Playing with nCloth

Cloth Dance Simulation

Cloth Fx Reel

Create a Cube for a table top. Then create 3 objects to sit on the table.  Bevel all appropriate edges.

Step-1

Create a Polygon Plane with a dense level of Divisions. Position it slightly over the top of the highest object.

Create > Polygon > Plane

With the Polygon Plane still selected change the subdivision Width & Height to something like 60 X 60

Control

Step-2

Assign a new aiStandardSurface material.  Right-Click & Assign New Material 

Step-3

Choose aiStandardSurface.

Step-4

Find a tillable, table cloth image.  It should be square in resolution and at least a medium resolution.  Save it to your computer.

Tiles

Next to the color attribute, select the checkerboard icon.

Step-5

A new Create Render Node window opens up, choose file.

Step-6

The attribute window changes.  Select the File Folder next to Image Name.

Step-7

Choose your table cloth image and Open.

Step-8

Your plane should change color to the image you just selected.  If it does not, press < 6 > on the keyboard.

Step-9

Change the Maya Menu Set, choose FX.

Step-10

Select the table cloth object and then choose nCloth  > Create nCloth.

Step-11

Select the table and the objects and now choose nCloth  > Create Passive Collider.

Step-12

Step-13

In the timeline, set the end range time of the playback range to 5000.

Step-14

Press Play in the in the playback controls.

Step-15

Add a Image Based light.  Choose Arnold > Lights > Skydome Light.

Step-16

Next to the color attribute, select the checkerboard icon.

Step-17

A new Create Render Node window opens up, choose file.

Step-18

Choose your HDR image to light the scene and Open.

Step-19

Select the aiSkyDome and change the format to Angular.

Step-20

Step-21

Now render the scene.  Arnold > Render

Step-23

This image looks a little blown out.  Change the aiStandardSurface Intensity.

Step-25.

Step-24

We are Done!!!