Steam Punk & marine boat.</div> <div style="text-align: left" dir="ltr" trbidi="on"> </div> <div style="text-align: left" dir="ltr" trbidi="on">Create a Padlet finding 20+ images with inspiring concepts and designs from your themes.</div> <div style="text-align: left" dir="ltr" trbidi="on"> </div> <div style="text-align: left" dir="ltr" trbidi="on">Sketch out a full page of thumbnails. </div> <div style="text-align: left" dir="ltr" trbidi="on"> </div> <div style="text-align: left" dir="ltr" trbidi="on">Create a final Sketch.</div> <div style="text-align: left" dir="ltr" trbidi="on"> </div> <div style="text-align: left" dir="ltr" trbidi="on">Create a 3D Model.</div> <div style="text-align: left" dir="ltr" trbidi="on"> </div> <div style="text-align: left" dir="ltr" trbidi="on">  </div> Unknownnoreply@blogger.comtag:blogger.com,1999:blog-4869223655098618749.post-42943124126905171742015-09-14T12:57:00.001-06:002015-09-14T12:57:12.947-06:00This new 3D printed glass looks just like pouring honey<p>#IWantOne</p> <p><q><strong>The first of its kind optically transparent 3D-printed glass!</strong></q></p> <p>Humans have been making glass in various forms for thousands of years, from glassblowing techniques developed by the Roman empire to the industrial methods of the 1950s, floating molten glass on huge baths of melted tin. One particularly ancient process though, in which molten glass is coiled around a solid core, has been revived with the help of modern technology. MIT's Mediated Matter Group has unveiled <a href="http://matter.media.mit.edu/environments/details/610">a new way to 3D print glass</a>, removing the need for a solid core but coiling the material in molten strands just like our ancestors did thousands of years ago.</p> <p> </p> <iframe height="300" src="https://www.youtube.com/embed/FpohM81_iV8" frameborder="0" width="500" allowfullscreen="allowfullscreen"></iframe> <p> </p> <p><a title="http://www.theverge.com/2015/8/21/9186269/3d-printed-glass-mit-mediated-matter" href="http://www.theverge.com/2015/8/21/9186269/3d-printed-glass-mit-mediated-matter">http://www.theverge.com/2015/8/21/9186269/3d-printed-glass-mit-mediated-matter</a></p> Unknownnoreply@blogger.com