Playing with nCloth

 

Dynamics Reel 1

Dynamics Reel 2

Cloth Dance Simulation

Cloth Fx Reel

 

Create a Cube for a table top. Then create 3 objects to sit on the table.  Bevel all appropriate edges.
Step-1
Create a Polygon Plane with a dense level of Divisions. Position it slightly over the top of the highest object.
Create > Polygon > Plane
With the Polygon Plane still selected change the subdivision Width & Height to something like 60 X 60
Control
Step-2
Assign a new aiStandardSurface material.  Right-Click & Assign New Material 
Step-3
Choose aiStandardSurface.
Step-4
Find a tillable, table cloth image.  It should be square in resolution and at least a medium resolution.  Save it to your computer.
Tiles
Next to the color attribute, select the checkerboard icon.
Step-5
A new Create Render Node window opens up, choose file.
Step-6
The attribute window changes.  Select the File Folder next to Image Name.
Step-7
Choose your table cloth image and Open.
Step-8
Your plane should change color to the image you just selected.  If it does not, press < 6 > on the keyboard.
Step-9
Change the Maya Menu Set, choose FX.
Step-10
Select the table cloth object and then choose nCloth  > Create nCloth.
Step-11

Select the table and the objects and now choose nCloth  > Create Passive Collider.
Step-12
Step-13
In the timeline, set the end range time of the playback range to 5000.
Step-14
Press Play in the in the playback controls.
Step-15
Add a Image Based light.  Choose Arnold > Lights > Skydome Light.
Step-16
Next to the color attribute, select the checkerboard icon.
Step-17
A new Create Render Node window opens up, choose file.
Step-18
Choose your HDR image to light the scene and Open.
Step-19
Select the aiSkyDome and change the format to Angular.
Step-20
Step-21
Now render the scene.  Arnold > Render
Step-23
This image looks a little blown out.  Change the aiStandardSurface Intensity.
Step-25.
Step-24
We are Done!!!