Dynamics Reel 1
Dynamics Reel 2
Cloth Dance Simulation
Cloth Fx Reel
Create a Cube for a table top. Then create 3 objects to sit on the table. Bevel all appropriate edges.
Create a Polygon Plane with a dense level of Divisions. Position it slightly over the top of the highest object.
Create > Polygon > Plane
With the Polygon Plane still selected change the subdivision Width & Height to something like 60 X 60.
Assign a new aiStandardSurface material. Right-Click & Assign New Material
Choose aiStandardSurface.
Find a tillable, table cloth image. It should be square in resolution and at least a medium resolution. Save it to your computer.
Next to the color attribute, select the checkerboard icon.
A new Create Render Node window opens up, choose file.
The attribute window changes. Select the File Folder next to Image Name.
Choose your table cloth image and Open.
Your plane should change color to the image you just selected. If it does not, press < 6 > on the keyboard.
Change the Maya Menu Set, choose FX.
Select the table cloth object and then choose nCloth > Create nCloth.
Select the table and the objects and now choose nCloth > Create Passive Collider.
In the timeline, set the end range time of the playback range to 5000.
Press Play in the in the playback controls.
Add a Image Based light. Choose Arnold > Lights > Skydome Light.
Next to the color attribute, select the checkerboard icon.
A new Create Render Node window opens up, choose file.
Choose your HDR image to light the scene and Open.
Select the aiSkyDome and change the format to Angular.
Now render the scene. Arnold > Render
This image looks a little blown out. Change the aiStandardSurface Intensity.
We are Done!!!